Player Matchup

Vulcan
Vulcan
ShaDoweDCarnage
Vulcan
Level 85
God Stats
29W - 20L
1,652 SR
Queue Stats
41W - 31L
1,632 Elo+
Solo
Loki
Loki
SikFades
Loki
Level 147
God Stats
2W - 2L
1,742 SR
Queue Stats
91W - 85L
1,489 Elo+
Party 1
Sobek
Sobek
sik dominus
Sobek
Level 111
God Stats
9W - 3L
1,549 SR
Queue Stats
87W - 95L
1,473 Elo+
Party 1
Team Averages
Level 114
1,648 SR
1,531 Elo+

VS

Team Averages
Level 127
1,554 SR
1,554 Elo+
Rama
Rama
CrayolaStalker
Rama
Level 122
God Stats
1W - 0L
1,649 SR
Queue Stats
26W - 20L
1,590 Elo+
Solo
Nike
Nike
Cyb3rki11er
Nike
Level 106
God Stats
3W - 2L
1,510 SR
Queue Stats
151W - 150L
1,572 Elo+
Solo
Thoth
Thoth
JotunnsWill
Thoth
Level 152
God Stats
39W - 43L
1,502 SR
Queue Stats
65W - 61L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
8,537
776
11,586
8,013
3,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
11
5 / 5 / 4
8,832
803
7,408
10,827
3,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 3 / 7
8,008
728
4,070
13,084
12,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 5
9,650
877
8,908
10,781
3,433
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 7
9,271
843
7,845
9,313
8,420
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 4 / 8
8,638
785
9,445
6,728
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
9
Kills
10
10
Deaths
9
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
4
5
1.88
W
3
1
7
6.5
W
2
4
8
1.5
L
3
2
5
2.75
L
Loki
5
5
4
1.4
L
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,064
Damage
26,198
31,924
Taken
26,822
19,600
Mitigated
13,867
7,580
Healing
3,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,908
6,832
0
2,857
10,781
3,433
353
6,796
3,542
0
34,742
W
7,845
360
0
200
9,313
8,420
55
5,591
3,269
0
24,857
W
9,445
420
0
330
6,728
2,014
458
2,856
3,872
31,731
0
L
11,586
3,374
0
3,639
8,013
3,195
0
2,120
5,726
49,775
0
L
Loki
7,408
1,526
0
1,495
10,827
3,955
0
3,004
7,581
0
18,974
L
4,070
327
0
2,446
13,084
12,450
0
3,860
8,848
10,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,377
Gold Earned
27,559
81
Minions Killed
143
0
Camps Cleared
0
596,848
Distance Traveled
655,638
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,650
877
59
5
0
203,653
0
W
Nike
9,271
843
27
2
0
228,422
0
W
Thoth
8,638
785
57
5
0
223,563
0
L
Vulcan
8,537
776
60
5
0
215,965
1
L
Loki
8,832
803
16
1
0
184,057
0
L
Sobek
8,008
728
5
0
0
196,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role