Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PriceyyEU
Morgan Le Fay
Level 124
God Stats
1W - 2L
1,895 SR
Queue Stats
65W - 70L
1,477 Elo+
Party 2
Horus
Horus
vdshendrik
Horus
Level 143
God Stats
5W - 5L
1,288 SR
Queue Stats
308W - 270L
1,492 Elo+
Solo
Apollo
Apollo
zTInsane
Apollo
Level 122
God Stats
0W - 2L
1,539 SR
Queue Stats
42W - 45L
1,517 Elo+
Party 2
Da Ji
Da Ji
ºJoel
Da Ji
Level 145
God Stats
0W - 2L
1,296 SR
Queue Stats
12W - 13L
1,514 Elo+
Party 2
Team Averages
Level 126
1,504 SR
1,500 Elo+

VS

Team Averages
Level 185
1,544 SR
1,514 Elo+
Poseidon
Poseidon
Aldo-Apache2
Poseidon
Level 357
God Stats
8W - 4L
1,634 SR
Queue Stats
603W - 678L
1,537 Elo+
Party 1
Cernunnos
Cernunnos
OG Sus Lord
Cernunnos
Level 121
God Stats
4W - 3L
1,732 SR
Queue Stats
278W - 289L
1,479 Elo+
Solo
Ares
Ares
Yoy76000
Ares
Level 107
God Stats
1W - 0L
1,392 SR
Queue Stats
34W - 36L
1,553 Elo+
Party 1
Nike
Nike
assassina457
Nike
Level 159
God Stats
8W - 13L
1,449 SR
Queue Stats
276W - 317L
1,527 Elo+
Party 1
Hun Batz
Hun Batz
hookipa__
Hun Batz
Level 180
God Stats
3W - 3L
1,511 SR
Queue Stats
455W - 459L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 4 / 0
6,137
511
4,178
8,582
5,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
PriceyyEU
Morgan Le Fay
11
1 / 2 / 0
6,454
538
8,465
7,873
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
8
0 / 1 / 2
5,312
443
4,013
9,343
7,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
zTInsane
Apollo
10
3 / 1 / 0
6,407
534
5,905
5,930
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
ºJoel
Da Ji
11
2 / 3 / 1
6,643
554
6,054
10,203
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Aldo-Apache2
Poseidon
12
0 / 0 / 3
6,922
577
6,670
7,850
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
OG Sus Lord
Cernunnos
12
2 / 2 / 0
7,044
587
3,626
7,059
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
11
2 / 1 / 3
6,719
560
6,215
9,455
8,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 1 / 2
7,424
619
6,924
9,662
5,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
hookipa__
Hun Batz
12
3 / 3 / 0
7,055
588
5,792
11,906
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
7
Kills
11
11
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
0
0.25
W
Poseidon
Aldo-Apache2
Poseidon
0
0
3
1.5
W
Cernunnos
OG Sus Lord
Cernunnos
2
2
0
1
L
Morgan Le Fay
PriceyyEU
Morgan Le Fay
1
2
0
0.5
W
Ares
2
1
3
3.5
W
4
1
2
5
W
Hun Batz
hookipa__
Hun Batz
3
3
0
1
L
Horus
0
1
2
1
L
Apollo
zTInsane
Apollo
3
1
0
3
L
Da Ji
ºJoel
Da Ji
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,615
Damage
29,227
41,931
Taken
45,932
22,526
Mitigated
24,001
11,342
Healing
14,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,178
607
0
2,173
8,582
5,330
0
714
7,868
36,848
0
W
Poseidon
Aldo-Apache2
Poseidon
6,670
563
0
3,616
7,850
2,754
0
4,732
3,118
64,027
0
W
Cernunnos
OG Sus Lord
Cernunnos
3,626
2,002
0
1,704
7,059
2,698
650
0
7,059
0
46,955
L
Morgan Le Fay
PriceyyEU
Morgan Le Fay
8,465
1,467
0
1,250
7,873
3,068
0
4,551
3,192
58,168
0
W
Ares
6,215
376
0
2,419
9,455
8,466
0
2,158
7,236
20,202
0
W
6,924
856
0
1,697
9,662
5,676
0
3,800
5,375
0
49,245
W
Hun Batz
hookipa__
Hun Batz
5,792
1,851
0
5,367
11,906
4,407
0
1,359
10,501
0
61,331
L
Horus
4,013
2,033
379
2,962
9,343
7,749
0
4,459
4,704
0
18,542
L
Apollo
zTInsane
Apollo
5,905
4,291
0
3,358
5,930
2,591
0
1,264
4,628
0
44,308
L
Da Ji
ºJoel
Da Ji
6,054
1,222
0
1,220
10,203
3,788
0
1,461
8,654
0
47,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,953
Gold Earned
35,164
345
Minions Killed
409
0
Camps Cleared
0
1,193,047
Distance Traveled
1,224,525
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,137
511
77
6
0
247,060
0
W
Poseidon
6,922
577
128
11
0
252,739
0
W
Cernunnos
7,044
587
101
8
0
220,808
0
L
Morgan Le Fay
6,454
538
91
8
0
225,081
0
W
Ares
6,719
560
9
1
0
232,763
3
W
Nike
7,424
619
80
7
0
242,403
4
W
Hun Batz
7,055
588
91
8
0
275,812
0
L
Horus
5,312
443
26
2
0
268,226
2
L
Apollo
6,407
534
76
6
0
195,377
0
L
Da Ji
6,643
554
75
6
0
257,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role