Player Matchup

Ah Puch
Ah Puch
Gabcak41
Ah Puch
Level 156
God Stats
4W - 1L
1,443 SR
Queue Stats
139W - 125L
1,594 Elo+
Party 1
Medusa
Medusa
GogoBreBVLgArI
Medusa
Level 89
God Stats
7W - 2L
1,677 SR
Queue Stats
153W - 130L
1,528 Elo+
Solo
Bastet
Bastet
TeoDW
Bastet
Level 174
God Stats
3W - 4L
1,279 SR
Queue Stats
180W - 161L
1,497 Elo+
Solo
Eset
Eset
hustle2013
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 130L
1,573 Elo+
Solo
Geb
Geb
slakous
Geb
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 90L
1,564 Elo+
Party 1
Team Averages
Level 112
1,480 SR
1,551 Elo+

VS

Team Averages
Level 114
1,575 SR
1,512 Elo+
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Conches
Ravana
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
Nightman1992
Baron Samedi
Level 80
God Stats
3W - 1L
1,892 SR
Queue Stats
193W - 166L
1,558 Elo+
Solo
Baba Yaga
Baba Yaga
Verdic
Baba Yaga
Level 148
God Stats
6W - 7L
1,505 SR
Queue Stats
465W - 453L
1,534 Elo+
Solo
Chaac
Chaac
maka0
Chaac
Level 156
God Stats
12W - 12L
1,478 SR
Queue Stats
550W - 559L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gabcak41
Ah Puch
13
1 / 2 / 12
7,657
766
15,182
8,867
4,265
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 4 / 9
8,416
842
15,004
13,858
6,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
TeoDW
Bastet
14
4 / 1 / 8
8,663
866
12,482
7,203
3,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
7 / 0 / 10
9,529
953
9,412
9,196
4,591
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
13
1 / 2 / 12
8,081
808
6,297
10,519
10,436
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 4 / 6
7,270
727
5,281
15,371
14,715
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
Conches
Ravana
12
3 / 7 / 2
7,065
707
7,601
14,811
12,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Nightman1992
Baron Samedi
15
4 / 1 / 2
8,288
829
9,192
9,167
7,966
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baba Yaga
Verdic
Baba Yaga
14
2 / 2 / 5
8,150
815
11,441
9,752
4,993
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
maka0
Chaac
12
0 / 4 / 8
7,221
722
10,649
14,328
10,856
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
18
Kills
9
9
Deaths
18
51
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
6
0.75
L
Ravana
Conches
Ravana
3
7
2
0.57
W
Ah Puch
Gabcak41
Ah Puch
1
2
12
3.5
W
5
4
9
2.38
L
Baron Samedi
Nightman1992
Baron Samedi
4
1
2
5
W
Bastet
TeoDW
Bastet
4
1
8
8
L
Baba Yaga
Verdic
Baba Yaga
2
2
5
2.25
W
7
0
10
12
L
Chaac
maka0
Chaac
0
4
8
1
W
Geb
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,377
Damage
44,164
49,643
Taken
63,429
29,671
Mitigated
51,395
18,817
Healing
21,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,281
1,308
2,495
3,325
15,371
14,715
0
7,532
7,483
8,974
0
L
Ravana
Conches
Ravana
7,601
1,248
926
952
14,811
12,865
0
6,758
7,591
74
9,237
W
Ah Puch
Gabcak41
Ah Puch
15,182
231
680
3,559
8,867
4,265
396
5,533
3,334
20,414
0
W
15,004
5,334
642
3,576
13,858
6,861
142
6,928
6,930
0
28,763
L
Baron Samedi
Nightman1992
Baron Samedi
9,192
101
2,340
4,169
9,167
7,966
0
3,558
5,293
18,472
0
W
Bastet
TeoDW
Bastet
12,482
2,350
87
1,821
7,203
3,518
331
3,620
3,583
0
19,032
L
Baba Yaga
Verdic
Baba Yaga
11,441
497
77
2,409
9,752
4,993
0
3,856
5,731
30,258
0
W
9,412
506
2,326
2,645
9,196
4,591
219
5,699
3,367
25,297
0
L
Chaac
maka0
Chaac
10,649
549
781
4,438
14,328
10,856
0
7,226
6,440
3,690
16,020
W
Geb
6,297
436
1,774
1,707
10,519
10,436
297
6,310
4,047
9,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,346
Gold Earned
37,994
112
Minions Killed
127
0
Camps Cleared
0
1,056,107
Distance Traveled
916,464
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,270
727
11
1
0
189,122
0
L
Ravana
7,065
707
10
1
0
162,266
0
W
Ah Puch
7,657
766
19
2
0
211,080
0
W
Medusa
8,416
842
31
3
0
194,127
0
L
Baron Samedi
8,288
829
28
3
0
194,253
0
W
Bastet
8,663
866
19
2
0
237,528
0
L
Baba Yaga
8,150
815
62
6
0
193,473
0
W
Eset
9,529
953
36
4
0
227,403
0
L
Chaac
7,221
722
16
2
0
177,350
0
W
Geb
8,081
808
7
1
0
185,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role