Player Matchup

Kuzenbo
Kuzenbo
Platinum III
Ghetto Hugs
Kuzenbo
Platinum III
Level 66
God Stats
5W - 4L
1,625 SR
Queue Stats
67W - 61L
1,609 MMR
Party 1
Ra
Ra
Silver V
LuciferMilcom564
Ra
Silver V
Level 156
God Stats
0W - 1L
1,480 SR
Queue Stats
5W - 8L
1,477 MMR
Solo
Pele
Pele
Gold V
littlebighead23
Pele
Gold V
Level 143
God Stats
6W - 6L
1,605 SR
Queue Stats
536W - 493L
1,324 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,570 SR
1,470 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,523 SR
1,507 MMR
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver I
Poneygee
Ah Puch
Silver I
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,421 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
SSetting
Cernunnos
Bronze III
Level 96
God Stats
1W - 1L
1,569 SR
Queue Stats
9W - 11L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ghetto Hugs
Kuzenbo
5
0 / 1 / 2
5,766
524
0
1,006
421
13
4 / 3 / 2
9,640
876
8,885
12,824
5,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 5 / 2
8,596
781
8,213
15,054
9,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
ThothHeraPersephoneAchilles

VS

Bans
Ne ZhaBacchusKumbhakarnaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 3 / 5
8,670
788
4,305
10,818
10,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Puch
Poneygee
Ah Puch
12
2 / 2 / 7
9,726
884
11,680
8,738
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
SSetting
Cernunnos
13
6 / 2 / 2
9,926
902
9,322
10,992
4,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
9
9
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
3
5
1.17
L
Kuzenbo
Ghetto Hugs
Kuzenbo
0
1
2
1
L
4
3
2
1.67
W
Ah Puch
Poneygee
Ah Puch
2
2
7
2.75
W
Cernunnos
SSetting
Cernunnos
6
2
2
3.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,098
Damage
25,307
28,884
Taken
30,548
15,030
Mitigated
17,866
3,906
Healing
11,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,305
1,139
3,054
3,758
10,818
10,151
1,018
2,263
8,345
16,725
2,826
L
Kuzenbo
Ghetto Hugs
Kuzenbo
0
0
0
0
1,006
421
0
522
484
0
0
L
8,885
364
530
2,023
12,824
5,395
0
7,508
5,316
36,454
0
W
Ah Puch
Poneygee
Ah Puch
11,680
373
0
2,122
8,738
3,140
579
2,005
6,532
55,685
0
W
Cernunnos
SSetting
Cernunnos
9,322
4,545
0
2,541
10,992
4,575
1,662
3,984
6,448
0
41,071
L
8,213
753
0
1,353
15,054
9,214
0
7,942
7,112
0
38,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,002
Gold Earned
28,322
114
Minions Killed
156
0
Camps Cleared
0
412,460
Distance Traveled
575,083
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,670
788
29
3
0
186,915
2
L
Kuzenbo
5,766
524
0
0
0
771
0
L
Ra
9,640
876
71
6
0
214,942
0
W
Ah Puch
9,726
884
83
8
0
210,823
0
W
Cernunnos
9,926
902
44
4
0
177,345
0
L
Pele
8,596
781
43
4
0
196,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role