Player Matchup

Jormungandr
Jormungandr
Silver I
OIe moley
Jormungandr
Silver I
Level 80
God Stats
8W - 3L
1,661 SR
Queue Stats
8W - 4L
1,671 MMR
Party 1
Hera
Hera
Silver II
O_Big_Mei_Main_O
Hera
Silver II
Level 127
God Stats
2W - 0L
1,464 SR
Queue Stats
8W - 6L
1,547 MMR
Party 1
Hun Batz
Hun Batz
Silver I
Ole moIey
Hun Batz
Silver I
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,622 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,541 SR
1,613 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,516 SR
1,447 MMR
Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
HVNDRV
Bacchus
Gold V
Level 112
God Stats
2W - 8L
1,593 SR
Queue Stats
199W - 234L
1,356 MMR
Solo
Agni
Agni
Bronze III
Keratt
Agni
Bronze III
Level 141
God Stats
0W - 1L
1,457 SR
Queue Stats
7W - 6L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
OIe moley
Jormungandr
11
1 / 1 / 5
8,266
751
4,382
8,269
7,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
8 / 2 / 1
9,650
877
10,964
6,079
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Ole moIey
Hun Batz
12
1 / 1 / 5
8,435
767
9,880
9,255
4,339
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
AtlasAresHorusAphroditeAchilles

VS

Bans
Morgan Le FayGaneshaHachimanHerculesChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 5 / 0
7,915
720
9,289
9,677
3,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
HVNDRV
Bacchus
10
1 / 2 / 2
8,001
727
4,255
10,371
12,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
Keratt
Agni
11
1 / 3 / 1
8,171
743
6,670
8,343
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
10
Kills
4
4
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
5
0
0.4
L
Bacchus
HVNDRV
Bacchus
1
2
2
1
L
Agni
Keratt
Agni
1
3
1
0.5
W
Jormungandr
OIe moley
Jormungandr
1
1
5
3.5
W
8
2
1
4.25
W
Hun Batz
Ole moIey
Hun Batz
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,226
Damage
20,214
23,603
Taken
28,391
14,102
Mitigated
19,367
1,867
Healing
2,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,289
3,329
0
876
9,677
3,618
0
5,949
3,728
0
33,684
L
Bacchus
HVNDRV
Bacchus
4,255
527
0
687
10,371
12,518
0
5,109
5,262
14,321
0
L
Agni
Keratt
Agni
6,670
430
0
750
8,343
3,231
0
4,375
3,968
31,965
0
W
Jormungandr
OIe moley
Jormungandr
4,382
907
0
750
8,269
7,430
0
4,116
4,153
22,530
0
W
10,964
1,682
0
458
6,079
2,333
0
2,640
3,439
30,561
0
W
Hun Batz
Ole moIey
Hun Batz
9,880
2,308
0
659
9,255
4,339
0
4,468
4,787
0
40,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,351
Gold Earned
24,087
130
Minions Killed
104
0
Camps Cleared
0
613,350
Distance Traveled
585,472
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,915
720
58
5
0
170,330
0
L
Bacchus
8,001
727
6
1
0
215,253
0
L
Agni
8,171
743
40
4
0
199,889
0
W
Jormungandr
8,266
751
31
3
0
211,054
0
W
Hera
9,650
877
51
5
0
195,971
0
W
Hun Batz
8,435
767
48
4
0
206,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role