Player Matchup

Geb
Geb
DopeyFurball568
Geb
Level 45
God Stats
5W - 5L
1,588 SR
Queue Stats
233W - 246L
1,435 Elo+
Solo
Hun Batz
Hun Batz
Freitinhas_Gamer
Hun Batz
Level 103
God Stats
4W - 9L
1,424 SR
Queue Stats
142W - 148L
1,431 Elo+
Party 1
Bakasura
Bakasura
PGoficial
Bakasura
Level 76
God Stats
12W - 20L
1,481 SR
Queue Stats
109W - 118L
1,412 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
maiknico
Ah Muzen Cab
Level 122
God Stats
21W - 13L
1,453 SR
Queue Stats
21W - 13L
1,528 Elo+
Solo
Sol
Sol
soudruhroman007
Sol
Level 45
God Stats
8W - 5L
1,797 SR
Queue Stats
163W - 169L
1,372 Elo+
Solo
Team Averages
Level 78
1,549 SR
1,436 Elo+

VS

Team Averages
Level 62
1,418 SR
1,435 Elo+
Freya
Freya
DCB5004
Freya
Level 62
God Stats
1W - 2L
1,605 SR
Queue Stats
65W - 114L
1,345 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LDJord
Morgan Le Fay
Level 67
God Stats
12W - 18L
1,463 SR
Queue Stats
63W - 95L
1,434 Elo+
Party 2
Fenrir
Fenrir
Ultimat
Fenrir
Level 61
God Stats
1W - 3L
1,135 SR
Queue Stats
88W - 44L
1,530 Elo+
Solo
Chaac
Chaac
emerald508o
Chaac
Level 65
God Stats
17W - 21L
1,386 SR
Queue Stats
240W - 250L
1,419 Elo+
Solo
Atlas
Atlas
feltt001
Atlas
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 101L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 6
8,068
504
5,753
15,285
15,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 6 / 1
8,062
504
4,481
14,438
5,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
PGoficial
Bakasura
14
2 / 1 / 1
8,592
537
7,883
15,342
9,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
maiknico
Ah Muzen Cab
12
0 / 2 / 0
6,854
428
2,020
9,030
3,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
8 / 4 / 1
9,066
567
16,815
12,605
4,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
DCB5004
Freya
12
3 / 3 / 2
7,920
495
9,720
11,315
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
LDJord
Morgan Le Fay
16
8 / 1 / 1
10,133
633
14,259
8,637
3,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fenrir
Ultimat
Fenrir
16
6 / 4 / 2
9,784
612
9,028
16,337
7,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 1
8,309
519
5,560
13,725
11,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Atlas
feltt001
Atlas
12
1 / 4 / 7
8,391
524
5,441
16,148
12,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
12
Kills
18
18
Deaths
13
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Freya
DCB5004
Freya
3
3
2
1.33
L
1
5
6
0.8
L
1
6
1
0.25
W
Morgan Le Fay
LDJord
Morgan Le Fay
8
1
1
8.5
L
Bakasura
PGoficial
Bakasura
2
1
1
2.5
W
Fenrir
Ultimat
Fenrir
6
4
2
1.75
W
0
1
1
0.5
W
Atlas
feltt001
Atlas
1
4
7
1.13
L
Ah Muzen Cab
maiknico
Ah Muzen Cab
0
2
0
0
L
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,952
Damage
44,008
66,700
Taken
66,162
38,727
Mitigated
40,482
14,498
Healing
18,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
DCB5004
Freya
9,720
3,319
0
4,277
11,315
4,762
0
6,214
5,101
50,937
2,884
L
5,753
1,064
0
1,611
15,285
15,304
336
8,346
6,939
20,092
0
L
4,481
765
0
490
14,438
5,586
0
5,031
9,407
0
64,707
W
Morgan Le Fay
LDJord
Morgan Le Fay
14,259
2,136
0
3,982
8,637
3,945
1,117
1,248
7,249
87,882
0
L
Bakasura
PGoficial
Bakasura
7,883
5,509
0
7,049
15,342
9,884
154
2,192
13,150
0
43,805
W
Fenrir
Ultimat
Fenrir
9,028
3,405
0
4,290
16,337
7,615
0
3,596
12,521
0
98,405
W
5,560
689
0
3,197
13,725
11,606
514
0
12,548
0
60,619
W
Atlas
feltt001
Atlas
5,441
2,632
0
2,742
16,148
12,554
185
11,510
4,638
30,653
0
L
Ah Muzen Cab
maiknico
Ah Muzen Cab
2,020
900
0
843
9,030
3,257
0
6,339
2,691
0
35,319
L
16,815
8,067
0
4,505
12,605
4,696
2,433
7,441
5,164
50,083
2,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,642
Gold Earned
44,537
322
Minions Killed
485
0
Camps Cleared
0
1,493,754
Distance Traveled
1,546,393
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,920
495
86
5
0
302,464
0
L
Geb
8,068
504
28
2
0
310,554
0
L
Hun Batz
8,062
504
99
6
0
284,542
1
W
Morgan Le Fay
10,133
633
145
9
0
298,588
0
L
Bakasura
8,592
537
87
5
0
342,466
4
W
Fenrir
9,784
612
132
8
0
339,205
0
W
Chaac
8,309
519
85
5
0
318,423
0
W
Atlas
8,391
524
37
2
0
287,713
0
L
Ah Muzen Cab
6,854
428
52
3
0
259,242
0
L
Sol
9,066
567
56
4
0
296,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role