Player Matchup

Ra
Ra
ChargedEclipse
Ra
Level 170
God Stats
0W - 1L
1,686 SR
Queue Stats
33W - 41L
1,491 Elo+
Party 2
Ymir
Ymir
FloofyBooper
Ymir
Level 136
God Stats
0W - 1L
1,355 SR
Queue Stats
15W - 11L
1,598 Elo+
Party 2
Surtr
Surtr
KingGator6020
Surtr
Level 28
God Stats
0W - 2L
1,356 SR
Queue Stats
0W - 3L
1,156 Elo+
Party 2
Cernunnos
Cernunnos
LeftClickorTroll
Cernunnos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,449 Elo+
Party 2
Nemesis
Nemesis
Vinceman123
Nemesis
Level 102
God Stats
0W - 1L
1,194 SR
Queue Stats
53W - 70L
1,487 Elo+
Party 2
Team Averages
Level 92
1,418 SR
1,436 Elo+

VS

Team Averages
Level 103
1,490 SR
1,504 Elo+
Anhur
Anhur
 
Anhur
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ADL2001
Cthulhu
Level 157
God Stats
9W - 2L
1,713 SR
Queue Stats
105W - 77L
1,519 Elo+
Party 1
Loki
Loki
TheOnlyGeo
Loki
Level 144
God Stats
4W - 8L
1,305 SR
Queue Stats
446W - 424L
1,589 Elo+
Solo
Guan Yu
Guan Yu
TurnedSky099
Guan Yu
Level 84
God Stats
11W - 8L
1,519 SR
Queue Stats
160W - 153L
1,462 Elo+
Party 1
Baron Samedi
Baron Samedi
real-names-trash
Baron Samedi
Level 40
God Stats
4W - 5L
1,410 SR
Queue Stats
66W - 92L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
6,985
582
6,060
11,626
5,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 1
5,857
488
2,983
11,901
7,936
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 6 / 0
5,729
477
2,918
11,488
6,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
11
2 / 3 / 0
6,232
519
7,807
9,488
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Vinceman123
Nemesis
12
3 / 3 / 0
7,031
586
5,658
11,639
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 1 / 3
7,347
612
7,359
9,453
3,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ADL2001
Cthulhu
11
2 / 1 / 3
7,186
599
6,802
9,896
7,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
10 / 0 / 3
8,949
746
7,082
9,027
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
TurnedSky099
Guan Yu
13
5 / 2 / 2
8,049
671
6,846
9,934
8,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
real-names-trash
Baron Samedi
13
1 / 2 / 4
7,846
654
8,204
8,146
4,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
20
20
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
3
3.5
W
Cthulhu
ADL2001
Cthulhu
2
1
3
3.5
L
0
5
2
0.2
L
0
3
1
0.17
L
1
6
0
0.17
L
Cernunnos
2
3
0
0.67
W
10
0
3
11.5
W
Guan Yu
TurnedSky099
Guan Yu
5
2
2
3
L
Nemesis
Vinceman123
Nemesis
3
3
0
1
W
Baron Samedi
real-names-trash
Baron Samedi
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,426
Damage
36,293
56,142
Taken
46,456
26,668
Mitigated
28,395
11,188
Healing
22,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,359
4,224
0
4,655
9,453
3,577
361
977
8,476
0
58,279
W
Cthulhu
ADL2001
Cthulhu
6,802
498
262
2,681
9,896
7,871
131
1,868
7,968
30,325
0
L
6,060
387
132
3,533
11,626
5,208
0
7,259
4,367
56,520
0
L
2,983
443
0
1,454
11,901
7,936
50
3,860
8,041
13,141
0
L
2,918
1,394
0
1,178
11,488
6,808
0
112
11,376
390
25,154
L
Cernunnos
7,807
3,426
0
2,907
9,488
2,878
145
2,773
6,715
0
53,306
W
7,082
2,002
0
6,431
9,027
3,337
0
1,588
7,399
0
66,783
W
Guan Yu
TurnedSky099
Guan Yu
6,846
319
0
3,419
9,934
8,972
0
676
9,258
451
54,232
L
Nemesis
Vinceman123
Nemesis
5,658
2,593
0
1,984
11,639
3,838
0
1,169
10,470
0
48,050
W
Baron Samedi
real-names-trash
Baron Samedi
8,204
535
266
4,475
8,146
4,638
964
3,563
4,176
60,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,834
Gold Earned
39,377
313
Minions Killed
439
0
Camps Cleared
0
1,244,845
Distance Traveled
1,252,032
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,347
612
94
8
0
216,795
0
W
Cthulhu
7,186
599
45
4
0
262,306
0
L
Ra
6,985
582
111
9
0
255,925
0
L
Ymir
5,857
488
12
1
0
250,032
2
L
Surtr
5,729
477
34
3
0
222,917
0
L
Cernunnos
6,232
519
81
7
0
215,514
0
W
Loki
8,949
746
115
10
0
318,460
2
W
Guan Yu
8,049
671
89
7
0
219,086
4
L
Nemesis
7,031
586
75
6
0
300,457
0
W
Baron Samedi
7,846
654
96
8
0
235,385
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role