Player Matchup

Da Ji
Da Ji
Lipsious
Da Ji
Level 64
God Stats
4W - 7L
1,491 SR
Queue Stats
140W - 114L
1,410 Elo+
Solo
Kukulkan
Kukulkan
Never_TrusT_11
Kukulkan
Level 89
God Stats
4W - 3L
1,455 SR
Queue Stats
222W - 220L
1,445 Elo+
Solo
Cthulhu
Cthulhu
Wenomu
Cthulhu
Level 108
God Stats
44W - 34L
1,509 SR
Queue Stats
230W - 260L
1,440 Elo+
Solo
Anubis
Anubis
whiz-kush
Anubis
Level 105
God Stats
108W - 85L
1,653 SR
Queue Stats
462W - 520L
1,487 Elo+
Solo
Medusa
Medusa
xTARTIFLETTEx
Medusa
Level 60
God Stats
2W - 1L
1,504 SR
Queue Stats
134W - 105L
1,545 Elo+
Solo
Team Averages
Level 85
1,523 SR
1,465 Elo+

VS

Team Averages
Level 116
1,472 SR
1,424 Elo+
Discordia
Discordia
FootballRUS
Discordia
Level 130
God Stats
1,063W - 1,081L
1,505 SR
Queue Stats
1,080W - 1,130L
1,481 Elo+
Solo
Medusa
Medusa
JeTrooX2
Medusa
Level 158
God Stats
7W - 6L
1,536 SR
Queue Stats
364W - 397L
1,412 Elo+
Solo
Kuzenbo
Kuzenbo
Kenpachi8124
Kuzenbo
Level 144
God Stats
25W - 20L
1,422 SR
Queue Stats
789W - 874L
1,365 Elo+
Solo
Scylla
Scylla
SHL4SH
Scylla
Level 86
God Stats
7W - 12L
1,458 SR
Queue Stats
256W - 285L
1,451 Elo+
Solo
Bellona
Bellona
VINODH
Bellona
Level 60
God Stats
42W - 31L
1,439 SR
Queue Stats
244W - 271L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Lipsious
Da Ji
16
4 / 2 / 9
10,620
1,062
12,109
10,037
5,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
16
1 / 0 / 7
10,179
1,018
6,935
3,213
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Wenomu
Cthulhu
16
2 / 1 / 7
10,062
1,006
11,705
9,886
10,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
whiz-kush
Anubis
17
6 / 0 / 6
11,692
1,169
12,611
7,929
5,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 6
9,823
982
8,185
9,096
4,071
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

294

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FootballRUS
Discordia
14
0 / 0 / 2
8,856
886
1,922
2,227
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
JeTrooX2
Medusa
15
2 / 3 / 2
10,221
1,022
9,510
14,421
6,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Kenpachi8124
Kuzenbo
15
0 / 2 / 4
9,220
922
5,932
13,577
20,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
SHL4SH
Scylla
15
1 / 6 / 3
9,736
974
11,320
12,417
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
VINODH
Bellona
15
1 / 4 / 3
9,700
970
7,804
14,521
18,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
15
Kills
4
4
Deaths
15
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
FootballRUS
Discordia
0
0
2
1
L
Medusa
JeTrooX2
Medusa
2
3
2
1
L
Kuzenbo
Kenpachi8124
Kuzenbo
0
2
4
1
W
Da Ji
Lipsious
Da Ji
4
2
9
4.25
W
Kukulkan
1
0
7
4.5
L
Scylla
SHL4SH
Scylla
1
6
3
0.42
L
Bellona
VINODH
Bellona
1
4
3
0.63
W
Cthulhu
Wenomu
Cthulhu
2
1
7
5.5
W
Anubis
whiz-kush
Anubis
6
0
6
9
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,545
Damage
36,488
40,161
Taken
57,163
27,207
Mitigated
50,559
4,072
Healing
3,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
FootballRUS
Discordia
1,922
36
0
210
2,227
593
0
729
1,421
13,162
0
L
Medusa
JeTrooX2
Medusa
9,510
4,902
0
1,183
14,421
6,383
0
8,128
6,022
0
34,574
L
Kuzenbo
Kenpachi8124
Kuzenbo
5,932
2,213
0
1,450
13,577
20,261
0
7,183
6,035
12,681
0
W
Da Ji
Lipsious
Da Ji
12,109
2,389
0
468
10,037
5,917
0
4,830
5,022
0
19,474
W
Kukulkan
6,935
226
0
217
3,213
1,387
0
1,416
1,710
36,174
0
L
Scylla
SHL4SH
Scylla
11,320
665
0
118
12,417
5,006
0
5,651
6,481
31,388
0
L
Bellona
VINODH
Bellona
7,804
310
0
988
14,521
18,316
0
7,230
6,756
0
22,837
W
Cthulhu
Wenomu
Cthulhu
11,705
602
356
698
9,886
10,189
0
4,534
5,100
24,528
1,106
W
Anubis
whiz-kush
Anubis
12,611
494
0
2,235
7,929
5,643
0
3,585
4,097
33,992
0
W
8,185
3,591
0
98
9,096
4,071
0
4,809
4,026
0
17,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,376
Gold Earned
47,733
219
Minions Killed
179
6
Camps Cleared
8
973,520
Distance Traveled
870,732
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,856
886
32
3
0
79,545
0
L
Medusa
10,221
1,022
63
6
2
181,655
0
L
Kuzenbo
9,220
922
9
1
0
209,599
0
W
Da Ji
10,620
1,062
18
2
0
209,763
0
W
Kukulkan
10,179
1,018
84
8
0
196,392
0
L
Scylla
9,736
974
48
5
2
179,598
0
L
Bellona
9,700
970
27
3
4
220,335
0
W
Cthulhu
10,062
1,006
38
4
0
197,417
0
W
Anubis
11,692
1,169
49
5
4
193,285
0
W
Medusa
9,823
982
30
3
2
176,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role