Player Matchup

Surtr
Surtr
Go Tek3909
Surtr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PipoFanlord
Nu Wa
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,449 Elo+
Party 3
Ganesha
Ganesha
Radaaa09
Ganesha
Level 158
God Stats
0W - 1L
1,285 SR
Queue Stats
10W - 12L
1,485 Elo+
Party 3
Sylvanus
Sylvanus
Siegefart
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,688 Elo+
Party 2
Hera
Hera
TenryuuChan
Hera
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,688 Elo+
Party 2
Team Averages
Level 78
1,457 SR
1,562 Elo+

VS

Team Averages
Level 132
1,465 SR
1,518 Elo+
Chiron
Chiron
Aphrodisia2
Chiron
Level 159
God Stats
2W - 4L
1,078 SR
Queue Stats
103W - 123L
1,464 Elo+
Party 1
Ra
Ra
IAMPARADISE
Ra
Level 47
God Stats
2W - 0L
1,761 SR
Queue Stats
46W - 50L
1,509 Elo+
Solo
Shiva
Shiva
JohnMclaine0815
Shiva
Level 185
God Stats
10W - 6L
1,462 SR
Queue Stats
245W - 223L
1,514 Elo+
Solo
Kuzenbo
Kuzenbo
MonqiEz
Kuzenbo
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 39L
1,602 Elo+
Solo
Poseidon
Poseidon
Over-Snek
Poseidon
Level 143
God Stats
5W - 4L
1,525 SR
Queue Stats
143W - 149L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
1 / 6 / 1
7,289
607
5,698
13,476
12,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 4 / 2
7,322
610
6,359
8,190
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
Radaaa09
Ganesha
16
0 / 2 / 7
8,573
714
6,894
12,709
12,223
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
Siegefart
Sylvanus
16
2 / 5 / 2
9,082
757
5,693
18,813
20,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
4 / 6 / 1
8,255
688
12,434
9,654
4,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
3 / 0 / 15
9,253
771
11,034
6,509
3,322
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 0 / 16
10,245
854
12,711
7,723
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 3 / 14
9,449
787
11,596
15,880
16,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
MonqiEz
Kuzenbo
17
8 / 2 / 14
10,912
909
8,219
18,707
29,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Over-Snek
Poseidon
17
7 / 2 / 12
10,411
868
15,377
8,306
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
94
7
Kills
23
23
Deaths
7
13
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Chiron
3
0
15
10.5
L
Surtr
1
6
1
0.25
W
2
0
16
10
W
3
3
14
3.33
W
Kuzenbo
MonqiEz
Kuzenbo
8
2
14
7.5
W
Poseidon
Over-Snek
Poseidon
7
2
12
6.5
L
0
4
2
0.25
L
Ganesha
Radaaa09
Ganesha
0
2
7
1.75
L
Sylvanus
Siegefart
Sylvanus
2
5
2
0.6
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,078
Damage
58,937
62,842
Taken
57,125
54,209
Mitigated
57,719
17,268
Healing
32,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
11,034
1,857
3,341
1,678
6,509
3,322
2,543
4,684
1,825
0
24,219
L
Surtr
5,698
1,471
210
334
13,476
12,329
0
6,824
6,652
274
10,470
W
12,711
825
10,208
3,350
7,723
4,807
2,136
5,390
2,333
34,088
0
W
11,596
1,699
3,504
2,202
15,880
16,780
526
7,195
8,685
0
29,473
W
Kuzenbo
MonqiEz
Kuzenbo
8,219
3,220
463
2,584
18,707
29,041
270
10,199
8,508
18,615
0
W
Poseidon
Over-Snek
Poseidon
15,377
1,598
3,832
1,333
8,306
3,769
2,215
4,019
4,287
39,804
0
L
6,359
748
588
694
8,190
4,894
0
5,458
2,507
20,168
0
L
Ganesha
Radaaa09
Ganesha
6,894
145
1,052
3,310
12,709
12,223
0
6,006
6,514
25,508
0
L
Sylvanus
Siegefart
Sylvanus
5,693
1,119
6,430
4,424
18,813
20,301
0
10,845
7,623
8,996
0
L
12,434
3,188
0
226
9,654
4,462
0
6,287
3,239
23,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,521
Gold Earned
50,270
109
Minions Killed
216
0
Camps Cleared
0
932,138
Distance Traveled
1,077,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,253
771
38
3
0
202,875
0
L
Surtr
7,289
607
20
2
0
164,234
0
W
Ra
10,245
854
50
4
0
224,187
0
W
Shiva
9,449
787
40
3
0
213,907
0
W
Kuzenbo
10,912
909
12
1
0
246,000
0
W
Poseidon
10,411
868
76
6
0
190,841
0
L
Nu Wa
7,322
610
37
3
0
159,145
0
L
Ganesha
8,573
714
4
0
0
220,537
0
L
Sylvanus
9,082
757
15
1
0
184,219
0
L
Hera
8,255
688
33
3
0
204,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role