Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold IV
DeadlyVengeance7
Geb
Gold IV
Level 158
God Stats
176W - 161L
1,580 SR
Queue Stats
227W - 237L
1,345 MMR
Party 1
Bastet
Bastet
Silver I
soju_papiii
Bastet
Silver I
Level 60
God Stats
21W - 18L
1,462 SR
Queue Stats
171W - 195L
1,137 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,514 SR
1,328 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,431 SR
1,190 MMR
Nu Wa
Nu Wa
Silver V
OrendiiTv
Nu Wa
Silver V
Level 109
God Stats
0W - 1L
1,268 SR
Queue Stats
12W - 18L
1,068 MMR
Party 2
Bacchus
Bacchus
Bronze I
insidiousgrin
Bacchus
Bronze I
Level 147
God Stats
5W - 7L
1,526 SR
Queue Stats
157W - 215L
1,065 MMR
Solo
Cernunnos
Cernunnos
Gold III
rCupidTV
Cernunnos
Gold III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,437 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 2 / 6
12,973
865
19,341
11,787
5,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 1 / 14
11,925
795
10,887
19,298
21,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bastet
17
7 / 1 / 7
12,868
858
16,658
11,580
5,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AtlasKumbhakarnaMartichorasAthenaKuzenbo

VS

Bans
AchillesCharonZhong KuiAresPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
OrendiiTv
Nu Wa
13
1 / 7 / 2
10,719
715
8,860
15,559
5,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
11
0 / 4 / 1
9,476
632
6,948
20,453
25,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
rCupidTV
Cernunnos
15
2 / 4 / 1
11,407
760
12,947
14,557
6,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
15
Kills
3
4
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
6
5
W
1
1
14
8
L
Nu Wa
OrendiiTv
Nu Wa
1
7
2
0.29
L
Bacchus
0
4
1
0.13
L
Cernunnos
rCupidTV
Cernunnos
2
4
1
0.63
W
Bastet
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,886
Damage
28,755
42,665
Taken
50,569
32,740
Mitigated
38,302
15,535
Healing
6,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,341
5,847
0
5,610
11,787
5,668
2,548
4,970
6,623
82,983
13,462
W
10,887
1,016
317
7,168
19,298
21,488
145
4,708
14,076
44,315
0
L
Nu Wa
OrendiiTv
Nu Wa
8,860
998
52
1,843
15,559
5,910
0
8,371
7,188
41,132
0
L
Bacchus
6,948
1,011
0
1,494
20,453
25,796
0
12,458
7,995
19,208
0
L
Cernunnos
rCupidTV
Cernunnos
12,947
7,632
0
3,577
14,557
6,596
0
8,656
5,901
0
61,802
W
Bastet
16,658
4,347
0
2,440
11,580
5,584
972
5,321
5,990
0
40,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,766
Gold Earned
31,602
202
Minions Killed
190
0
Camps Cleared
0
928,784
Distance Traveled
726,917
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,973
865
127
8
0
269,498
7
W
Geb
11,925
795
34
2
0
314,305
9
L
Nu Wa
10,719
715
56
4
0
209,962
0
L
Bacchus
9,476
632
29
2
0
276,965
8
L
Cernunnos
11,407
760
105
7
0
239,990
0
W
Bastet
12,868
858
41
3
0
344,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role