Player Matchup

Loki
Loki
DancingEwok
Loki
Level 119
God Stats
1W - 2L
1,571 SR
Queue Stats
64W - 66L
1,514 Elo+
Party 1
Merlin
Merlin
IJSLI
Merlin
Level 78
God Stats
2W - 1L
1,713 SR
Queue Stats
59W - 58L
1,523 Elo+
Party 1
Achilles
Achilles
Kefiroff
Achilles
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 87L
1,469 Elo+
Solo
Artio
Artio
abrahamsantiiago
Artio
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,765 Elo+
Solo
Scylla
Scylla
jackrages123
Scylla
Level 108
God Stats
10W - 8L
1,611 SR
Queue Stats
549W - 553L
1,470 Elo+
Solo
Team Averages
Level 96
1,579 SR
1,548 Elo+

VS

Team Averages
Level 118
1,485 SR
1,495 Elo+
Raijin
Raijin
 
Raijin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Dauzykrusus
Eset
Level 131
God Stats
3W - 2L
1,206 SR
Queue Stats
184W - 179L
1,516 Elo+
Solo
Izanami
Izanami
Sazandero
Izanami
Level 89
God Stats
4W - 1L
1,847 SR
Queue Stats
130W - 126L
1,483 Elo+
Solo
Anhur
Anhur
headscoooper
Anhur
Level 107
God Stats
9W - 15L
1,371 SR
Queue Stats
768W - 786L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
6,281
897
5,326
5,514
1,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
IJSLI
Merlin
9
0 / 5 / 2
5,208
744
2,636
5,798
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Kefiroff
Achilles
10
1 / 3 / 2
5,561
794
5,452
10,195
8,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 3
5,761
823
1,727
7,760
4,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Scylla
12
1 / 1 / 2
6,160
880
3,935
3,183
1,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
6 / 1 / 8
7,577
1,082
9,523
5,103
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
 
Khepri
12
0 / 0 / 14
6,367
910
2,956
5,295
5,058
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 2 / 10
6,772
967
7,090
6,334
2,398
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Sazandero
Izanami
12
3 / 1 / 9
6,892
985
5,285
3,263
1,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
4 / 1 / 6
6,621
946
5,015
3,874
2,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
5
Kills
15
15
Deaths
5
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
1
8
10
W
Khepri
 
Khepri
0
0
14
7
L
3
2
2
2
W
2
2
10
3.5
L
Merlin
IJSLI
Merlin
0
5
2
0.2
L
Achilles
Kefiroff
Achilles
1
3
2
0.67
W
Izanami
Sazandero
Izanami
3
1
9
7.5
L
0
4
3
0.38
W
4
1
6
7
L
Scylla
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,076
Damage
29,869
32,450
Taken
23,869
18,246
Mitigated
13,504
5,818
Healing
7,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,523
1,270
538
653
5,103
2,478
307
1,894
3,144
17,299
0
W
Khepri
 
Khepri
2,956
367
2,035
1,347
5,295
5,058
0
1,436
3,604
5,593
0
L
5,326
247
657
522
5,514
1,955
0
3,066
2,369
0
14,595
W
7,090
193
641
553
6,334
2,398
0
2,080
4,160
17,497
0
L
Merlin
IJSLI
Merlin
2,636
140
166
115
5,798
2,005
0
5,032
766
9,195
0
L
Achilles
Kefiroff
Achilles
5,452
462
567
2,561
10,195
8,336
0
6,137
3,801
0
8,881
W
Izanami
Sazandero
Izanami
5,285
2,942
448
473
3,263
1,316
967
1,092
2,171
0
10,925
L
1,727
436
668
409
7,760
4,838
0
3,127
4,500
3,011
0
W
5,015
3,093
410
881
3,874
2,254
467
1,796
2,036
0
8,029
L
Scylla
3,935
152
51
102
3,183
1,112
0
2,207
935
9,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,971
Gold Earned
34,229
53
Minions Killed
71
0
Camps Cleared
0
633,098
Distance Traveled
739,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,577
1,082
21
3
0
153,612
0
W
Khepri
6,367
910
5
1
0
165,364
0
L
Loki
6,281
897
16
2
0
147,898
0
W
Eset
6,772
967
16
2
0
159,371
0
L
Merlin
5,208
744
11
2
0
122,883
0
L
Achilles
5,561
794
3
0
0
150,444
0
W
Izanami
6,892
985
14
2
0
152,318
0
L
Artio
5,761
823
4
1
0
117,043
0
W
Anhur
6,621
946
15
2
0
108,934
0
L
Scylla
6,160
880
19
3
0
94,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role