Player Matchup

Izanami
Izanami
BadGuysDie69
Izanami
Level 82
God Stats
5W - 8L
1,387 SR
Queue Stats
181W - 191L
1,610 Elo+
Party 2
Freya
Freya
Dragonlxd
Freya
Level 86
God Stats
1W - 1L
1,312 SR
Queue Stats
231W - 238L
1,598 Elo+
Party 2
Rama
Rama
Infiniloqacious
Rama
Level 114
God Stats
19W - 22L
1,595 SR
Queue Stats
296W - 288L
1,592 Elo+
Party 2
Cupid
Cupid
fakestjordans
Cupid
Level 28
God Stats
7W - 5L
1,679 SR
Queue Stats
101W - 80L
1,661 Elo+
Party 2
Fafnir
Fafnir
woodsycat
Fafnir
Level 182
God Stats
13W - 11L
1,764 SR
Queue Stats
358W - 366L
1,598 Elo+
Party 2
Team Averages
Level 98
1,547 SR
1,612 Elo+

VS

Team Averages
Level 81
1,612 SR
1,512 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Entourge
Pele
Level 46
God Stats
10W - 6L
1,669 SR
Queue Stats
35W - 26L
1,566 Elo+
Party 1
Sun Wukong
Sun Wukong
Irnhrs8
Sun Wukong
Level 62
God Stats
2W - 1L
1,817 SR
Queue Stats
438W - 528L
1,398 Elo+
Solo
Khepri
Khepri
shrekboy-main
Khepri
Level 48
God Stats
6W - 10L
1,575 SR
Queue Stats
70W - 58L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BadGuysDie69
Izanami
17
3 / 0 / 17
11,546
1,155
7,411
3,965
1,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Dragonlxd
Freya
18
8 / 0 / 13
11,952
1,195
21,266
7,772
3,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 0 / 12
11,528
1,153
10,626
2,763
1,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
3 / 0 / 16
10,296
1,030
13,328
6,250
2,723
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
woodsycat
Fafnir
17
3 / 0 / 20
12,452
1,245
8,518
8,020
12,029
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

310

VS

Team 2 Tickets

130

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
0 / 5 / 0
9,129
913
5,489
12,236
4,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
 
Hera
14
0 / 3 / 0
8,906
891
5,916
6,973
2,466
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
14
0 / 8 / 0
8,876
888
9,875
17,435
8,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Irnhrs8
Sun Wukong
14
0 / 4 / 0
8,441
844
542
10,589
10,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 3 / 0
9,518
952
2,522
17,604
13,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
0
23
Kills
0
0
Deaths
23
78
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
5
0
0
L
Hera
 
Hera
0
3
0
0
W
Izanami
BadGuysDie69
Izanami
3
0
17
11.5
W
Freya
Dragonlxd
Freya
8
0
13
14.5
L
Pele
0
8
0
0
W
6
0
12
12
L
Sun Wukong
Irnhrs8
Sun Wukong
0
4
0
0
W
3
0
16
11
L
0
3
0
0
W
Fafnir
woodsycat
Fafnir
3
0
20
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,149
Damage
24,344
28,770
Taken
64,837
20,995
Mitigated
39,385
15,344
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,489
3,993
0
0
12,236
4,968
0
7,073
4,899
0
18,015
L
Hera
 
Hera
5,916
1,634
0
0
6,973
2,466
0
4,169
2,654
23,391
0
W
Izanami
BadGuysDie69
Izanami
7,411
5,437
0
718
3,965
1,908
0
1,444
2,371
0
31,020
W
Freya
Dragonlxd
Freya
21,266
7,083
0
5,462
7,772
3,263
0
1,725
5,447
41,714
1,191
L
Pele
9,875
1,631
0
631
17,435
8,002
0
7,913
9,072
0
29,047
W
10,626
8,908
0
1,935
2,763
1,072
0
957
1,656
0
36,876
L
Sun Wukong
Irnhrs8
Sun Wukong
542
21
0
56
10,589
10,028
0
3,384
7,055
0
6,717
W
13,328
9,712
1,364
1,768
6,250
2,723
0
1,699
4,401
0
25,990
L
2,522
18
1,333
1,463
17,604
13,921
0
7,260
9,894
12,353
0
W
Fafnir
woodsycat
Fafnir
8,518
2,646
0
4,097
8,020
12,029
0
3,450
4,420
13,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,774
Gold Earned
44,870
235
Minions Killed
176
14
Camps Cleared
2
979,198
Distance Traveled
806,318
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,129
913
45
5
0
158,350
0
L
Hera
8,906
891
68
7
1
151,532
4
W
Izanami
11,546
1,155
69
7
2
193,335
0
W
Freya
11,952
1,195
52
5
3
208,148
0
L
Pele
8,876
888
30
3
1
185,368
0
W
Rama
11,528
1,153
57
6
7
194,993
0
L
Sun Wukong
8,441
844
6
1
0
115,821
0
W
Cupid
10,296
1,030
44
4
2
189,261
0
L
Khepri
9,518
952
27
3
0
195,247
0
W
Fafnir
12,452
1,245
13
1
0
193,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role