Player Matchup

Horus
Horus
 
Horus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Alexandriks
Arachne
Level 23
God Stats
23W - 3L
1,958 SR
Queue Stats
73W - 59L
1,455 Elo+
Party 2
Ix Chel
Ix Chel
yarl03
Ix Chel
Level 9
God Stats
2W - 5L
1,442 SR
Queue Stats
13W - 18L
1,327 Elo+
Party 2
Team Averages
Level 34
1,633 SR
1,427 Elo+

VS

Team Averages
Level 42
1,514 SR
1,477 Elo+
Fenrir
Fenrir
GypsyReapers
Fenrir
Level 26
God Stats
3W - 1L
1,458 SR
Queue Stats
21W - 16L
1,503 Elo+
Party 1
Sol
Sol
Sigorm
Sol
Level 33
God Stats
4W - 3L
1,500 SR
Queue Stats
64W - 72L
1,362 Elo+
Solo
Geb
Geb
Truefan
Geb
Level 66
God Stats
25W - 15L
1,583 SR
Queue Stats
38W - 27L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
3 / 3 / 4
7,744
774
5,398
15,478
16,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Alexandriks
Arachne
10
4 / 2 / 1
7,833
783
8,466
11,974
9,491
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
yarl03
Ix Chel
10
0 / 4 / 5
7,611
761
5,941
7,070
3,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 5 / 7
7,789
779
6,425
11,744
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Sigorm
Sol
12
4 / 0 / 4
8,703
870
15,735
6,191
2,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
12
4 / 2 / 4
8,688
869
8,942
9,447
9,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
7
Kills
9
9
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
3
4
1.67
L
Arachne
Alexandriks
Arachne
4
2
1
2.25
W
Fenrir
1
5
7
0.9
W
Sol
Sigorm
Sol
4
0
4
6
W
Geb
4
2
4
3
L
Ix Chel
yarl03
Ix Chel
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,805
Damage
31,102
34,522
Taken
27,382
29,457
Mitigated
22,168
10,326
Healing
6,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,398
2,577
1,360
4,973
15,478
16,671
0
11,332
3,716
147
12,073
L
Arachne
Alexandriks
Arachne
8,466
7,357
0
1,258
11,974
9,491
0
9,044
2,740
0
22,669
W
Fenrir
6,425
4,042
0
1,433
11,744
10,446
0
2,835
8,909
0
19,261
W
Sol
Sigorm
Sol
15,735
5,106
0
4,385
6,191
2,640
1,678
1,263
4,928
51,315
0
W
Geb
8,942
1,151
146
400
9,447
9,082
0
2,593
6,854
23,762
0
L
Ix Chel
yarl03
Ix Chel
5,941
751
1,525
1,210
7,070
3,295
0
4,503
2,490
32,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,188
Gold Earned
25,180
84
Minions Killed
107
0
Camps Cleared
0
552,907
Distance Traveled
537,566
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,744
774
3
0
0
189,873
0
L
Arachne
7,833
783
26
3
0
180,160
0
W
Fenrir
7,789
779
22
2
0
141,033
0
W
Sol
8,703
870
61
6
0
179,581
3
W
Geb
8,688
869
24
2
0
216,952
9
L
Ix Chel
7,611
761
55
6
0
182,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role