Player Matchup

Anubis
Anubis
DioBurritoo
Anubis
Level 86
God Stats
56W - 52L
1,514 SR
Queue Stats
150W - 153L
1,492 Elo+
Party 1
Nike
Nike
Xx-Jack316-xX
Nike
Level 77
God Stats
2W - 2L
1,284 SR
Queue Stats
46W - 48L
1,438 Elo+
Solo
Zhong Kui
Zhong Kui
Xx_G4G-_xX
Zhong Kui
Level 60
God Stats
7W - 9L
1,331 SR
Queue Stats
105W - 129L
1,284 Elo+
Solo
Apollo
Apollo
spyro_100
Apollo
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 19L
1,517 Elo+
Party 1
Chaac
Chaac
trexdelivery
Chaac
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 102L
1,472 Elo+
Party 1
Team Averages
Level 63
1,426 SR
1,441 Elo+

VS

Team Averages
Level 96
1,338 SR
1,411 Elo+
Skadi
Skadi
Athenea5934
Skadi
Level 69
God Stats
38W - 34L
1,505 SR
Queue Stats
107W - 118L
1,419 Elo+
Solo
Sylvanus
Sylvanus
DEAD_MOUSE502
Sylvanus
Level 155
God Stats
0W - 2L
1,285 SR
Queue Stats
15W - 22L
1,355 Elo+
Solo
King Arthur
King Arthur
Fear Behemoth
King Arthur
Level 79
God Stats
3W - 3L
1,196 SR
Queue Stats
18W - 34L
1,334 Elo+
Solo
Merlin
Merlin
Kawamazu
Merlin
Level 107
God Stats
0W - 2L
1,204 SR
Queue Stats
149W - 133L
1,491 Elo+
Solo
Fenrir
Fenrir
donomajo07
Fenrir
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 148L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
4 / 0 / 2
6,479
589
5,565
5,540
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 1
6,588
599
4,843
7,227
3,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Xx_G4G-_xX
Zhong Kui
11
0 / 0 / 0
6,084
553
1,902
4,787
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
spyro_100
Apollo
10
2 / 2 / 6
6,099
554
4,365
6,391
2,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 1 / 4
6,513
592
6,554
9,733
5,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,836
440
2,600
7,083
2,120
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
DEAD_MOUSE502
Sylvanus
8
2 / 3 / 1
5,204
473
3,720
9,926
6,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Fear Behemoth
King Arthur
10
0 / 1 / 0
5,544
504
4,057
9,312
6,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Kawamazu
Merlin
9
0 / 1 / 1
5,098
463
2,305
3,435
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
donomajo07
Fenrir
9
1 / 2 / 0
5,220
475
2,496
8,530
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
3
3
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Sylvanus
DEAD_MOUSE502
Sylvanus
2
3
1
0.83
W
Anubis
4
0
2
5
L
King Arthur
Fear Behemoth
King Arthur
0
1
0
0
L
Merlin
Kawamazu
Merlin
0
1
1
0.5
W
0
0
1
0.5
W
Zhong Kui
Xx_G4G-_xX
Zhong Kui
0
0
0
0
L
Fenrir
donomajo07
Fenrir
1
2
0
0.5
W
Apollo
spyro_100
Apollo
2
2
6
2.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,229
Damage
15,178
33,678
Taken
38,286
17,721
Mitigated
19,669
12,968
Healing
9,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,600
1,238
0
1,261
7,083
2,120
0
1,599
5,484
0
24,320
L
Sylvanus
DEAD_MOUSE502
Sylvanus
3,720
963
883
2,350
9,926
6,836
0
1,255
8,671
19,482
0
W
Anubis
5,565
481
0
3,468
5,540
2,281
50
723
4,817
41,025
222
L
King Arthur
Fear Behemoth
King Arthur
4,057
359
0
1,325
9,312
6,793
0
518
8,794
0
40,828
L
Merlin
Kawamazu
Merlin
2,305
103
0
608
3,435
980
0
2,201
1,234
32,634
0
W
4,843
431
0
1,250
7,227
3,625
0
0
7,227
0
43,587
W
Zhong Kui
Xx_G4G-_xX
Zhong Kui
1,902
394
0
2,134
4,787
4,005
390
2,040
2,747
40,328
5,789
L
Fenrir
donomajo07
Fenrir
2,496
672
0
3,079
8,530
2,940
0
1,673
6,857
0
26,577
W
Apollo
spyro_100
Apollo
4,365
2,693
0
2,146
6,391
2,114
543
1,315
5,076
0
34,166
W
6,554
1,973
133
3,837
9,733
5,696
235
1,947
7,786
0
17,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,763
Gold Earned
25,902
324
Minions Killed
226
0
Camps Cleared
0
914,614
Distance Traveled
972,035
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,836
440
42
4
0
169,796
0
L
Sylvanus
5,204
473
26
2
0
175,205
0
W
Anubis
6,479
589
71
6
0
160,731
0
L
King Arthur
5,544
504
60
5
0
208,731
0
L
Merlin
5,098
463
54
5
0
199,030
5
W
Nike
6,588
599
84
8
0
166,889
0
W
Zhong Kui
6,084
553
74
7
0
191,994
0
L
Fenrir
5,220
475
44
4
0
219,273
0
W
Apollo
6,099
554
62
6
0
192,802
0
W
Chaac
6,513
592
33
3
0
202,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role