Player Matchup

Sun Wukong
Sun Wukong
Chemiker-91-
Sun Wukong
Level 99
God Stats
5W - 3L
1,356 SR
Queue Stats
253W - 250L
1,476 Elo+
Solo
Fenrir
Fenrir
HieronymusCaesar
Fenrir
Level 128
God Stats
3W - 3L
1,530 SR
Queue Stats
72W - 71L
1,477 Elo+
Solo
Ah Puch
Ah Puch
Nyntax
Ah Puch
Level 126
God Stats
11W - 9L
1,526 SR
Queue Stats
285W - 308L
1,491 Elo+
Solo
Bacchus
Bacchus
Op_Dany_7
Bacchus
Level 58
God Stats
64W - 55L
1,534 SR
Queue Stats
177W - 177L
1,408 Elo+
Solo
Medusa
Medusa
Ripcord
Medusa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,535 Elo+
Solo
Team Averages
Level 107
1,489 SR
1,478 Elo+

VS

Team Averages
Level 95
1,475 SR
1,411 Elo+
Gilgamesh
Gilgamesh
DopeyFurball568
Gilgamesh
Level 45
God Stats
16W - 20L
1,500 SR
Queue Stats
233W - 246L
1,491 Elo+
Solo
Cernunnos
Cernunnos
HungTrojan
Cernunnos
Level 147
God Stats
2W - 6L
1,336 SR
Queue Stats
350W - 341L
1,419 Elo+
Solo
Merlin
Merlin
Retsamtirips
Merlin
Level 109
God Stats
41W - 42L
1,506 SR
Queue Stats
406W - 389L
1,447 Elo+
Solo
Cerberus
Cerberus
canyakan69
Cerberus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,224 Elo+
Solo
Pele
Pele
gluecksmaedchen
Pele
Level 119
God Stats
14W - 14L
1,534 SR
Queue Stats
344W - 334L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chemiker-91-
Sun Wukong
16
1 / 2 / 3
9,953
524
7,838
14,433
14,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
8 / 0 / 2
11,202
590
13,360
14,831
8,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
Nyntax
Ah Puch
17
4 / 4 / 5
11,093
584
11,503
12,251
5,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Op_Dany_7
Bacchus
14
2 / 1 / 8
9,919
522
4,747
15,034
16,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Ripcord
Medusa
10
1 / 4 / 1
7,260
382
6,047
8,777
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DopeyFurball568
Gilgamesh
15
2 / 4 / 1
9,454
498
9,981
20,098
16,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
HungTrojan
Cernunnos
17
5 / 4 / 1
10,601
558
8,571
15,970
6,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
15
2 / 6 / 2
9,246
487
10,827
12,717
4,201
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
canyakan69
Cerberus
1
0 / 0 / 0
4,192
221
0
0
0
17
2 / 2 / 1
10,111
532
6,883
18,009
6,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
11
11
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Chemiker-91-
Sun Wukong
1
2
3
1.25
L
Gilgamesh
DopeyFurball568
Gilgamesh
2
4
1
0.63
W
8
0
2
9
L
Cernunnos
HungTrojan
Cernunnos
5
4
1
1.38
W
Ah Puch
Nyntax
Ah Puch
4
4
5
1.63
W
Bacchus
Op_Dany_7
Bacchus
2
1
8
6
L
Merlin
2
6
2
0.5
W
Medusa
Ripcord
Medusa
1
4
1
0.38
L
Cerberus
canyakan69
Cerberus
0
0
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,495
Damage
36,262
65,326
Taken
66,794
48,017
Mitigated
34,731
17,874
Healing
18,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Chemiker-91-
Sun Wukong
7,838
2,128
0
4,803
14,433
14,213
203
163
14,270
65
69,336
L
Gilgamesh
DopeyFurball568
Gilgamesh
9,981
3,149
0
5,159
20,098
16,684
706
4,100
15,855
0
65,728
W
13,360
2,243
0
2,530
14,831
8,268
184
1,839
12,992
0
102,743
L
Cernunnos
HungTrojan
Cernunnos
8,571
3,054
0
5,802
15,970
6,942
1,587
2,605
13,315
0
90,231
W
Ah Puch
Nyntax
Ah Puch
11,503
283
0
2,213
12,251
5,776
453
6,791
5,460
92,183
0
W
Bacchus
Op_Dany_7
Bacchus
4,747
773
0
5,302
15,034
16,922
269
2,034
13,000
19,104
0
L
Merlin
10,827
182
0
1,698
12,717
4,201
140
4,479
7,951
57,542
0
W
Medusa
Ripcord
Medusa
6,047
2,886
0
3,026
8,777
2,838
635
0
8,777
0
38,092
L
Cerberus
canyakan69
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
6,883
862
0
5,494
18,009
6,904
213
4,411
13,370
0
100,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,427
Gold Earned
43,604
460
Minions Killed
481
0
Camps Cleared
0
1,722,527
Distance Traveled
1,415,772
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,953
524
105
6
0
364,189
1
L
Gilgamesh
9,454
498
96
5
0
331,304
1
W
Fenrir
11,202
590
128
7
0
433,799
5
L
Cernunnos
10,601
558
139
7
0
336,935
2
W
Ah Puch
11,093
584
155
8
0
368,975
4
W
Bacchus
9,919
522
23
1
0
378,980
6
L
Merlin
9,246
487
94
5
0
339,771
2
W
Medusa
7,260
382
49
3
0
176,584
0
L
Cerberus
4,192
221
0
0
0
0
0
L
Pele
10,111
532
152
8
0
407,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role