Player Matchup

Heimdallr
Heimdallr
DanzaOnlyFans
Heimdallr
Level 155
God Stats
1W - 2L
1,733 SR
Queue Stats
252W - 207L
1,603 Elo+
Solo
Sylvanus
Sylvanus
MOPTUC
Sylvanus
Level 156
God Stats
7W - 8L
1,465 SR
Queue Stats
323W - 351L
1,568 Elo+
Solo
Ix Chel
Ix Chel
lordtachanka031
Ix Chel
Level 85
God Stats
0W - 2L
1,355 SR
Queue Stats
309W - 257L
1,540 Elo+
Party 1
Hun Batz
Hun Batz
opojnizumbul
Hun Batz
Level 157
God Stats
1W - 1L
1,768 SR
Queue Stats
128W - 78L
1,644 Elo+
Solo
Cthulhu
Cthulhu
perefouralou_
Cthulhu
Level 124
God Stats
2W - 4L
1,497 SR
Queue Stats
267W - 231L
1,531 Elo+
Party 1
Team Averages
Level 135
1,564 SR
1,577 Elo+

VS

Team Averages
Level 129
1,632 SR
1,555 Elo+
Hachiman
Hachiman
 
Hachiman
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
DemonicKess
Maui
Level 156
God Stats
1W - 1L
1,539 SR
Queue Stats
226W - 216L
1,535 Elo+
Solo
Thor
Thor
NoLifeKingT
Thor
Level 170
God Stats
40W - 26L
1,648 SR
Queue Stats
372W - 345L
1,621 Elo+
Solo
Chang'e
Chang'e
mynjelodeon
Chang'e
Level 110
God Stats
6W - 7L
1,797 SR
Queue Stats
135W - 128L
1,587 Elo+
Solo
Bastet
Bastet
stremix
Bastet
Level 102
God Stats
71W - 38L
1,676 SR
Queue Stats
156W - 144L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DanzaOnlyFans
Heimdallr
12
1 / 4 / 0
7,263
519
8,531
13,860
5,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
MOPTUC
Sylvanus
10
0 / 3 / 1
6,542
467
6,703
13,903
9,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 1 / 1
8,271
591
8,805
10,184
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
opojnizumbul
Hun Batz
13
1 / 3 / 1
7,377
527
8,176
12,760
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
13
0 / 1 / 0
7,640
546
7,082
10,385
9,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 0 / 2
9,308
665
10,930
11,178
5,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 1 / 4
7,050
504
3,978
11,277
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 1 / 1
8,334
595
6,377
15,269
10,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
mynjelodeon
Chang'e
14
3 / 1 / 1
7,995
571
10,233
10,189
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
stremix
Bastet
12
3 / 0 / 5
7,564
540
12,513
11,195
4,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
2
4
L
Heimdallr
DanzaOnlyFans
Heimdallr
1
4
0
0.25
W
1
1
4
3
L
Sylvanus
MOPTUC
Sylvanus
0
3
1
0.17
W
2
1
1
2.5
L
1
1
1
1.5
W
Chang'e
mynjelodeon
Chang'e
3
1
1
3.5
L
Hun Batz
opojnizumbul
Hun Batz
1
3
1
0.5
L
Cthulhu
0
1
0
0
W
Bastet
stremix
Bastet
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,297
Damage
44,031
61,092
Taken
59,108
33,883
Mitigated
33,324
28,550
Healing
22,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,930
6,596
0
6,494
11,178
5,034
2,837
836
10,342
0
87,460
L
Heimdallr
DanzaOnlyFans
Heimdallr
8,531
4,525
0
4,059
13,860
5,479
198
610
13,250
0
56,409
W
3,978
956
0
2,597
11,277
9,192
0
5,361
5,916
15,529
0
L
Sylvanus
MOPTUC
Sylvanus
6,703
1,998
4,085
5,189
13,903
9,814
0
6,134
7,769
18,638
0
W
6,377
2,055
0
5,372
15,269
10,351
0
6,489
8,780
36
59,735
L
8,805
1,514
469
3,156
10,184
4,707
0
5,335
4,849
76,893
0
W
Chang'e
mynjelodeon
Chang'e
10,233
1,079
1,122
4,187
10,189
4,735
0
6,393
3,796
68,245
0
L
Hun Batz
opojnizumbul
Hun Batz
8,176
2,460
0
5,772
12,760
4,857
0
1,555
11,205
0
67,859
L
Cthulhu
7,082
929
87
5,733
10,385
9,026
0
613
9,772
58,013
120
W
Bastet
stremix
Bastet
12,513
3,916
0
3,166
11,195
4,012
0
3,391
7,804
0
47,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,093
Gold Earned
40,251
468
Minions Killed
470
0
Camps Cleared
0
1,457,970
Distance Traveled
1,515,087
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,308
665
151
11
0
279,333
3
L
Heimdallr
7,263
519
91
7
0
247,558
2
W
Maui
7,050
504
17
1
0
317,299
5
L
Sylvanus
6,542
467
17
1
0
270,048
4
W
Thor
8,334
595
105
8
0
258,243
2
L
Ix Chel
8,271
591
136
10
0
295,774
2
W
Chang'e
7,995
571
135
10
0
295,799
2
L
Hun Batz
7,377
527
109
8
0
331,453
2
L
Cthulhu
7,640
546
115
8
0
313,137
1
W
Bastet
7,564
540
62
4
0
364,413
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role