Player Matchup

Baron Samedi
Baron Samedi
Danbear
Baron Samedi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 61L
1,485 Elo+
Party 1
Amaterasu
Amaterasu
DeNinjaZX6
Amaterasu
Level 93
God Stats
2W - 2L
1,460 SR
Queue Stats
31W - 27L
1,472 Elo+
Party 1
Neith
Neith
Duktor98
Neith
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 43L
1,581 Elo+
Solo
He Bo
He Bo
PandaRamen
He Bo
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 83L
1,445 Elo+
Solo
Cthulhu
Cthulhu
zhisheng22
Cthulhu
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 60L
1,379 Elo+
Solo
Team Averages
Level 118
1,492 SR
1,472 Elo+

VS

Team Averages
Level 101
1,518 SR
1,457 Elo+
Merlin
Merlin
Aairad
Merlin
Level 107
God Stats
2W - 3L
1,295 SR
Queue Stats
140W - 149L
1,405 Elo+
Party 2
Danzaburou
Danzaburou
Crefe903
Danzaburou
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 130L
1,455 Elo+
Party 2
Surtr
Surtr
Deonisden
Surtr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 114L
1,561 Elo+
Solo
Baron Samedi
Baron Samedi
alekco12
Baron Samedi
Level 43
God Stats
0W - 1L
1,796 SR
Queue Stats
23W - 41L
1,380 Elo+
Solo
Freya
Freya
stefan3957
Freya
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 59L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Danbear
Baron Samedi
19
9 / 5 / 15
11,766
840
21,632
15,128
9,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
DeNinjaZX6
Amaterasu
16
0 / 3 / 14
9,321
666
5,988
15,012
15,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Neith
Duktor98
Neith
19
7 / 4 / 15
11,977
856
17,303
13,694
6,729
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
19
10 / 7 / 10
12,464
890
17,272
13,708
6,087
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
zhisheng22
Cthulhu
16
3 / 6 / 14
10,729
766
10,944
21,360
25,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aairad
Merlin
16
6 / 6 / 9
10,330
738
11,903
14,804
6,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Crefe903
Danzaburou
20
6 / 5 / 11
12,776
913
18,231
13,824
6,448
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Deonisden
Surtr
15
1 / 5 / 14
9,087
649
10,125
21,875
15,235
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
alekco12
Baron Samedi
15
5 / 7 / 13
9,885
706
10,154
13,746
6,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
16
6 / 6 / 15
10,557
754
11,995
14,118
6,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
86
29
Kills
24
25
Deaths
29
68
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aairad
Merlin
6
6
9
1.75
L
Danzaburou
Crefe903
Danzaburou
6
5
11
2.3
W
Baron Samedi
Danbear
Baron Samedi
9
5
15
3.3
W
Amaterasu
DeNinjaZX6
Amaterasu
0
3
14
2.33
L
Surtr
Deonisden
Surtr
1
5
14
1.6
W
Neith
Duktor98
Neith
7
4
15
3.63
W
He Bo
10
7
10
2.14
L
Baron Samedi
alekco12
Baron Samedi
5
7
13
1.64
L
Freya
6
6
15
2.25
W
Cthulhu
zhisheng22
Cthulhu
3
6
14
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,139
Damage
62,408
78,902
Taken
78,367
63,398
Mitigated
41,166
23,906
Healing
23,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aairad
Merlin
11,903
632
929
3,043
14,804
6,024
0
10,455
4,248
27,116
0
L
Danzaburou
Crefe903
Danzaburou
18,231
11,462
914
3,061
13,824
6,448
2,731
8,389
5,305
0
41,488
W
Baron Samedi
Danbear
Baron Samedi
21,632
2,178
3,293
3,887
15,128
9,645
1,954
6,418
8,483
38,197
0
W
Amaterasu
DeNinjaZX6
Amaterasu
5,988
2,126
2,436
3,161
15,012
15,869
1,925
6,409
8,139
0
11,339
L
Surtr
Deonisden
Surtr
10,125
3,161
1,826
6,510
21,875
15,235
0
10,285
11,318
604
16,653
W
Neith
Duktor98
Neith
17,303
3,541
1,175
3,131
13,694
6,729
2,102
4,413
8,861
0
42,354
W
He Bo
17,272
671
1,447
2,078
13,708
6,087
1,500
6,668
6,774
35,674
0
L
Baron Samedi
alekco12
Baron Samedi
10,154
748
2,376
1,767
13,746
6,975
0
9,772
3,878
14,390
0
L
Freya
11,995
3,373
84
2,699
14,118
6,484
0
10,121
3,945
13,307
0
W
Cthulhu
zhisheng22
Cthulhu
10,944
321
917
2,381
21,360
25,068
294
8,533
12,109
23,959
826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,257
Gold Earned
52,635
179
Minions Killed
132
0
Camps Cleared
0
1,263,300
Distance Traveled
1,087,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,330
738
35
3
0
239,279
0
L
Danzaburou
12,776
913
68
5
0
229,163
0
W
Baron Samedi
11,766
840
41
3
0
236,455
0
W
Amaterasu
9,321
666
13
1
0
291,036
0
L
Surtr
9,087
649
12
1
0
203,904
0
W
Neith
11,977
856
65
5
0
262,600
0
W
He Bo
12,464
890
34
2
0
230,124
0
L
Baron Samedi
9,885
706
10
1
0
199,407
0
L
Freya
10,557
754
7
1
0
215,287
0
W
Cthulhu
10,729
766
26
2
0
243,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role