Player Matchup

Hachiman
Hachiman
Quatjit
Hachiman
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 24L
1,326 Elo+
Party 1
Nu Wa
Nu Wa
SkyAuberon
Nu Wa
Level 99
God Stats
8W - 3L
1,788 SR
Queue Stats
41W - 30L
1,515 Elo+
Party 1
Sobek
Sobek
TxBasaaa_SM
Sobek
Level 49
God Stats
0W - 1L
1,692 SR
Queue Stats
6W - 10L
1,276 Elo+
Solo
Team Averages
Level 72
1,660 SR
1,373 Elo+

VS

Team Averages
Level 78
1,549 SR
1,348 Elo+
Anhur
Anhur
Lonso-A3
Anhur
Level 50
God Stats
15W - 18L
1,414 SR
Queue Stats
62W - 64L
1,300 Elo+
Party 2
Chang'e
Chang'e
M_A_P_1630
Chang'e
Level 83
God Stats
6W - 4L
1,500 SR
Queue Stats
62W - 72L
1,285 Elo+
Party 2
Mulan
Mulan
Xx_KOPATSCH_xX19
Mulan
Level 100
God Stats
8W - 6L
1,734 SR
Queue Stats
130W - 120L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Quatjit
Hachiman
14
4 / 4 / 4
12,132
758
15,589
17,656
7,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
14
4 / 3 / 6
12,077
755
20,210
12,304
5,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 7
12,012
751
7,809
22,791
31,179
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Lonso-A3
Anhur
16
7 / 4 / 1
13,128
821
15,036
18,265
8,746
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
M_A_P_1630
Chang'e
15
2 / 4 / 6
12,425
777
13,318
16,873
7,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
2 / 3 / 5
12,077
755
16,551
22,293
25,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
11
Kills
11
11
Deaths
11
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
Lonso-A3
Anhur
7
4
1
1.88
W
Chang'e
M_A_P_1630
Chang'e
2
4
6
1.25
L
Hachiman
Quatjit
Hachiman
4
4
4
1.5
L
Nu Wa
4
3
6
2.33
L
3
4
7
1.63
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,608
Damage
44,905
52,751
Taken
57,431
44,342
Mitigated
41,174
8,067
Healing
21,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Lonso-A3
Anhur
15,036
9,853
0
8,764
18,265
8,746
3,075
9,209
9,056
0
71,621
W
Chang'e
M_A_P_1630
Chang'e
13,318
691
1,624
7,041
16,873
7,324
0
7,584
9,289
55,002
0
L
Hachiman
Quatjit
Hachiman
15,589
9,051
0
1,929
17,656
7,614
0
4,509
13,147
0
44,329
L
Nu Wa
20,210
3,321
145
1,975
12,304
5,549
0
3,097
9,207
54,711
0
L
7,809
925
0
4,018
22,791
31,179
0
5,931
16,860
23,552
855
W
16,551
1,135
0
4,314
22,293
25,104
230
11,645
10,648
0
53,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,221
Gold Earned
37,630
121
Minions Killed
204
0
Camps Cleared
0
811,979
Distance Traveled
857,562
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,128
821
82
5
0
250,614
0
W
Chang'e
12,425
777
69
4
0
282,055
0
L
Hachiman
12,132
758
49
3
0
252,629
0
L
Nu Wa
12,077
755
51
3
0
267,935
1
L
Sobek
12,012
751
21
1
0
291,415
0
W
Mulan
12,077
755
53
3
0
324,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role