Player Matchup

Ao Kuang
Ao Kuang
RimGreaser
Ao Kuang
Level 121
God Stats
5W - 6L
1,465 SR
Queue Stats
591W - 548L
1,561 Elo+
Solo
Merlin
Merlin
WolfofWar7
Merlin
Level 93
God Stats
23W - 27L
1,465 SR
Queue Stats
152W - 143L
1,493 Elo+
Party 2
Artio
Artio
Zandroid13
Artio
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 239L
1,471 Elo+
Party 2
Olorun
Olorun
jrh20
Olorun
Level 101
God Stats
7W - 7L
1,296 SR
Queue Stats
285W - 281L
1,478 Elo+
Party 2
Lancelot
Lancelot
kinG4029
Lancelot
Level 65
God Stats
19W - 17L
1,491 SR
Queue Stats
97W - 91L
1,470 Elo+
Party 2
Team Averages
Level 96
1,443 SR
1,495 Elo+

VS

Team Averages
Level 82
1,530 SR
1,446 Elo+
Hachiman
Hachiman
A Poor Asian
Hachiman
Level 67
God Stats
3W - 6L
1,393 SR
Queue Stats
72W - 76L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
KingBashEm
Sun Wukong
Level 51
God Stats
1W - 1L
1,779 SR
Queue Stats
10W - 13L
1,269 Elo+
Solo
Mercury
Mercury
ShedOfBodies
Mercury
Level 68
God Stats
5W - 6L
1,430 SR
Queue Stats
441W - 434L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
WILDCATS9698
Baron Samedi
Level 91
God Stats
2W - 0L
1,320 SR
Queue Stats
38W - 20L
1,517 Elo+
Party 1
Anubis
Anubis
Zaphe
Anubis
Level 134
God Stats
23W - 7L
1,729 SR
Queue Stats
39W - 20L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
RimGreaser
Ao Kuang
11
1 / 5 / 0
8,335
379
6,064
12,749
5,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
WolfofWar7
Merlin
15
1 / 6 / 4
9,963
453
16,858
19,492
7,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
12
1 / 7 / 6
9,053
412
3,829
28,885
21,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Olorun
jrh20
Olorun
17
7 / 9 / 2
11,701
532
15,504
20,969
7,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
kinG4029
Lancelot
14
2 / 5 / 2
9,398
427
8,417
17,014
6,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
A Poor Asian
Hachiman
16
1 / 3 / 8
10,686
486
11,071
16,495
7,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
KingBashEm
Sun Wukong
16
3 / 1 / 5
10,704
487
10,968
13,781
10,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
ShedOfBodies
Mercury
19
13 / 0 / 7
13,034
592
16,349
17,248
7,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
WILDCATS9698
Baron Samedi
18
2 / 3 / 4
10,901
496
7,324
14,515
11,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Zaphe
Anubis
19
13 / 5 / 11
12,935
588
31,882
20,374
11,535
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
12
Kills
32
32
Deaths
12
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hachiman
A Poor Asian
Hachiman
1
3
8
1.67
W
Sun Wukong
KingBashEm
Sun Wukong
3
1
5
5.5
L
Ao Kuang
RimGreaser
Ao Kuang
1
5
0
0.2
W
Mercury
ShedOfBodies
Mercury
13
0
7
16.5
W
Baron Samedi
WILDCATS9698
Baron Samedi
2
3
4
1.33
L
Merlin
WolfofWar7
Merlin
1
6
4
0.5
L
Artio
1
7
6
0.57
W
Anubis
Zaphe
Anubis
13
5
11
3.7
L
Olorun
jrh20
Olorun
7
9
2
0.89
L
Lancelot
kinG4029
Lancelot
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,672
Damage
77,594
99,109
Taken
82,413
48,038
Mitigated
48,705
15,794
Healing
24,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
A Poor Asian
Hachiman
11,071
6,680
0
5,960
16,495
7,557
1,720
10,063
6,432
0
65,803
W
Sun Wukong
KingBashEm
Sun Wukong
10,968
1,158
0
1,706
13,781
10,666
165
7,855
5,926
58
55,259
L
Ao Kuang
RimGreaser
Ao Kuang
6,064
1,288
0
4,038
12,749
5,695
0
1,351
11,398
32,683
0
W
Mercury
ShedOfBodies
Mercury
16,349
7,052
0
4,018
17,248
7,624
2,650
5,484
11,764
0
138,513
W
Baron Samedi
WILDCATS9698
Baron Samedi
7,324
1,000
488
2,515
14,515
11,323
378
7,029
7,486
80,968
0
L
Merlin
WolfofWar7
Merlin
16,858
418
0
1,457
19,492
7,377
926
8,648
10,844
79,087
0
L
Artio
3,829
100
2,271
3,507
28,885
21,401
0
10,550
18,335
21,583
0
W
Anubis
Zaphe
Anubis
31,882
1,349
0
10,126
20,374
11,535
426
12,463
7,911
104,718
0
L
Olorun
jrh20
Olorun
15,504
9,017
310
3,711
20,969
7,314
936
12,970
7,999
77,683
7,673
L
Lancelot
kinG4029
Lancelot
8,417
976
0
500
17,014
6,251
0
5,745
11,269
0
78,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,450
Gold Earned
58,260
427
Minions Killed
580
0
Camps Cleared
0
1,876,992
Distance Traveled
2,127,629
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,686
486
101
5
0
439,572
3
W
Sun Wukong
10,704
487
76
3
0
362,772
0
L
Ao Kuang
8,335
379
64
3
0
189,634
0
W
Mercury
13,034
592
166
8
0
527,575
2
W
Baron Samedi
10,901
496
115
5
0
384,293
0
L
Merlin
9,963
453
118
5
0
370,453
0
L
Artio
9,053
412
16
1
0
452,960
6
W
Anubis
12,935
588
122
6
0
413,417
0
L
Olorun
11,701
532
138
6
0
359,976
0
L
Lancelot
9,398
427
91
4
0
503,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role