Player Matchup

Horus
Horus
ApaTHEticGore
Horus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 84L
1,443 Elo+
Solo
Ares
Ares
BigPeenGreen
Ares
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,560 Elo+
Party 2
Sun Wukong
Sun Wukong
YMA Bonks
Sun Wukong
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,551 Elo+
Party 2
Yu Huang
Yu Huang
evil octapus 89
Yu Huang
Level 155
God Stats
12W - 7L
1,482 SR
Queue Stats
413W - 408L
1,387 Elo+
Solo
Thanatos
Thanatos
xnofusblack
Thanatos
Level 69
God Stats
2W - 1L
1,690 SR
Queue Stats
76W - 76L
1,401 Elo+
Solo
Team Averages
Level 93
1,534 SR
1,469 Elo+

VS

Team Averages
Level 91
1,421 SR
1,467 Elo+
Lancelot
Lancelot
Aurora-Faer
Lancelot
Level 67
God Stats
2W - 3L
1,528 SR
Queue Stats
371W - 432L
1,447 Elo+
Solo
Ishtar
Ishtar
DonRobo7
Ishtar
Level 69
God Stats
4W - 13L
1,248 SR
Queue Stats
443W - 507L
1,446 Elo+
Solo
Vulcan
Vulcan
RedneckWiskey
Vulcan
Level 153
God Stats
7W - 9L
1,376 SR
Queue Stats
1,292W - 1,294L
1,478 Elo+
Party 1
Vamana
Vamana
Schoolz4Fool5
Vamana
Level 107
God Stats
6W - 6L
1,454 SR
Queue Stats
192W - 183L
1,476 Elo+
Party 1
Ix Chel
Ix Chel
Weuki
Ix Chel
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 19
10,676
821
3,618
13,437
12,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

18
7 / 1 / 17
10,849
835
9,429
15,083
17,336
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
YMA Bonks
Sun Wukong
15
1 / 4 / 18
9,356
720
11,355
16,960
14,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
19
6 / 1 / 14
11,501
885
13,118
8,486
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
xnofusblack
Thanatos
18
11 / 2 / 11
11,265
867
14,015
14,643
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aurora-Faer
Lancelot
13
0 / 6 / 4
7,830
602
9,453
13,028
7,269
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
DonRobo7
Ishtar
6
0 / 2 / 0
6,638
511
2,202
2,366
672
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

19
3 / 4 / 3
10,434
803
18,466
10,254
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 7 / 1
7,997
615
7,735
15,730
11,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ix Chel
Weuki
Ix Chel
16
2 / 7 / 4
9,021
694
10,866
13,282
5,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
19
26
Kills
7
9
Deaths
26
79
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
19
10.5
L
Lancelot
Aurora-Faer
Lancelot
0
6
4
0.33
W
7
1
17
15.5
L
Ishtar
DonRobo7
Ishtar
0
2
0
0
L
3
4
3
1.13
L
2
7
1
0.36
L
Ix Chel
Weuki
Ix Chel
2
7
4
0.57
W
Sun Wukong
YMA Bonks
Sun Wukong
1
4
18
2.5
W
Yu Huang
6
1
14
13
W
Thanatos
xnofusblack
Thanatos
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,535
Damage
48,722
68,609
Taken
54,660
58,825
Mitigated
29,198
31,779
Healing
8,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,618
831
7,196
5,480
13,437
12,075
667
8,484
4,819
2,927
7,560
L
Lancelot
Aurora-Faer
Lancelot
9,453
1,400
310
954
13,028
7,269
0
4,309
8,565
0
18,508
W
9,429
561
1,803
1,584
15,083
17,336
1,548
5,463
9,492
16,514
0
L
Ishtar
DonRobo7
Ishtar
2,202
1,233
9
51
2,366
672
0
906
1,383
0
3,503
L
18,466
4,816
171
1,015
10,254
4,657
0
4,903
5,089
38,594
219
L
7,735
4,166
541
2,200
15,730
11,193
0
7,016
8,405
0
12,193
L
Ix Chel
Weuki
Ix Chel
10,866
983
1,390
1,851
13,282
5,407
0
6,765
6,334
28,467
0
W
Sun Wukong
YMA Bonks
Sun Wukong
11,355
2,367
876
3,380
16,960
14,777
668
5,671
11,023
0
24,298
W
Yu Huang
13,118
1,777
1,580
791
8,486
5,062
2,885
3,308
5,050
42,342
0
W
Thanatos
xnofusblack
Thanatos
14,015
3,452
1,674
7,415
14,643
9,575
2,135
6,380
8,083
0
21,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,647
Gold Earned
41,920
147
Minions Killed
112
0
Camps Cleared
0
1,322,662
Distance Traveled
866,037
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,676
821
14
1
0
258,057
0
L
Lancelot
7,830
602
11
1
0
190,070
0
W
Ares
10,849
835
7
1
0
272,608
0
L
Ishtar
6,638
511
2
0
0
35,139
1
L
Vulcan
10,434
803
60
5
0
249,608
0
L
Vamana
7,997
615
8
1
0
189,633
0
L
Ix Chel
9,021
694
31
2
0
201,587
0
W
Sun Wukong
9,356
720
21
2
0
265,110
0
W
Yu Huang
11,501
885
87
7
0
241,817
0
W
Thanatos
11,265
867
18
1
0
285,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role