Player Matchup

Sol
Sol
AfroDisiac_x
Sol
Level 155
God Stats
1W - 2L
1,647 SR
Queue Stats
80W - 73L
1,510 Elo+
Party 1
Vulcan
Vulcan
Jaffa-Cake-Baby
Vulcan
Level 156
God Stats
3W - 4L
1,565 SR
Queue Stats
95W - 98L
1,431 Elo+
Party 1
Surtr
Surtr
StraightSShooter
Surtr
Level 158
God Stats
3W - 5L
1,482 SR
Queue Stats
171W - 169L
1,447 Elo+
Party 1
Set
Set
TakeMyMdMa
Set
Level 66
God Stats
0W - 2L
1,701 SR
Queue Stats
179W - 173L
1,529 Elo+
Solo
Thanatos
Thanatos
sidaad
Thanatos
Level 112
God Stats
13W - 10L
1,519 SR
Queue Stats
191W - 192L
1,490 Elo+
Solo
Team Averages
Level 129
1,583 SR
1,482 Elo+

VS

Team Averages
Level 113
1,477 SR
1,577 Elo+
Ao Kuang
Ao Kuang
Colapski
Ao Kuang
Level 141
God Stats
1W - 1L
1,493 SR
Queue Stats
175W - 153L
1,516 Elo+
Solo
Mulan
Mulan
Dmpsy22
Mulan
Level 85
God Stats
1W - 0L
1,296 SR
Queue Stats
53W - 28L
1,641 Elo+
Solo
Erlang Shen
Erlang Shen
JuaOhen17
Erlang Shen
Level 125
God Stats
3W - 0L
1,339 SR
Queue Stats
82W - 64L
1,513 Elo+
Party 2
Ares
Ares
cadore33
Ares
Level 64
God Stats
3W - 2L
1,672 SR
Queue Stats
61W - 36L
1,677 Elo+
Party 2
Baron Samedi
Baron Samedi
nat3nicolet
Baron Samedi
Level 149
God Stats
9W - 5L
1,583 SR
Queue Stats
136W - 115L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,851
527
3,766
6,814
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 2 / 2
7,278
560
6,910
6,283
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 1
6,876
529
4,952
17,799
10,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
1 / 4 / 2
6,816
524
2,746
12,262
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
sidaad
Thanatos
10
0 / 8 / 4
6,050
465
4,546
11,834
3,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Colapski
Ao Kuang
14
9 / 1 / 2
8,207
631
9,412
11,918
4,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Dmpsy22
Mulan
14
4 / 1 / 3
8,926
687
13,653
12,918
7,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
JuaOhen17
Erlang Shen
12
4 / 2 / 4
8,152
627
7,651
10,143
8,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
10
3 / 1 / 8
7,387
568
3,535
9,967
7,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
nat3nicolet
Baron Samedi
14
2 / 1 / 1
8,047
619
4,376
5,459
3,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
6
Kills
22
22
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Ao Kuang
Colapski
Ao Kuang
9
1
2
10
W
Mulan
Dmpsy22
Mulan
4
1
3
5.5
L
2
2
2
1.5
W
Erlang Shen
JuaOhen17
Erlang Shen
4
2
4
3
L
1
4
1
0.38
L
1
4
2
0.5
W
Ares
3
1
8
7
W
Baron Samedi
nat3nicolet
Baron Samedi
2
1
1
2.5
L
Thanatos
sidaad
Thanatos
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,920
Damage
38,627
54,992
Taken
50,405
24,719
Mitigated
31,831
14,273
Healing
17,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,766
1,206
0
1,569
6,814
2,198
0
1,408
5,406
32,197
0
W
Ao Kuang
Colapski
Ao Kuang
9,412
2,604
0
3,580
11,918
4,779
0
1,700
10,130
70,917
2,494
W
Mulan
Dmpsy22
Mulan
13,653
2,513
0
5,967
12,918
7,620
0
1,602
10,678
0
83,559
L
6,910
3,151
0
940
6,283
2,454
0
4,793
1,307
45,838
0
W
Erlang Shen
JuaOhen17
Erlang Shen
7,651
4,382
0
3,848
10,143
8,291
781
2,990
7,119
0
46,999
L
4,952
1,454
0
7,049
17,799
10,680
0
2,368
15,431
665
42,902
L
2,746
1,011
0
1,292
12,262
5,396
0
4,149
8,041
0
37,310
W
Ares
3,535
780
0
2,226
9,967
7,666
42
1,969
7,934
15,258
0
W
Baron Samedi
nat3nicolet
Baron Samedi
4,376
89
285
1,836
5,459
3,475
0
2,305
2,964
64,028
0
L
Thanatos
sidaad
Thanatos
4,546
1,712
0
3,423
11,834
3,991
0
4,334
7,484
0
28,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,871
Gold Earned
40,719
337
Minions Killed
479
0
Camps Cleared
0
1,229,001
Distance Traveled
1,352,282
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,851
527
55
4
0
221,790
2
W
Ao Kuang
8,207
631
99
8
0
294,496
0
W
Mulan
8,926
687
146
11
0
232,766
0
L
Vulcan
7,278
560
92
7
0
245,598
2
W
Erlang Shen
8,152
627
88
7
0
282,370
0
L
Surtr
6,876
529
72
6
0
227,412
2
L
Set
6,816
524
60
5
0
275,458
2
W
Ares
7,387
568
23
2
0
287,507
5
W
Baron Samedi
8,047
619
123
9
0
255,143
0
L
Thanatos
6,050
465
58
4
0
258,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role