Player Matchup

Poseidon
Poseidon
BrightenUp
Poseidon
Level 101
God Stats
4W - 0L
1,580 SR
Queue Stats
64W - 52L
1,547 Elo+
Party 1
Bastet
Bastet
GoHome_Gohan
Bastet
Level 66
God Stats
1W - 1L
1,542 SR
Queue Stats
2W - 3L
1,575 Elo+
Solo
Zhong Kui
Zhong Kui
Perfect Heist
Zhong Kui
Level 128
God Stats
5W - 3L
1,680 SR
Queue Stats
291W - 290L
1,494 Elo+
Solo
Nu Wa
Nu Wa
TAK3THT678
Nu Wa
Level 82
God Stats
1W - 1L
1,089 SR
Queue Stats
48W - 40L
1,558 Elo+
Party 1
Odin
Odin
xtollk1ngx
Odin
Level 125
God Stats
2W - 0L
1,699 SR
Queue Stats
108W - 91L
1,515 Elo+
Party 1
Team Averages
Level 100
1,518 SR
1,538 Elo+

VS

Team Averages
Level 89
1,656 SR
1,543 Elo+
Serqet
Serqet
Anticommonsese
Serqet
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,490 Elo+
Solo
Xbalanque
Xbalanque
CrmblnCookie
Xbalanque
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,685 Elo+
Solo
Osiris
Osiris
Santiyuu
Osiris
Level 69
God Stats
0W - 2L
1,758 SR
Queue Stats
29W - 41L
1,486 Elo+
Party 2
Khepri
Khepri
Zogames
Khepri
Level 88
God Stats
3W - 1L
1,786 SR
Queue Stats
348W - 352L
1,542 Elo+
Solo
Heimdallr
Heimdallr
xxDatBlackGuy69x
Heimdallr
Level 157
God Stats
1W - 2L
1,736 SR
Queue Stats
39W - 50L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BrightenUp
Poseidon
16
6 / 3 / 12
9,803
891
8,231
6,107
2,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
15
7 / 5 / 9
9,251
841
9,473
12,264
5,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Perfect Heist
Zhong Kui
15
5 / 1 / 12
9,318
847
9,215
8,500
9,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
15
4 / 1 / 18
9,430
857
10,814
4,830
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 2 / 19
8,913
810
6,956
9,905
12,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
8,241
749
3,330
10,894
9,016
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
CrmblnCookie
Xbalanque
10
1 / 6 / 1
6,783
617
6,779
9,939
3,326
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Santiyuu
Osiris
15
2 / 3 / 7
8,301
755
5,415
8,757
9,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Khepri
Zogames
Khepri
16
1 / 3 / 8
8,368
761
4,005
10,401
10,491
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
14
5 / 6 / 5
8,576
780
7,450
13,071
6,140
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
34
23
Kills
11
12
Deaths
23
70
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Poseidon
BrightenUp
Poseidon
6
3
12
4
L
Xbalanque
CrmblnCookie
Xbalanque
1
6
1
0.25
W
Bastet
7
5
9
2.3
W
Zhong Kui
Perfect Heist
Zhong Kui
5
1
12
11
L
Osiris
Santiyuu
Osiris
2
3
7
1.83
W
Nu Wa
4
1
18
13
L
Khepri
Zogames
Khepri
1
3
8
1.67
W
1
2
19
5.25
L
Heimdallr
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,689
Damage
26,979
41,606
Taken
53,062
32,545
Mitigated
38,508
17,277
Healing
9,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,330
464
594
833
10,894
9,016
0
4,084
6,810
0
8,191
W
Poseidon
BrightenUp
Poseidon
8,231
1,125
2,722
804
6,107
2,458
1,848
883
4,810
23,371
0
L
Xbalanque
CrmblnCookie
Xbalanque
6,779
2,942
254
644
9,939
3,326
0
6,776
3,163
0
16,862
W
Bastet
9,473
1,967
953
2,170
12,264
5,756
1,346
517
11,440
0
15,882
W
Zhong Kui
Perfect Heist
Zhong Kui
9,215
844
627
3,573
8,500
9,929
2,345
1,239
7,036
17,563
0
L
Osiris
Santiyuu
Osiris
5,415
768
75
2,192
8,757
9,535
38
4,462
4,295
0
17,369
W
Nu Wa
10,814
3,786
690
1,492
4,830
2,204
2,034
733
4,010
22,054
0
L
Khepri
Zogames
Khepri
4,005
196
135
1,608
10,401
10,491
215
5,840
4,561
20,521
0
W
6,956
968
1,598
2,648
9,905
12,198
262
633
8,979
924
17,554
L
Heimdallr
7,450
2,309
569
2,492
13,071
6,140
1,234
7,560
5,511
0
21,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,715
Gold Earned
40,269
114
Minions Killed
105
0
Camps Cleared
0
1,101,676
Distance Traveled
906,606
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,241
749
13
1
0
200,871
0
W
Poseidon
9,803
891
31
3
0
192,629
0
L
Xbalanque
6,783
617
24
2
0
127,244
0
W
Bastet
9,251
841
19
2
0
195,517
2
W
Zhong Kui
9,318
847
20
2
0
212,777
0
L
Osiris
8,301
755
21
2
0
200,499
0
W
Nu Wa
9,430
857
20
2
0
207,349
0
L
Khepri
8,368
761
27
2
0
196,037
0
W
Odin
8,913
810
24
2
0
293,404
0
L
Heimdallr
8,576
780
20
2
0
181,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role