Player Matchup

Horus
Horus
 
Horus
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DVdragon
Thanatos
Level 127
God Stats
23W - 9L
1,586 SR
Queue Stats
331W - 335L
1,488 Elo+
Solo
Atlas
Atlas
Hollow6ix9ine
Atlas
Level 97
God Stats
17W - 12L
1,868 SR
Queue Stats
377W - 371L
1,548 Elo+
Solo
Freya
Freya
P DUBSZN
Freya
Level 126
God Stats
66W - 46L
1,684 SR
Queue Stats
1,320W - 1,235L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
SoZa WolF
Baron Samedi
Level 126
God Stats
35W - 19L
1,608 SR
Queue Stats
377W - 362L
1,505 Elo+
Solo
Team Averages
Level 131
1,649 SR
1,511 Elo+

VS

Team Averages
Level 136
1,665 SR
1,513 Elo+
Chaac
Chaac
 
Chaac
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Blixkies
Apollo
Level 141
God Stats
7W - 5L
1,675 SR
Queue Stats
199W - 170L
1,574 Elo+
Solo
Ymir
Ymir
FreshDaBeast
Ymir
Level 104
God Stats
2W - 1L
1,808 SR
Queue Stats
210W - 211L
1,493 Elo+
Solo
Janus
Janus
Slvmpy
Janus
Level 147
God Stats
2W - 2L
1,784 SR
Queue Stats
149W - 135L
1,527 Elo+
Solo
Thanatos
Thanatos
ZacA77akk
Thanatos
Level 102
God Stats
17W - 12L
1,557 SR
Queue Stats
196W - 177L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 1 / 1
6,314
631
7,618
8,562
5,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
DVdragon
Thanatos
11
5 / 1 / 2
6,519
652
5,594
7,522
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 7
6,064
606
4,121
5,043
3,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
P DUBSZN
Freya
11
5 / 1 / 1
6,488
649
7,112
5,820
2,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
SoZa WolF
Baron Samedi
10
1 / 0 / 3
5,786
579
3,240
4,486
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 2 / 2
5,758
576
6,271
14,125
7,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Blixkies
Apollo
8
0 / 2 / 1
4,690
469
3,331
7,443
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 4 / 0
4,378
438
728
7,602
3,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Slvmpy
Janus
11
1 / 3 / 1
6,037
604
2,165
4,937
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
ZacA77akk
Thanatos
10
2 / 2 / 1
5,565
557
3,072
7,693
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
13
Kills
3
3
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
1
1.5
L
Chaac
 
Chaac
0
2
2
0.5
L
Apollo
Blixkies
Apollo
0
2
1
0.25
W
Thanatos
DVdragon
Thanatos
5
1
2
6
L
0
4
0
0
W
1
0
7
4.5
W
Freya
P DUBSZN
Freya
5
1
1
5.5
L
Janus
Slvmpy
Janus
1
3
1
0.5
W
Baron Samedi
SoZa WolF
Baron Samedi
1
0
3
2.5
L
Thanatos
ZacA77akk
Thanatos
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,685
Damage
15,567
31,433
Taken
41,800
15,412
Mitigated
18,107
15,289
Healing
15,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,618
4,186
80
2,962
8,562
5,328
0
50
8,490
0
49,788
L
Chaac
 
Chaac
6,271
907
0
5,387
14,125
7,397
0
868
13,191
0
42,704
L
Apollo
Blixkies
Apollo
3,331
2,074
0
2,904
7,443
2,835
0
5,120
2,323
0
30,094
W
Thanatos
DVdragon
Thanatos
5,594
999
0
6,179
7,522
2,753
0
212
7,288
0
46,916
L
728
250
0
644
7,602
3,998
0
5,812
1,768
5,171
0
W
4,121
1,902
0
2,064
5,043
3,408
0
445
4,598
17,901
0
W
Freya
P DUBSZN
Freya
7,112
2,499
0
2,212
5,820
2,238
0
670
5,110
50,662
1,196
L
Janus
Slvmpy
Janus
2,165
16
0
500
4,937
1,351
0
1,623
3,254
46,726
0
W
Baron Samedi
SoZa WolF
Baron Samedi
3,240
369
326
1,466
4,486
1,685
0
1,334
3,054
35,963
0
L
Thanatos
ZacA77akk
Thanatos
3,072
679
0
5,664
7,693
2,526
0
808
6,829
0
41,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,171
Gold Earned
26,428
304
Minions Killed
277
0
Camps Cleared
0
1,056,519
Distance Traveled
1,026,317
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,314
631
77
8
0
208,680
0
L
Chaac
5,758
576
73
7
0
208,796
2
L
Apollo
4,690
469
43
4
0
171,294
0
W
Thanatos
6,519
652
70
7
0
260,446
0
L
Ymir
4,378
438
5
1
0
191,712
1
W
Atlas
6,064
606
22
2
0
203,696
4
W
Freya
6,488
649
76
8
0
202,680
1
L
Janus
6,037
604
86
9
0
211,945
0
W
Baron Samedi
5,786
579
59
6
0
181,017
3
L
Thanatos
5,565
557
70
7
0
242,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role