Player Matchup

Raijin
Raijin
 
Raijin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
ForTheFallen58
Cernunnos
Level 147
God Stats
4W - 2L
1,704 SR
Queue Stats
620W - 590L
1,475 Elo+
Solo
Odin
Odin
iLeveling
Odin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,156 Elo+
Solo
Hercules
Hercules
m繁星一点点m
Hercules
Level 148
God Stats
1W - 2L
1,200 SR
Queue Stats
362W - 201L
1,517 Elo+
Party 1
Zeus
Zeus
不求人丶
Zeus
Level 158
God Stats
9W - 0L
1,731 SR
Queue Stats
303W - 52L
1,905 Elo+
Party 1
Team Averages
Level 150
1,527 SR
1,511 Elo+

VS

Team Averages
Level 104
1,453 SR
1,471 Elo+
Scylla
Scylla
 
Scylla
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Calidrin
Medusa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 70L
1,401 Elo+
Solo
Cerberus
Cerberus
Friedchicken862
Cerberus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,462 Elo+
Solo
Serqet
Serqet
Xo_808Reezy
Serqet
Level 125
God Stats
2W - 5L
1,454 SR
Queue Stats
176W - 181L
1,514 Elo+
Solo
Ne Zha
Ne Zha
greengoblin1927
Ne Zha
Level 47
God Stats
1W - 2L
1,311 SR
Queue Stats
212W - 208L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 1 / 7
6,554
1,311
3,809
3,045
1,168
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
ForTheFallen58
Cernunnos
8
1 / 2 / 4
5,457
1,091
1,190
4,333
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
12
1 / 3 / 5
6,129
1,226
1,753
6,859
5,577
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 5
5,646
1,129
2,306
7,155
5,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
5 / 1 / 3
7,041
1,408
9,682
3,649
1,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
6 / 2 / 2
6,793
1,359
7,016
4,790
2,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Calidrin
Medusa
12
0 / 2 / 7
5,337
1,067
3,583
3,897
1,917
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
12
2 / 3 / 6
6,196
1,239
2,253
8,786
8,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
7
1 / 2 / 3
4,951
990
519
2,748
2,202
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
4,404
881
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
8
Kills
9
9
Deaths
9
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
1
7
4.5
L
Scylla
 
Scylla
6
2
2
3.5
L
Medusa
Calidrin
Medusa
0
2
7
1.75
W
Cernunnos
ForTheFallen58
Cernunnos
1
2
4
1.5
L
Cerberus
2
3
6
1.67
L
Serqet
1
2
3
1.25
L
0
0
0
0
W
Odin
1
3
5
1.17
W
0
2
5
1.25
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,740
Damage
13,371
25,041
Taken
20,221
15,299
Mitigated
15,767
7,238
Healing
4,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,809
573
153
488
3,045
1,168
1,636
1,390
1,523
11,172
0
L
Scylla
 
Scylla
7,016
904
693
1,022
4,790
2,975
208
4,459
331
18,254
0
L
Medusa
Calidrin
Medusa
3,583
1,271
0
335
3,897
1,917
57
2,456
1,441
0
7,349
W
Cernunnos
ForTheFallen58
Cernunnos
1,190
488
488
982
4,333
1,514
200
1,428
2,905
0
6,072
L
Cerberus
2,253
68
0
2,105
8,786
8,673
65
5,336
3,450
5,740
0
L
Serqet
519
111
67
75
2,748
2,202
0
1,240
1,508
0
1,044
L
0
0
0
0
0
0
0
0
0
0
0
W
Odin
1,753
208
275
585
6,859
5,577
571
3,195
3,664
0
6,074
W
2,306
587
1,047
2,690
7,155
5,852
208
1,092
6,063
0
5,095
W
9,682
1,526
0
530
3,649
1,188
990
2,164
1,485
16,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,827
Gold Earned
27,681
65
Minions Killed
48
0
Camps Cleared
0
518,870
Distance Traveled
370,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,554
1,311
22
4
0
101,502
0
L
Scylla
6,793
1,359
28
6
0
106,202
0
L
Medusa
5,337
1,067
6
1
0
100,809
0
W
Cernunnos
5,457
1,091
15
3
0
69,773
0
L
Cerberus
6,196
1,239
13
3
0
97,556
0
L
Serqet
4,951
990
1
0
0
44,715
0
L
Ne Zha
4,404
881
0
0
0
21,298
0
W
Odin
6,129
1,226
7
1
0
116,758
0
W
Hercules
5,646
1,129
5
1
0
130,136
0
W
Zeus
7,041
1,408
16
3
0
100,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role