Player Matchup

Sobek
Sobek
Gianfranco_C1
Sobek
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,594 Elo+
Party 2
Bakasura
Bakasura
PelopidasNorris
Bakasura
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 78L
1,351 Elo+
Solo
Ra
Ra
Sazandero
Ra
Level 89
God Stats
2W - 0L
1,737 SR
Queue Stats
130W - 126L
1,476 Elo+
Solo
Skadi
Skadi
TemptingOcean23
Skadi
Level 155
God Stats
5W - 5L
1,435 SR
Queue Stats
405W - 410L
1,418 Elo+
Solo
Surtr
Surtr
thind1308
Surtr
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Team Averages
Level 91
1,534 SR
1,468 Elo+

VS

Team Averages
Level 41
1,468 SR
1,415 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
BAGDANASIUM
Cliodhna
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,251 Elo+
Solo
Odin
Odin
BlackRoseMQ
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,544 Elo+
Solo
Bastet
Bastet
ViolonPlume02
Bastet
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 85L
1,421 Elo+
Solo
Achilles
Achilles
zaloopenb
Achilles
Level 24
God Stats
5W - 7L
1,339 SR
Queue Stats
132W - 146L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 11
8,202
911
8,614
13,809
13,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
14
4 / 3 / 8
8,399
933
10,019
9,232
6,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
6 / 1 / 8
9,486
1,054
9,735
6,246
3,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 11
7,659
851
5,484
6,482
3,256
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
thind1308
Surtr
14
3 / 4 / 9
8,218
913
5,198
9,043
6,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
3 / 3 / 8
7,714
857
12,160
12,454
5,703
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
BAGDANASIUM
Cliodhna
11
0 / 6 / 6
6,558
729
5,310
9,269
3,464
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 5
7,885
876
10,104
9,976
10,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
2,232
248
0
0
0
Achilles
zaloopenb
Achilles
14
5 / 4 / 6
7,395
822
8,796
15,756
11,073
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
16
Kills
13
13
Deaths
16
47
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
3
3
8
2.33
L
Cliodhna
BAGDANASIUM
Cliodhna
0
6
6
0.5
L
5
3
5
2.5
W
3
4
11
2.13
W
Bakasura
4
3
8
2.67
W
6
1
8
10
W
0
1
11
5.5
L
0
0
0
0
W
Surtr
thind1308
Surtr
3
4
9
1.88
L
Achilles
zaloopenb
Achilles
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,050
Damage
36,370
44,812
Taken
47,455
33,348
Mitigated
30,445
16,426
Healing
18,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
12,160
2,072
5,397
6,557
12,454
5,703
0
4,799
7,425
22,787
0
L
Cliodhna
BAGDANASIUM
Cliodhna
5,310
942
0
320
9,269
3,464
0
3,711
4,710
0
15,512
L
10,104
1,738
349
1,700
9,976
10,205
0
4,017
5,198
2,209
16,406
W
8,614
499
420
3,272
13,809
13,220
470
4,807
9,002
13,834
0
W
Bakasura
10,019
6,200
711
2,433
9,232
6,803
567
3,571
5,661
0
11,001
W
9,735
1,123
4,548
3,079
6,246
3,361
865
2,026
4,220
25,245
0
W
5,484
2,090
535
711
6,482
3,256
1,404
703
5,779
0
11,935
L
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
thind1308
Surtr
5,198
1,838
86
631
9,043
6,708
426
2,412
6,631
152
8,762
L
Achilles
zaloopenb
Achilles
8,796
1,455
477
3,955
15,756
11,073
0
5,751
8,890
0
16,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,964
Gold Earned
31,784
79
Minions Killed
87
0
Camps Cleared
0
802,853
Distance Traveled
640,623
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,714
857
25
3
0
154,628
0
L
Cliodhna
6,558
729
26
3
0
147,138
0
L
Odin
7,885
876
24
3
0
173,811
0
W
Sobek
8,202
911
9
1
0
153,617
0
W
Bakasura
8,399
933
16
2
0
167,800
0
W
Ra
9,486
1,054
28
3
0
166,038
0
W
Skadi
7,659
851
18
2
0
149,161
0
L
Bastet
2,232
248
0
0
0
0
0
W
Surtr
8,218
913
8
1
0
166,237
0
L
Achilles
7,395
822
12
1
0
165,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role