Player Matchup

Mulan
Mulan
CaptDiabetez
Mulan
Level 28
God Stats
8W - 8L
1,464 SR
Queue Stats
71W - 87L
1,182 Elo+
Party 2
Medusa
Medusa
Goldkey11
Medusa
Level 34
God Stats
49W - 34L
1,534 SR
Queue Stats
115W - 113L
1,393 Elo+
Party 2
Eset
Eset
JDReaping90
Eset
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 111L
1,378 Elo+
Party 2
Team Averages
Level 35
1,499 SR
1,318 Elo+

VS

Team Averages
Level 27
1,434 SR
1,281 Elo+
Ra
Ra
Sadsuit
Ra
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,262 Elo+
Party 1
Ishtar
Ishtar
TheyLoveMikey-
Ishtar
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
235W - 268L
1,295 Elo+
Solo
Vamana
Vamana
Wxrrens WrLD
Vamana
Level 16
God Stats
2W - 7L
1,302 SR
Queue Stats
6W - 12L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 6
8,574
857
6,332
7,775
5,626
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
Goldkey11
Medusa
12
6 / 0 / 5
8,751
875
7,822
7,610
3,307
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 3 / 9
7,961
796
6,437
5,957
2,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
7,199
720
7,068
8,252
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 4 / 2
6,972
697
5,630
8,005
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
10
1 / 4 / 2
6,883
688
3,093
11,303
10,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
3
3
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Medusa
Goldkey11
Medusa
6
0
5
8.5
W
1
3
9
1.83
L
1
4
2
0.5
L
1
4
2
0.5
L
Vamana
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,591
Damage
15,791
21,342
Taken
27,560
11,201
Mitigated
16,706
6,142
Healing
3,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,332
502
0
545
7,775
5,626
386
2,597
4,932
0
16,757
W
Medusa
Goldkey11
Medusa
7,822
4,156
0
3,334
7,610
3,307
1,054
2,116
5,271
0
30,517
W
6,437
752
439
1,824
5,957
2,268
286
2,067
3,677
27,570
0
L
7,068
474
1,107
1,300
8,252
3,093
0
2,437
5,815
29,749
0
L
5,630
2,217
0
608
8,005
2,815
0
2,099
5,906
0
17,366
L
Vamana
3,093
1,222
0
744
11,303
10,798
20
2,508
8,795
0
17,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,286
Gold Earned
21,054
85
Minions Killed
87
0
Camps Cleared
0
557,921
Distance Traveled
473,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,574
857
19
2
0
195,177
0
W
Medusa
8,751
875
41
4
0
185,195
0
W
Eset
7,961
796
25
3
0
177,549
0
L
Ra
7,199
720
43
4
0
149,487
0
L
Ishtar
6,972
697
26
3
0
157,485
0
L
Vamana
6,883
688
18
2
0
166,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role