Player Matchup

Bellona
Bellona
DeltaGrif4356
Bellona
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 48L
1,566 Elo+
Party 1
Bakasura
Bakasura
Sinacore
Bakasura
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 262L
1,591 Elo+
Party 1
Sylvanus
Sylvanus
Volfguard
Sylvanus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,617 Elo+
Party 1
Charybdis
Charybdis
moonsigngemini
Charybdis
Level 98
God Stats
1W - 2L
1,521 SR
Queue Stats
80W - 70L
1,574 Elo+
Party 1
Zhong Kui
Zhong Kui
valhalska
Zhong Kui
Level 88
God Stats
1W - 2L
1,460 SR
Queue Stats
55W - 52L
1,577 Elo+
Party 1
Team Averages
Level 84
1,496 SR
1,585 Elo+

VS

Team Averages
Level 132
1,576 SR
1,537 Elo+
Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
NINXR
Sun Wukong
Level 156
God Stats
4W - 3L
1,610 SR
Queue Stats
252W - 246L
1,550 Elo+
Solo
Chang'e
Chang'e
Qachorro04
Chang'e
Level 123
God Stats
10W - 17L
1,390 SR
Queue Stats
280W - 276L
1,516 Elo+
Solo
Freya
Freya
ThegreatGinghini
Freya
Level 138
God Stats
4W - 0L
1,739 SR
Queue Stats
244W - 200L
1,553 Elo+
Solo
Horus
Horus
Zero_Z54
Horus
Level 128
God Stats
25W - 24L
1,640 SR
Queue Stats
218W - 183L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
0 / 4 / 0
5,995
500
4,353
13,077
11,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bakasura
Sinacore
Bakasura
13
3 / 6 / 1
7,146
596
6,245
13,862
5,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Volfguard
Sylvanus
9
0 / 3 / 1
5,284
440
2,483
6,920
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
moonsigngemini
Charybdis
11
1 / 2 / 0
6,525
544
7,774
9,175
3,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
valhalska
Zhong Kui
13
0 / 2 / 1
7,151
596
2,536
7,039
5,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 1 / 5
8,174
681
6,490
5,576
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
NINXR
Sun Wukong
14
2 / 0 / 3
8,619
718
6,982
7,512
5,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Qachorro04
Chang'e
11
2 / 1 / 7
6,372
531
4,439
9,972
7,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 2 / 3
7,199
600
7,681
9,570
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Zero_Z54
Horus
13
7 / 0 / 6
7,940
662
6,612
8,896
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
17
17
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
5
5.5
L
Bellona
0
4
0
0
W
Sun Wukong
NINXR
Sun Wukong
2
0
3
3.5
W
Chang'e
Qachorro04
Chang'e
2
1
7
5.5
L
Bakasura
Sinacore
Bakasura
3
6
1
0.58
W
3
2
3
2.25
L
Sylvanus
Volfguard
Sylvanus
0
3
1
0.17
W
Horus
Zero_Z54
Horus
7
0
6
10
L
Charybdis
moonsigngemini
Charybdis
1
2
0
0.5
L
Zhong Kui
valhalska
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,391
Damage
32,204
50,073
Taken
41,526
31,643
Mitigated
23,109
13,986
Healing
14,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,490
1,242
0
738
5,576
2,168
504
2,097
3,394
64,564
0
L
Bellona
4,353
1,296
0
3,271
13,077
11,891
0
468
12,595
0
38,753
W
Sun Wukong
NINXR
Sun Wukong
6,982
1,018
0
3,412
7,512
5,352
310
0
7,512
803
64,665
W
Chang'e
Qachorro04
Chang'e
4,439
402
692
1,753
9,972
7,902
0
1,139
8,518
20,941
0
L
Bakasura
Sinacore
Bakasura
6,245
4,609
0
1,842
13,862
5,599
0
5,388
8,438
0
55,822
W
7,681
2,132
0
4,594
9,570
3,537
0
1,028
8,382
48,089
2,671
L
Sylvanus
Volfguard
Sylvanus
2,483
752
282
1,316
6,920
4,712
0
4,494
2,400
14,686
5,914
W
Horus
Zero_Z54
Horus
6,612
2,644
344
2,787
8,896
4,150
633
412
8,433
0
49,452
L
Charybdis
moonsigngemini
Charybdis
7,774
4,487
0
4,244
9,175
3,775
0
5,441
3,706
0
55,926
L
Zhong Kui
valhalska
Zhong Kui
2,536
834
0
3,031
7,039
5,666
0
2,851
3,958
56,878
8,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,101
Gold Earned
38,304
402
Minions Killed
421
0
Camps Cleared
0
1,226,145
Distance Traveled
1,238,443
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,174
681
130
11
0
263,840
0
L
Bellona
5,995
500
58
5
0
258,079
0
W
Sun Wukong
8,619
718
112
9
0
246,690
5
W
Chang'e
6,372
531
22
2
0
229,589
0
L
Bakasura
7,146
596
107
9
0
308,298
2
W
Freya
7,199
600
81
7
0
222,535
1
L
Sylvanus
5,284
440
29
2
0
214,620
0
W
Horus
7,940
662
76
6
0
275,789
0
L
Charybdis
6,525
544
98
8
0
217,035
0
L
Zhong Kui
7,151
596
110
9
0
228,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role