Player Matchup

Atlas
Atlas
DeathSights
Atlas
Level 142
God Stats
7W - 8L
1,407 SR
Queue Stats
230W - 242L
1,457 Elo+
Solo
Thor
Thor
Pankekeuwu
Thor
Level 162
God Stats
0W - 1L
1,645 SR
Queue Stats
7W - 12L
1,461 Elo+
Solo
Bellona
Bellona
Snagges1980
Bellona
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
307W - 367L
1,345 Elo+
Party 1
Fenrir
Fenrir
WaveShredder2
Fenrir
Level 154
God Stats
1W - 2L
1,270 SR
Queue Stats
212W - 175L
1,486 Elo+
Solo
Artio
Artio
Xiobaidin
Artio
Level 123
God Stats
7W - 15L
1,254 SR
Queue Stats
1,047W - 1,118L
1,417 Elo+
Party 1
Team Averages
Level 119
1,415 SR
1,433 Elo+

VS

Team Averages
Level 115
1,554 SR
1,459 Elo+
Olorun
Olorun
DavRoc777
Olorun
Level 130
God Stats
2W - 3L
1,416 SR
Queue Stats
422W - 422L
1,427 Elo+
Party 2
Sun Wukong
Sun Wukong
GizardGatter
Sun Wukong
Level 125
God Stats
4W - 5L
1,413 SR
Queue Stats
366W - 357L
1,467 Elo+
Solo
Cernunnos
Cernunnos
Watermeloan8995
Cernunnos
Level 44
God Stats
2W - 0L
1,715 SR
Queue Stats
85W - 90L
1,468 Elo+
Solo
Surtr
Surtr
shadowsolid
Surtr
Level 147
God Stats
1W - 0L
1,726 SR
Queue Stats
57W - 52L
1,477 Elo+
Solo
Merlin
Merlin
willypoo419
Merlin
Level 127
God Stats
6W - 6L
1,503 SR
Queue Stats
719W - 748L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 10
9,802
754
13,065
17,982
18,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 5 / 7
9,985
768
16,335
16,064
15,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Snagges1980
Bellona
16
4 / 8 / 6
9,799
754
12,110
17,233
13,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 6 / 6
9,532
733
9,791
17,186
14,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Xiobaidin
Artio
12
0 / 8 / 5
7,563
582
3,094
19,280
14,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DavRoc777
Olorun
15
3 / 2 / 18
9,784
753
13,337
12,328
7,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
GizardGatter
Sun Wukong
16
5 / 6 / 18
10,334
795
12,219
18,442
13,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
Watermeloan8995
Cernunnos
18
9 / 4 / 16
10,903
839
19,940
13,790
7,130
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
8 / 3 / 22
10,968
844
14,719
17,224
21,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
19
6 / 4 / 18
11,791
907
17,888
9,587
4,727
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
123
17
Kills
31
31
Deaths
19
34
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Olorun
DavRoc777
Olorun
3
2
18
6
L
4
4
10
2.25
W
Sun Wukong
GizardGatter
Sun Wukong
5
6
18
2.33
L
6
5
7
1.9
L
Bellona
Snagges1980
Bellona
4
8
6
0.88
W
Cernunnos
Watermeloan8995
Cernunnos
9
4
16
4.25
L
3
6
6
1
L
Artio
Xiobaidin
Artio
0
8
5
0.31
W
8
3
22
6.33
W
Merlin
6
4
18
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,395
Damage
78,103
87,745
Taken
71,371
76,662
Mitigated
54,175
20,878
Healing
30,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
DavRoc777
Olorun
13,337
7,343
7,491
6,523
12,328
7,399
2,847
4,012
8,101
19,816
0
L
13,065
4,207
716
3,945
17,982
18,090
176
7,839
9,995
29,224
0
W
Sun Wukong
GizardGatter
Sun Wukong
12,219
2,597
306
3,197
18,442
13,751
364
3,608
14,242
0
21,937
L
16,335
1,789
2,382
3,936
16,064
15,531
630
6,307
9,757
0
29,847
L
Bellona
Snagges1980
Bellona
12,110
4,289
744
2,877
17,233
13,603
752
5,243
11,990
0
29,823
W
Cernunnos
Watermeloan8995
Cernunnos
19,940
12,490
828
2,253
13,790
7,130
1,403
2,942
10,376
0
28,954
L
9,791
1,345
281
1,872
17,186
14,824
0
7,107
10,079
0
15,837
L
Artio
Xiobaidin
Artio
3,094
613
1,605
2,520
19,280
14,614
124
5,411
13,869
9,187
0
W
14,719
3,863
1,738
5,117
17,224
21,168
434
3,156
13,792
1,154
22,429
W
Merlin
17,888
1,638
1,605
1,406
9,587
4,727
1,649
1,767
7,539
46,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,681
Gold Earned
53,780
141
Minions Killed
124
0
Camps Cleared
0
1,004,775
Distance Traveled
1,128,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,784
753
19
1
0
228,331
0
L
Atlas
9,802
754
42
3
0
209,689
0
W
Sun Wukong
10,334
795
21
2
0
212,409
0
L
Thor
9,985
768
33
3
0
195,185
0
L
Bellona
9,799
754
28
2
0
188,432
0
W
Cernunnos
10,903
839
13
1
0
226,037
0
L
Fenrir
9,532
733
29
2
0
216,839
0
L
Artio
7,563
582
9
1
0
194,630
0
W
Surtr
10,968
844
13
1
0
258,848
0
W
Merlin
11,791
907
58
4
0
203,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role