Player Matchup

Olorun
Olorun
Vortex Lexx
Olorun
Level 113
God Stats
1W - 1L
1,723 SR
Queue Stats
382W - 422L
1,421 Elo+
Party 2
Thanatos
Thanatos
Vortex Sail
Thanatos
Level 122
God Stats
39W - 33L
1,522 SR
Queue Stats
539W - 554L
1,477 Elo+
Party 2
Chaac
Chaac
Vortex Vain
Chaac
Level 126
God Stats
7W - 7L
1,412 SR
Queue Stats
892W - 902L
1,485 Elo+
Party 2
Fafnir
Fafnir
dhaenur
Fafnir
Level 149
God Stats
1W - 4L
1,703 SR
Queue Stats
41W - 46L
1,470 Elo+
Solo
Raijin
Raijin
oMisterDo
Raijin
Level 124
God Stats
4W - 6L
1,520 SR
Queue Stats
102W - 98L
1,504 Elo+
Solo
Team Averages
Level 127
1,576 SR
1,471 Elo+

VS

Team Averages
Level 81
1,499 SR
1,491 Elo+
Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
AlikPitor2
Olorun
Level 129
God Stats
23W - 17L
1,587 SR
Queue Stats
299W - 314L
1,558 Elo+
Party 1
Mulan
Mulan
FlyingColt92
Mulan
Level 21
God Stats
1W - 4L
1,258 SR
Queue Stats
18W - 35L
1,335 Elo+
Party 3
Ymir
Ymir
YFoxPitor
Ymir
Level 121
God Stats
12W - 5L
1,651 SR
Queue Stats
161W - 156L
1,543 Elo+
Party 1
Chang'e
Chang'e
molccchi
Chang'e
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
0 / 4 / 1
5,441
389
4,318
6,392
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Vortex Sail
Thanatos
12
4 / 3 / 2
7,774
555
5,320
10,974
4,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 1 / 4
8,417
601
10,776
9,977
7,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fafnir
dhaenur
Fafnir
11
2 / 0 / 4
6,944
496
4,192
5,758
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
oMisterDo
Raijin
14
1 / 2 / 0
8,621
616
9,201
8,052
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 3 / 0
6,991
499
5,907
12,855
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
AlikPitor2
Olorun
15
7 / 1 / 0
9,830
702
12,343
7,986
3,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
0 / 4 / 1
7,066
505
4,186
10,993
5,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
11
0 / 2 / 6
7,869
562
3,357
13,900
11,941
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
molccchi
Chang'e
10
0 / 1 / 2
6,486
463
2,756
7,438
2,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
11
Kills
10
10
Deaths
11
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
0
1
W
Olorun
AlikPitor2
Olorun
7
1
0
7
W
0
4
1
0.13
L
Olorun
0
4
1
0.13
L
Thanatos
Vortex Sail
Thanatos
4
3
2
1.67
L
4
1
4
6
W
Ymir
0
2
6
1.5
L
Fafnir
dhaenur
Fafnir
2
0
4
4
W
Chang'e
molccchi
Chang'e
0
1
2
1
L
Raijin
oMisterDo
Raijin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,807
Damage
28,549
41,153
Taken
53,172
22,374
Mitigated
28,519
13,149
Healing
16,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,907
3,771
0
2,604
12,855
4,756
8
2,293
10,562
0
34,666
W
Olorun
AlikPitor2
Olorun
12,343
6,570
608
3,968
7,986
3,528
7,084
3,401
4,585
73,181
17,963
W
4,186
456
0
2,282
10,993
5,716
0
858
10,135
0
38,548
L
Olorun
4,318
2,218
0
996
6,392
2,514
0
3,893
2,499
24,124
3,724
L
Thanatos
Vortex Sail
Thanatos
5,320
981
0
6,683
10,974
4,255
416
3,964
7,010
0
50,433
L
10,776
989
0
3,595
9,977
7,674
201
1,408
8,569
573
55,579
W
Ymir
3,357
671
0
2,678
13,900
11,941
174
7,582
6,318
19,193
0
L
Fafnir
dhaenur
Fafnir
4,192
545
0
1,425
5,758
4,701
0
3,612
2,146
16,962
1,800
W
Chang'e
molccchi
Chang'e
2,756
232
1,536
2,396
7,438
2,578
318
4,242
3,196
34,109
0
L
Raijin
oMisterDo
Raijin
9,201
639
0
450
8,052
3,230
268
4,896
3,156
76,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,197
Gold Earned
38,242
368
Minions Killed
331
0
Camps Cleared
0
1,228,631
Distance Traveled
1,304,218
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,991
499
43
3
0
275,488
0
W
Olorun
9,830
702
139
10
0
239,748
0
W
Mulan
7,066
505
60
4
0
263,737
0
L
Olorun
5,441
389
36
3
0
125,505
0
L
Thanatos
7,774
555
87
6
0
284,238
0
L
Chaac
8,417
601
92
7
0
264,332
0
W
Ymir
7,869
562
22
2
0
257,779
1
L
Fafnir
6,944
496
29
2
0
308,108
5
W
Chang'e
6,486
463
67
5
0
267,466
0
L
Raijin
8,621
616
124
9
0
246,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role