Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Mazmune34
Anhur
Level 158
God Stats
3W - 3L
1,667 SR
Queue Stats
37W - 40L
1,501 Elo+
Solo
Lancelot
Lancelot
RNS x PREDZz
Lancelot
Level 143
God Stats
2W - 0L
1,705 SR
Queue Stats
26W - 31L
1,285 Elo+
Party 1
Janus
Janus
RNS x REAPZz
Janus
Level 62
God Stats
1W - 1L
1,509 SR
Queue Stats
9W - 13L
1,176 Elo+
Party 1
Ymir
Ymir
RNS x SIMPZz
Ymir
Level 118
God Stats
1W - 1L
1,757 SR
Queue Stats
7W - 12L
1,273 Elo+
Party 1
Team Averages
Level 125
1,627 SR
1,347 Elo+

VS

Team Averages
Level 121
1,482 SR
1,443 Elo+
Maui
Maui
Aureuss87
Maui
Level 49
God Stats
1W - 2L
1,493 SR
Queue Stats
106W - 81L
1,527 Elo+
Solo
Amaterasu
Amaterasu
Joebo493
Amaterasu
Level 125
God Stats
1W - 2L
1,414 SR
Queue Stats
126W - 138L
1,443 Elo+
Solo
Freya
Freya
Nvp0402
Freya
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,276 Elo+
Solo
Susano
Susano
PlastiK V10
Susano
Level 175
God Stats
48W - 43L
1,587 SR
Queue Stats
793W - 751L
1,506 Elo+
Solo
Charybdis
Charybdis
xx Dan24 xx
Charybdis
Level 148
God Stats
2W - 4L
1,418 SR
Queue Stats
279W - 267L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
1 / 0 / 0
9,084
606
9,410
8,818
10,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
Mazmune34
Anhur
13
1 / 2 / 0
7,808
521
3,147
8,827
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
RNS x PREDZz
Lancelot
13
0 / 1 / 2
7,704
514
7,901
9,977
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
1 / 3 / 0
7,076
472
2,635
5,987
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
6,913
461
3,153
9,757
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
1 / 0 / 4
7,577
505
4,369
11,473
9,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Joebo493
Amaterasu
13
0 / 1 / 0
7,288
486
3,110
15,221
15,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Freya
Nvp0402
Freya
9
2 / 1 / 0
6,617
441
1,537
4,505
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
13
1 / 0 / 4
7,522
501
5,831
13,802
5,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
xx Dan24 xx
Charybdis
13
3 / 1 / 0
7,673
512
7,136
7,696
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
7
7
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
0
1
L
Maui
1
0
4
3
L
Amaterasu
Joebo493
Amaterasu
0
1
0
0
W
Anhur
Mazmune34
Anhur
1
2
0
0.5
L
Freya
Nvp0402
Freya
2
1
0
2
L
Susano
1
0
4
3
W
Lancelot
RNS x PREDZz
Lancelot
0
1
2
1
W
1
3
0
0.33
W
0
1
0
0
L
Charybdis
xx Dan24 xx
Charybdis
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,246
Damage
21,983
43,366
Taken
52,697
27,295
Mitigated
35,000
11,786
Healing
20,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,410
1,332
0
460
8,818
10,231
0
0
8,818
450
75,626
L
Maui
4,369
1,217
0
2,495
11,473
9,643
0
3,184
8,183
42,251
0
L
Amaterasu
Joebo493
Amaterasu
3,110
1,641
0
5,467
15,221
15,222
0
113
15,108
0
54,345
W
Anhur
Mazmune34
Anhur
3,147
1,877
0
3,543
8,827
2,576
262
1,012
7,815
0
57,449
L
Freya
Nvp0402
Freya
1,537
444
0
2,261
4,505
1,700
155
1,164
3,205
31,837
0
L
Susano
5,831
743
0
6,240
13,802
5,792
0
693
13,083
0
64,673
W
Lancelot
RNS x PREDZz
Lancelot
7,901
1,514
0
5,292
9,977
4,379
0
1,215
8,716
0
73,279
W
2,635
254
0
392
5,987
2,190
0
2,237
3,646
42,226
0
W
3,153
690
0
2,099
9,757
7,919
0
1,292
8,465
24,331
0
L
Charybdis
xx Dan24 xx
Charybdis
7,136
4,460
218
3,800
7,696
2,643
0
564
7,132
0
56,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,585
Gold Earned
36,677
429
Minions Killed
431
0
Camps Cleared
0
1,476,054
Distance Traveled
1,312,701
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,084
606
117
8
0
273,574
4
L
Maui
7,577
505
68
5
0
303,614
5
L
Amaterasu
7,288
486
95
6
0
268,508
2
W
Anhur
7,808
521
107
7
0
271,285
0
L
Freya
6,617
441
62
4
0
152,979
0
L
Susano
7,522
501
107
7
0
327,821
1
W
Lancelot
7,704
514
105
7
0
371,247
8
W
Janus
7,076
472
73
5
0
268,305
5
W
Ymir
6,913
461
27
2
0
291,643
5
L
Charybdis
7,673
512
99
7
0
259,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role