Player Matchup

Hun Batz
Hun Batz
STEELIX123
Hun Batz
Level 69
God Stats
16W - 3L
1,877 SR
Queue Stats
67W - 45L
1,612 Elo+
Solo
Baron Samedi
Baron Samedi
bigboygabriel69
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,436 Elo+
Party 1
Ares
Ares
noahmeister
Ares
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,436 Elo+
Party 1
Team Averages
Level 61
1,626 SR
1,494 Elo+

VS

Team Averages
Level 113
1,442 SR
1,465 Elo+
Thor
Thor
MVD-03
Thor
Level 108
God Stats
6W - 5L
1,497 SR
Queue Stats
66W - 82L
1,447 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TheKillingClipzz
Kumbhakarna
Level 122
God Stats
1W - 3L
1,328 SR
Queue Stats
152W - 145L
1,510 Elo+
Party 2
Merlin
Merlin
XxFinealexX
Merlin
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
STEELIX123
Hun Batz
15
7 / 2 / 2
12,235
816
20,203
12,760
7,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
bigboygabriel69
Baron Samedi
13
0 / 3 / 7
10,404
694
11,851
9,695
6,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 4
11,144
743
10,167
13,480
15,626
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
MVD-03
Thor
12
2 / 4 / 2
10,191
679
6,189
15,215
11,667
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
TheKillingClipzz
Kumbhakarna
13
3 / 1 / 2
10,879
725
7,805
21,497
28,288
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
12
0 / 5 / 3
10,032
669
10,523
11,569
4,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
5
5
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
MVD-03
Thor
2
4
2
0.75
W
Hun Batz
STEELIX123
Hun Batz
7
2
2
4
L
Kumbhakarna
TheKillingClipzz
Kumbhakarna
3
1
2
4
L
Merlin
0
5
3
0.3
W
Baron Samedi
bigboygabriel69
Baron Samedi
0
3
7
1.17
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,221
Damage
24,517
35,935
Taken
48,281
29,505
Mitigated
44,564
7,072
Healing
1,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
MVD-03
Thor
6,189
746
0
0
15,215
11,667
0
7,825
7,390
0
39,961
W
Hun Batz
STEELIX123
Hun Batz
20,203
6,103
0
2,081
12,760
7,565
622
7,276
5,484
0
71,515
L
Kumbhakarna
TheKillingClipzz
Kumbhakarna
7,805
1,253
0
1,192
21,497
28,288
0
9,316
12,181
26,452
531
L
Merlin
10,523
835
0
250
11,569
4,609
0
5,323
6,246
45,567
0
W
Baron Samedi
bigboygabriel69
Baron Samedi
11,851
1,134
1,148
2,451
9,695
6,314
877
6,021
3,674
47,646
0
W
10,167
1,297
0
1,392
13,480
15,626
865
5,205
7,360
23,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
31,102
168
Minions Killed
140
0
Camps Cleared
0
821,720
Distance Traveled
746,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,191
679
45
3
0
244,398
0
W
Hun Batz
12,235
816
72
5
0
282,184
0
L
Kumbhakarna
10,879
725
22
1
0
287,097
0
L
Merlin
10,032
669
73
5
0
215,330
0
W
Baron Samedi
10,404
694
62
4
0
246,746
0
W
Ares
11,144
743
34
2
0
292,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role