Player Matchup

Artemis
Artemis
Diamond IV
Firedrake123
Artemis
Diamond IV
Level 241
God Stats
10W - 8L
1,596 SR
Queue Stats
414W - 408L
2,154 MMR
Solo
Ratatoskr
Ratatoskr
Diamond III
NotRawdog
Ratatoskr
Diamond III
Level 157
God Stats
0W - 1L
1,691 SR
Queue Stats
74W - 54L
2,278 MMR
Solo
Janus
Janus
Diamond III
QuietManZ
Janus
Diamond III
Level 140
God Stats
8W - 5L
1,268 SR
Queue Stats
259W - 232L
2,263 MMR
Solo
Atlas
Atlas
Diamond V
Toci_hn
Atlas
Diamond V
Level 185
God Stats
16W - 12L
1,623 SR
Queue Stats
65W - 50L
2,134 MMR
Party 2
Hercules
Hercules
Diamond V
Vendetta-Hn
Hercules
Diamond V
Level 162
God Stats
2W - 1L
1,577 SR
Queue Stats
67W - 54L
2,038 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 177
1,551 SR
2,173 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,669 SR
2,126 MMR
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Masters
Attempting
Nemesis
Masters
Level 120
God Stats
13W - 16L
1,413 SR
Queue Stats
451W - 376L
2,532 MMR
Solo
Ullr
Ullr
Platinum I
DuffJr
Ullr
Platinum I
Level 175
God Stats
2W - 0L
1,816 SR
Queue Stats
49W - 29L
1,929 MMR
Party 1
Amaterasu
Amaterasu
Masters
TOMYDES
Amaterasu
Masters
Level 157
God Stats
6W - 1L
2,033 SR
Queue Stats
260W - 248L
2,460 MMR
Solo
Anhur
Anhur
Diamond II
nonskimper
Anhur
Diamond II
Level 143
God Stats
1W - 2L
1,581 SR
Queue Stats
160W - 145L
2,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Firedrake123
Artemis
15
4 / 5 / 1
9,102
535
10,953
13,873
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
NotRawdog
Ratatoskr
14
3 / 7 / 1
8,758
515
9,311
18,167
6,485
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
QuietManZ
Janus
14
2 / 5 / 1
8,871
522
8,251
11,637
5,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
Toci_hn
Atlas
12
0 / 3 / 5
8,053
474
6,128
10,991
9,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Vendetta-Hn
Hercules
14
0 / 5 / 3
8,767
516
9,987
15,708
13,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SusanoPeleSun WukongAgni

VS

Bans
RaijinThorAthenaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
3 / 2 / 9
9,758
574
8,986
13,191
11,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Nemesis
Attempting
Nemesis
18
9 / 0 / 4
11,494
676
14,516
13,635
6,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
DuffJr
Ullr
17
5 / 3 / 3
10,802
635
9,266
15,031
6,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
TOMYDES
Amaterasu
17
4 / 0 / 6
11,137
655
10,992
19,740
20,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
16
4 / 4 / 6
10,593
623
9,541
13,984
4,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
9
Kills
25
25
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
2
9
3.75
W
Nemesis
Attempting
Nemesis
9
0
4
11
W
Ullr
DuffJr
Ullr
5
3
3
2.17
L
Artemis
Firedrake123
Artemis
4
5
1
0.9
L
Ratatoskr
NotRawdog
Ratatoskr
3
7
1
0.5
L
Janus
QuietManZ
Janus
2
5
1
0.5
W
Amaterasu
TOMYDES
Amaterasu
4
0
6
7
L
Atlas
Toci_hn
Atlas
0
3
5
0.83
L
Hercules
Vendetta-Hn
Hercules
0
5
3
0.3
W
Anhur
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,630
Damage
53,301
70,376
Taken
75,581
38,660
Mitigated
49,716
12,353
Healing
24,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,986
864
0
2,236
13,191
11,431
33
3,805
9,244
22,396
0
W
Nemesis
Attempting
Nemesis
14,516
8,881
0
2,448
13,635
6,251
1,431
3,084
10,389
0
119,999
W
Ullr
DuffJr
Ullr
9,266
4,495
0
4,902
15,031
6,640
420
5,093
9,738
0
103,615
L
Artemis
Firedrake123
Artemis
10,953
2,681
0
2,903
13,873
4,270
0
1,431
12,442
0
72,028
L
Ratatoskr
NotRawdog
Ratatoskr
9,311
3,209
0
667
18,167
6,485
0
1,144
17,023
0
72,838
L
Janus
QuietManZ
Janus
8,251
649
0
1,170
11,637
5,136
0
4,295
7,342
70,486
0
W
Amaterasu
TOMYDES
Amaterasu
10,992
5,028
0
10,483
19,740
20,776
468
1,530
18,198
0
85,407
L
Atlas
Toci_hn
Atlas
6,128
1,785
2,014
1,460
10,991
9,709
0
1,438
9,553
19,986
0
L
Hercules
Vendetta-Hn
Hercules
9,987
5,608
0
4,139
15,708
13,060
0
678
15,030
92
67,536
W
Anhur
9,541
5,630
0
4,656
13,984
4,618
1,657
1,579
12,385
0
82,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,551
Gold Earned
53,784
485
Minions Killed
594
0
Camps Cleared
0
1,648,983
Distance Traveled
1,778,584
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,758
574
14
1
0
386,365
1
W
Nemesis
11,494
676
147
9
0
392,243
0
W
Ullr
10,802
635
153
9
0
340,213
0
L
Artemis
9,102
535
137
8
0
288,380
3
L
Ratatoskr
8,758
515
102
6
0
390,845
3
L
Janus
8,871
522
126
7
0
326,634
1
W
Amaterasu
11,137
655
133
8
0
357,422
4
L
Atlas
8,053
474
16
1
0
322,985
10
L
Hercules
8,767
516
104
6
0
320,139
3
W
Anhur
10,593
623
147
9
0
302,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role