Player Matchup

Ravana
Ravana
Brickk
Ravana
Level 155
God Stats
2W - 3L
1,529 SR
Queue Stats
441W - 424L
1,633 Elo+
Party 2
Baron Samedi
Baron Samedi
D_Arcky1
Baron Samedi
Level 68
God Stats
32W - 38L
1,498 SR
Queue Stats
75W - 88L
1,484 Elo+
Party 3
Hel
Hel
G-shock4856
Hel
Level 69
God Stats
9W - 17L
1,439 SR
Queue Stats
258W - 253L
1,551 Elo+
Party 3
Anhur
Anhur
KingLlamaMan
Anhur
Level 130
God Stats
1W - 4L
1,168 SR
Queue Stats
79W - 81L
1,564 Elo+
Party 2
King Arthur
King Arthur
Tommysgotclout
King Arthur
Level 120
God Stats
2W - 5L
1,406 SR
Queue Stats
353W - 359L
1,556 Elo+
Party 3
Team Averages
Level 108
1,408 SR
1,557 Elo+

VS

Team Averages
Level 70
1,466 SR
1,482 Elo+
Bacchus
Bacchus
Bo0zaKB24
Bacchus
Level 48
God Stats
2W - 2L
1,205 SR
Queue Stats
17W - 17L
1,458 Elo+
Party 1
Kali
Kali
Only1phan
Kali
Level 40
God Stats
6W - 4L
1,524 SR
Queue Stats
122W - 111L
1,546 Elo+
Party 1
Janus
Janus
Realmatic
Janus
Level 61
God Stats
6W - 13L
1,256 SR
Queue Stats
98W - 114L
1,494 Elo+
Party 1
Sol
Sol
backpack022
Sol
Level 82
God Stats
7W - 4L
1,564 SR
Queue Stats
75W - 82L
1,466 Elo+
Party 1
Medusa
Medusa
iAngxl01
Medusa
Level 120
God Stats
7W - 2L
1,782 SR
Queue Stats
515W - 504L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Brickk
Ravana
11
2 / 2 / 0
5,848
585
3,353
4,928
2,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
D_Arcky1
Baron Samedi
7
0 / 2 / 1
4,816
482
3,109
6,580
4,128
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 1
5,086
509
2,811
6,169
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 4 / 0
4,286
429
852
6,390
2,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Tommysgotclout
King Arthur
11
1 / 2 / 0
6,121
612
6,787
11,022
9,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bo0zaKB24
Bacchus
10
1 / 0 / 5
6,390
639
3,359
4,475
4,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
10
2 / 1 / 3
6,156
616
2,646
8,791
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Realmatic
Janus
11
3 / 0 / 1
6,442
644
4,512
5,511
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 0 / 1
6,816
682
7,227
3,985
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
iAngxl01
Medusa
10
1 / 2 / 1
5,881
588
6,540
8,060
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
13
13
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bo0zaKB24
Bacchus
1
0
5
3.5
L
Ravana
Brickk
Ravana
2
2
0
1
L
Baron Samedi
D_Arcky1
Baron Samedi
0
2
1
0.25
L
0
3
1
0.17
L
0
4
0
0
W
Kali
2
1
3
3.5
W
Janus
Realmatic
Janus
3
0
1
3.5
L
King Arthur
Tommysgotclout
King Arthur
1
2
0
0.5
W
6
0
1
6.5
W
Medusa
iAngxl01
Medusa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,912
Damage
24,284
35,089
Taken
30,822
19,874
Mitigated
13,502
8,382
Healing
9,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bo0zaKB24
Bacchus
3,359
400
0
1,821
4,475
4,376
145
1,766
2,709
14,084
0
L
Ravana
Brickk
Ravana
3,353
996
0
739
4,928
2,017
0
1,567
3,361
0
54,083
L
Baron Samedi
D_Arcky1
Baron Samedi
3,109
302
286
1,995
6,580
4,128
0
5,335
1,245
10,856
0
L
2,811
398
451
2,050
6,169
2,169
0
3,566
2,603
33,908
0
L
852
729
0
772
6,390
2,088
0
4,607
1,783
0
17,220
W
Kali
2,646
1,433
0
2,100
8,791
3,251
0
1,138
7,653
0
35,641
W
Janus
Realmatic
Janus
4,512
377
0
858
5,511
1,818
0
1,892
3,619
52,632
0
L
King Arthur
Tommysgotclout
King Arthur
6,787
1,259
0
2,089
11,022
9,472
0
0
11,022
0
43,160
W
7,227
3,752
0
2,320
3,985
1,200
3,435
1,124
2,861
47,629
5,276
W
Medusa
iAngxl01
Medusa
6,540
2,924
0
2,047
8,060
2,857
0
0
8,060
0
36,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,157
Gold Earned
31,685
257
Minions Killed
342
0
Camps Cleared
0
946,613
Distance Traveled
1,054,857
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,390
639
21
2
0
214,331
1
L
Ravana
5,848
585
84
8
0
227,375
2
L
Baron Samedi
4,816
482
9
1
0
187,868
2
L
Hel
5,086
509
64
6
0
195,843
0
L
Anhur
4,286
429
31
3
0
131,189
0
W
Kali
6,156
616
59
6
0
221,115
0
W
Janus
6,442
644
102
10
0
219,742
2
L
King Arthur
6,121
612
69
7
0
204,338
1
W
Sol
6,816
682
94
9
0
205,746
2
W
Medusa
5,881
588
66
7
0
193,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role