Player Matchup

Raijin
Raijin
 
Raijin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
EdgarTheDevine
Charon
Level 80
God Stats
5W - 2L
1,635 SR
Queue Stats
23W - 35L
1,406 Elo+
Party 4
Lancelot
Lancelot
Kaiderek
Lancelot
Level 119
God Stats
8W - 4L
1,761 SR
Queue Stats
122W - 78L
1,563 Elo+
Party 2
Rama
Rama
Mrblockops
Rama
Level 118
God Stats
1W - 2L
1,412 SR
Queue Stats
157W - 139L
1,546 Elo+
Party 4
Kali
Kali
SleazySkeezy
Kali
Level 155
God Stats
5W - 1L
1,929 SR
Queue Stats
103W - 80L
1,512 Elo+
Party 2
Team Averages
Level 118
1,648 SR
1,505 Elo+

VS

Team Averages
Level 148
1,556 SR
1,592 Elo+
Maman Brigitte
Maman Brigitte
DewitTwT
Maman Brigitte
Level 158
God Stats
13W - 25L
1,360 SR
Queue Stats
435W - 447L
1,562 Elo+
Party 3
Janus
Janus
LILRAF45
Janus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 27L
1,650 Elo+
Party 1
Sol
Sol
Nymphade
Sol
Level 157
God Stats
4W - 5L
1,897 SR
Queue Stats
563W - 547L
1,632 Elo+
Party 3
Fenrir
Fenrir
Zanthony310
Fenrir
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 35L
1,551 Elo+
Party 1
Ymir
Ymir
lDemiunn
Ymir
Level 146
God Stats
8W - 7L
1,521 SR
Queue Stats
316W - 349L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
0 / 2 / 1
4,889
611
4,629
4,111
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 0
4,357
545
1,439
3,122
1,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
Kaiderek
Lancelot
10
1 / 2 / 0
5,783
723
3,186
7,066
2,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 0
4,332
542
1,986
6,148
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 4 / 0
5,131
641
3,371
10,833
4,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
DewitTwT
Maman Brigitte
10
3 / 0 / 2
5,477
685
4,511
5,796
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
LILRAF45
Janus
10
4 / 2 / 2
5,801
725
4,115
4,661
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 2
6,021
753
5,012
4,262
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
9
2 / 1 / 1
4,849
606
2,945
5,804
4,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
8
0 / 0 / 3
5,296
662
902
5,043
3,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
10
10
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
1
0.25
W
Maman Brigitte
DewitTwT
Maman Brigitte
3
0
2
4
L
0
0
0
0
L
Lancelot
Kaiderek
Lancelot
1
2
0
0.5
W
Janus
LILRAF45
Janus
4
2
2
2.5
L
0
2
0
0
W
1
0
2
2
L
2
4
0
0.5
W
Fenrir
2
1
1
2.5
W
Ymir
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,611
Damage
17,485
31,280
Taken
25,566
12,230
Mitigated
11,997
7,997
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,629
377
0
750
4,111
1,269
0
2,123
1,809
34,049
0
W
Maman Brigitte
DewitTwT
Maman Brigitte
4,511
236
0
2,961
5,796
1,790
0
1,531
4,133
30,282
327
L
1,439
222
0
1,555
3,122
1,896
0
1,899
1,223
8,837
0
L
Lancelot
Kaiderek
Lancelot
3,186
835
0
1,759
7,066
2,942
0
1,135
5,931
0
36,957
W
Janus
LILRAF45
Janus
4,115
335
0
750
4,661
1,517
0
2,245
2,166
39,196
0
L
1,986
1,825
0
1,422
6,148
2,096
0
4,480
1,668
0
24,114
W
5,012
2,332
0
2,534
4,262
1,413
766
343
3,919
53,425
1,982
L
3,371
1,111
0
2,511
10,833
4,027
0
4,621
6,014
0
29,301
W
Fenrir
2,945
434
0
1,171
5,804
4,014
0
0
5,804
238
14,425
W
Ymir
902
340
0
1,805
5,043
3,263
0
1,500
3,476
8,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,492
Gold Earned
27,444
242
Minions Killed
279
0
Camps Cleared
0
869,544
Distance Traveled
942,090
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,889
611
75
9
0
167,289
0
W
Maman Brigitte
5,477
685
56
7
0
212,131
1
L
Charon
4,357
545
8
1
0
169,085
2
L
Lancelot
5,783
723
67
8
0
181,950
1
W
Janus
5,801
725
82
10
0
187,918
0
L
Rama
4,332
542
56
7
0
150,017
0
W
Sol
6,021
753
106
13
0
173,307
2
L
Kali
5,131
641
36
5
0
201,203
0
W
Fenrir
4,849
606
26
3
0
175,791
0
W
Ymir
5,296
662
9
1
0
192,943
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role