Player Matchup

Thanatos
Thanatos
DukeGoolies
Thanatos
Level 6
God Stats
0W - 2L
1,239 SR
Queue Stats
1W - 7L
1,218 Elo+
Party 2
Pele
Pele
OhMyLaird
Pele
Level 48
God Stats
1W - 3L
1,289 SR
Queue Stats
5W - 10L
1,405 Elo+
Party 2
Erlang Shen
Erlang Shen
Stormbrow92
Erlang Shen
Level 37
God Stats
2W - 4L
1,665 SR
Queue Stats
4W - 10L
1,482 Elo+
Party 2
Izanami
Izanami
SuperRug
Izanami
Level 17
God Stats
1W - 1L
1,665 SR
Queue Stats
8W - 10L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
Weechunk
Cthulhu
Level 5
God Stats
0W - 1L
1,247 SR
Queue Stats
3W - 10L
1,482 Elo+
Party 2
Team Averages
Level 23
1,421 SR
1,414 Elo+

VS

Team Averages
Level 51
1,473 SR
1,446 Elo+
Olorun
Olorun
BigoteVz
Olorun
Level 44
God Stats
5W - 3L
1,586 SR
Queue Stats
70W - 68L
1,510 Elo+
Solo
Hou Yi
Hou Yi
Snapzalford23
Hou Yi
Level 109
God Stats
4W - 1L
1,588 SR
Queue Stats
4W - 3L
1,579 Elo+
Party 1
Odin
Odin
TheoneShane321
Odin
Level 46
God Stats
2W - 3L
1,395 SR
Queue Stats
58W - 72L
1,395 Elo+
Solo
Sol
Sol
bnjacc
Sol
Level 3
God Stats
22W - 14L
1,297 SR
Queue Stats
70W - 64L
1,277 Elo+
Party 1
Maman Brigitte
Maman Brigitte
jxrjacxll4683
Maman Brigitte
Level 53
God Stats
60W - 66L
1,498 SR
Queue Stats
208W - 218L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DukeGoolies
Thanatos
12
1 / 7 / 2
7,738
430
3,425
15,224
5,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
12
1 / 8 / 1
7,787
433
8,698
17,092
5,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
Stormbrow92
Erlang Shen
13
4 / 5 / 0
9,052
503
11,671
20,827
19,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
SuperRug
Izanami
11
0 / 4 / 0
7,402
411
5,488
13,428
4,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Weechunk
Cthulhu
11
0 / 3 / 1
7,872
437
4,948
17,141
11,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BigoteVz
Olorun
17
5 / 1 / 5
11,028
613
17,037
14,476
6,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
4 / 2 / 1
8,785
488
7,329
9,474
3,537
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 3 / 2
8,669
482
3,070
13,036
9,525
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
bnjacc
Sol
16
7 / 0 / 7
10,873
604
10,874
7,201
2,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maman Brigitte
jxrjacxll4683
Maman Brigitte
18
11 / 0 / 10
11,418
634
22,372
19,794
8,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
6
Kills
27
27
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Olorun
BigoteVz
Olorun
5
1
5
7.5
L
Thanatos
DukeGoolies
Thanatos
1
7
2
0.29
L
Pele
1
8
1
0.19
W
4
2
1
2.25
L
Erlang Shen
Stormbrow92
Erlang Shen
4
5
0
0.8
L
Izanami
SuperRug
Izanami
0
4
0
0
W
0
3
2
0.33
L
Cthulhu
Weechunk
Cthulhu
0
3
1
0.17
W
Sol
bnjacc
Sol
7
0
7
10.5
W
Maman Brigitte
jxrjacxll4683
Maman Brigitte
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,230
Damage
60,682
83,712
Taken
63,981
47,429
Mitigated
30,724
18,692
Healing
21,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
BigoteVz
Olorun
17,037
10,275
240
6,930
14,476
6,592
7,837
2,397
12,079
103,642
12,599
L
Thanatos
DukeGoolies
Thanatos
3,425
1,133
0
5,790
15,224
5,505
0
8,137
7,087
0
44,319
L
Pele
8,698
1,458
0
1,704
17,092
5,997
0
13,814
3,278
0
39,700
W
7,329
2,380
39
913
9,474
3,537
509
1,080
8,394
0
45,079
L
Erlang Shen
Stormbrow92
Erlang Shen
11,671
6,517
0
5,474
20,827
19,379
0
9,990
10,837
0
52,265
L
Izanami
SuperRug
Izanami
5,488
4,050
0
1,889
13,428
4,671
0
7,310
6,118
0
57,746
W
3,070
1,204
0
2,550
13,036
9,525
244
0
13,036
0
38,363
L
Cthulhu
Weechunk
Cthulhu
4,948
336
1,769
2,066
17,141
11,877
0
10,800
6,341
32,308
0
W
Sol
bnjacc
Sol
10,874
2,976
0
2,706
7,201
2,262
375
338
6,863
60,174
0
W
Maman Brigitte
jxrjacxll4683
Maman Brigitte
22,372
1,142
0
8,454
19,794
8,808
20
1,133
18,661
114,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,851
Gold Earned
50,773
342
Minions Killed
517
0
Camps Cleared
0
1,791,692
Distance Traveled
1,763,821
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,028
613
163
9
0
317,601
2
L
Thanatos
7,738
430
69
4
0
369,429
0
L
Pele
7,787
433
60
3
0
363,877
0
W
Hou Yi
8,785
488
76
4
0
356,749
0
L
Erlang Shen
9,052
503
68
4
0
345,446
0
L
Izanami
7,402
411
101
6
0
330,556
0
W
Odin
8,669
482
47
3
0
340,991
1
L
Cthulhu
7,872
437
44
2
0
382,384
0
W
Sol
10,873
604
103
6
0
351,405
0
W
Maman Brigitte
11,418
634
128
7
0
397,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role