Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Cwsnake
Atlas
Level 106
God Stats
2W - 0L
1,583 SR
Queue Stats
147W - 131L
1,449 Elo+
Solo
Skadi
Skadi
KingRitze
Skadi
Level 128
God Stats
3W - 1L
1,359 SR
Queue Stats
32W - 43L
1,419 Elo+
Solo
Loki
Loki
SilversMessi
Loki
Level 89
God Stats
401W - 393L
1,463 SR
Queue Stats
458W - 449L
1,437 Elo+
Solo
Team Averages
Level 88
1,481 SR
1,461 Elo+

VS

Team Averages
Level 103
1,519 SR
1,441 Elo+
Ganesha
Ganesha
Ahtius
Ganesha
Level 126
God Stats
3W - 3L
1,506 SR
Queue Stats
86W - 77L
1,475 Elo+
Solo
Neith
Neith
DiamondAlp
Neith
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,317 Elo+
Solo
Chang'e
Chang'e
Shaazzam
Chang'e
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 108L
1,475 Elo+
Solo
Horus
Horus
Tomasius117
Horus
Level 121
God Stats
2W - 3L
1,456 SR
Queue Stats
141W - 136L
1,471 Elo+
Party 1
Baba Yaga
Baba Yaga
verronis
Baba Yaga
Level 42
God Stats
32W - 21L
1,636 SR
Queue Stats
150W - 146L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 1 / 6
7,705
1,284
9,088
7,011
4,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
 
Discordia
13
2 / 0 / 11
7,663
1,277
11,947
2,757
1,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
Cwsnake
Atlas
13
4 / 0 / 6
8,329
1,388
6,193
8,606
8,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
KingRitze
Skadi
13
2 / 2 / 9
7,507
1,251
7,422
4,569
1,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 0 / 8
7,296
1,216
3,089
2,411
940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

378

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ahtius
Ganesha
12
0 / 6 / 2
7,026
1,171
3,635
14,778
13,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
11
0 / 3 / 1
6,249
1,042
3,072
8,093
3,107
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Shaazzam
Chang'e
11
1 / 2 / 2
7,047
1,175
8,103
10,920
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 1
6,485
1,081
872
4,542
3,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
verronis
Baba Yaga
11
1 / 2 / 2
6,818
1,136
3,692
3,279
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
15
Kills
3
3
Deaths
15
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
6
8
W
Discordia
 
Discordia
2
0
11
7.5
L
Ganesha
Ahtius
Ganesha
0
6
2
0.17
W
Atlas
Cwsnake
Atlas
4
0
6
7
L
Neith
0
3
1
0.17
W
Skadi
KingRitze
Skadi
2
2
9
3.25
L
Chang'e
Shaazzam
Chang'e
1
2
2
1
W
2
0
8
6
L
1
2
1
0.75
L
Baba Yaga
verronis
Baba Yaga
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,739
Damage
19,374
25,354
Taken
41,612
17,476
Mitigated
25,400
3,855
Healing
4,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,088
2,548
0
815
7,011
4,807
0
4,186
2,675
0
17,004
W
Discordia
 
Discordia
11,947
653
0
120
2,757
1,063
0
1,700
1,021
22,350
0
L
Ganesha
Ahtius
Ganesha
3,635
352
0
627
14,778
13,537
0
3,839
10,549
19,490
0
W
Atlas
Cwsnake
Atlas
6,193
2,170
1,207
976
8,606
8,816
0
4,367
4,018
15,985
0
L
Neith
3,072
1,546
0
225
8,093
3,107
0
4,737
3,308
0
14,045
W
Skadi
KingRitze
Skadi
7,422
2,638
84
653
4,569
1,850
0
2,967
1,531
0
24,394
L
Chang'e
Shaazzam
Chang'e
8,103
793
729
1,531
10,920
4,152
0
5,728
5,047
23,160
0
W
3,089
269
0
0
2,411
940
0
1,698
679
0
13,974
L
872
397
276
787
4,542
3,358
0
2,617
1,889
0
1,783
L
Baba Yaga
verronis
Baba Yaga
3,692
168
0
139
3,279
1,246
0
1,157
2,042
8,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,500
Gold Earned
33,625
118
Minions Killed
105
9
Camps Cleared
3
628,911
Distance Traveled
440,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,705
1,284
20
3
3
140,621
0
W
Discordia
7,663
1,277
21
4
2
119,987
0
L
Ganesha
7,026
1,171
2
0
0
94,571
0
W
Atlas
8,329
1,388
15
3
1
117,216
0
L
Neith
6,249
1,042
32
5
0
79,000
0
W
Skadi
7,507
1,251
44
7
0
115,694
0
L
Chang'e
7,047
1,175
57
10
1
126,540
0
W
Loki
7,296
1,216
18
3
3
135,393
0
L
Horus
6,485
1,081
0
0
0
46,280
0
L
Baba Yaga
6,818
1,136
14
2
2
93,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role