Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
KandisLF
Discordia
Level 28
God Stats
2W - 5L
1,452 SR
Queue Stats
6W - 12L
1,354 Elo+
Party 2
Tyr
Tyr
SilverCrow2408
Tyr
Level 128
God Stats
1W - 0L
1,811 SR
Queue Stats
17W - 24L
1,425 Elo+
Party 2
Cthulhu
Cthulhu
Toiso777
Cthulhu
Level 68
God Stats
1W - 1L
1,300 SR
Queue Stats
2W - 9L
1,287 Elo+
Party 2
Hel
Hel
lacticia
Hel
Level 102
God Stats
51W - 91L
1,408 SR
Queue Stats
549W - 532L
1,420 Elo+
Solo
Team Averages
Level 76
1,494 SR
1,397 Elo+

VS

Team Averages
Level 42
1,492 SR
1,533 Elo+
Ra
Ra
Luiz5k
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,505 Elo+
Party 1
Olorun
Olorun
MarllonMoreira
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,470 Elo+
Party 1
Heimdallr
Heimdallr
Nazami
Heimdallr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,595 Elo+
Party 1
Ymir
Ymir
Tedio
Ymir
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,605 Elo+
Solo
Fenrir
Fenrir
lucasnegraoudi
Fenrir
Level 57
God Stats
75W - 88L
1,460 SR
Queue Stats
235W - 280L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
9 / 1 / 15
9,038
1,291
15,896
5,510
2,456
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
KandisLF
Discordia
14
6 / 0 / 9
8,160
1,166
7,880
753
255
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 1 / 14
8,370
1,196
8,529
10,486
8,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Toiso777
Cthulhu
14
5 / 0 / 19
8,747
1,250
14,386
8,270
9,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 0 / 17
8,410
1,201
6,454
4,912
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

368

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
0 / 7 / 2
6,686
955
6,165
11,712
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 8 / 1
6,986
998
6,668
13,473
5,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Nazami
Heimdallr
12
1 / 5 / 1
7,038
1,005
7,204
11,669
4,765
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Tedio
Ymir
12
0 / 5 / 2
7,337
1,048
2,481
17,818
16,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 1 / 1
6,606
944
1,145
1,659
827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
9
26
Kills
2
2
Deaths
26
74
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
9
1
15
16.5
W
Discordia
KandisLF
Discordia
6
0
9
10.5
L
Ra
0
7
2
0.14
L
0
8
1
0.06
L
Heimdallr
Nazami
Heimdallr
1
5
1
0.3
W
3
1
14
10
L
Ymir
Tedio
Ymir
0
5
2
0.2
W
Cthulhu
Toiso777
Cthulhu
5
0
19
14.5
W
3
0
17
11.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,145
Damage
23,663
29,931
Taken
56,331
23,922
Mitigated
33,273
13,166
Healing
2,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
15,896
11,208
0
1,003
5,510
2,456
0
2,403
2,993
0
28,588
W
Discordia
KandisLF
Discordia
7,880
0
0
0
753
255
0
382
327
11,027
0
L
Ra
6,165
1,035
144
111
11,712
4,795
0
4,158
7,418
14,139
0
L
6,668
2,854
278
985
13,473
5,983
0
5,261
8,027
20,210
0
L
Heimdallr
Nazami
Heimdallr
7,204
3,828
0
380
11,669
4,765
0
7,296
4,303
0
23,045
W
8,529
1,010
0
1,738
10,486
8,860
0
4,975
5,472
0
27,126
L
Ymir
Tedio
Ymir
2,481
299
0
803
17,818
16,903
0
9,457
7,789
16,601
0
W
Cthulhu
Toiso777
Cthulhu
14,386
1,613
519
593
8,270
9,450
0
4,984
3,286
19,510
802
W
6,454
627
5,394
3,919
4,912
2,901
0
2,448
2,464
15,345
0
L
1,145
70
0
27
1,659
827
0
742
876
0
2,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,725
Gold Earned
34,653
114
Minions Killed
106
7
Camps Cleared
5
745,827
Distance Traveled
510,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,038
1,291
33
5
0
132,333
0
W
Discordia
8,160
1,166
7
1
2
154,936
0
L
Ra
6,686
955
30
4
3
114,767
0
L
Olorun
6,986
998
20
3
1
114,210
0
L
Heimdallr
7,038
1,005
27
4
1
129,220
0
W
Tyr
8,370
1,196
29
4
4
175,167
0
L
Ymir
7,337
1,048
27
4
0
112,379
0
W
Cthulhu
8,747
1,250
23
3
1
144,926
0
W
Hel
8,410
1,201
22
3
0
138,465
0
L
Fenrir
6,606
944
2
0
0
39,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role