Player Matchup

He Bo
He Bo
Cérut
He Bo
Level 156
God Stats
2W - 0L
1,709 SR
Queue Stats
156W - 106L
1,609 Elo+
Party 3
Fenrir
Fenrir
HaltTreaty
Fenrir
Level 150
God Stats
1W - 1L
1,556 SR
Queue Stats
144W - 134L
1,544 Elo+
Party 2
Aphrodite
Aphrodite
Rambler Jake
Aphrodite
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 132L
1,531 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Typhid
Morgan Le Fay
Level 153
God Stats
7W - 3L
1,857 SR
Queue Stats
140W - 94L
1,605 Elo+
Party 3
Olorun
Olorun
synGambit
Olorun
Level 127
God Stats
3W - 3L
1,426 SR
Queue Stats
126W - 118L
1,551 Elo+
Party 2
Team Averages
Level 138
1,610 SR
1,568 Elo+

VS

Team Averages
Level 151
1,506 SR
1,506 Elo+
Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
 
Surtr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
 
Eset
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
pyeonggangg
Jing Wei
Level 120
God Stats
25W - 30L
1,529 SR
Queue Stats
611W - 558L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cérut
He Bo
15
6 / 1 / 0
9,496
730
13,212
10,596
5,189
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
HaltTreaty
Fenrir
12
5 / 1 / 3
7,319
563
7,678
11,906
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
Rambler Jake
Aphrodite
12
0 / 0 / 3
7,674
590
4,310
6,227
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Typhid
Morgan Le Fay
13
2 / 0 / 3
7,431
572
7,611
8,053
3,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
synGambit
Olorun
14
0 / 0 / 0
7,988
614
3,808
5,819
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 4 / 0
7,115
547
6,120
12,675
5,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
 
Surtr
10
1 / 3 / 0
6,717
517
5,178
14,776
11,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
 
Eset
11
0 / 5 / 0
6,522
502
6,381
8,696
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
 
Artio
9
0 / 1 / 0
6,097
469
4,133
11,500
9,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
pyeonggangg
Jing Wei
13
0 / 0 / 0
7,041
542
1,473
7,002
2,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
13
Kills
2
2
Deaths
13
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
4
0
0.25
L
Surtr
 
Surtr
1
3
0
0.33
L
Eset
 
Eset
0
5
0
0
L
Artio
 
Artio
0
1
0
0
W
He Bo
Cérut
He Bo
6
1
0
6
W
Fenrir
HaltTreaty
Fenrir
5
1
3
6.5
W
Aphrodite
Rambler Jake
Aphrodite
0
0
3
1.5
W
Morgan Le Fay
Typhid
Morgan Le Fay
2
0
3
3.5
L
Jing Wei
pyeonggangg
Jing Wei
0
0
0
0
W
Olorun
synGambit
Olorun
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,619
Damage
23,285
42,601
Taken
54,649
20,434
Mitigated
30,897
18,778
Healing
14,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,120
4,421
0
2,604
12,675
5,211
0
4,573
8,052
0
57,837
L
Surtr
 
Surtr
5,178
1,707
0
4,949
14,776
11,273
0
10,770
3,973
445
40,880
L
Eset
 
Eset
6,381
435
0
376
8,696
2,748
0
3,101
5,403
56,005
0
L
Artio
 
Artio
4,133
98
75
2,997
11,500
9,040
0
6,585
4,742
17,267
0
W
He Bo
Cérut
He Bo
13,212
443
0
4,263
10,596
5,189
61
374
9,367
87,168
0
W
Fenrir
HaltTreaty
Fenrir
7,678
3,006
0
1,986
11,906
4,711
0
3,249
8,044
0
50,057
W
Aphrodite
Rambler Jake
Aphrodite
4,310
1,311
3,432
4,758
6,227
4,379
0
2,792
3,237
23,444
0
W
Morgan Le Fay
Typhid
Morgan Le Fay
7,611
1,115
0
1,407
8,053
3,659
0
4,093
3,890
71,998
0
L
Jing Wei
pyeonggangg
Jing Wei
1,473
1,187
0
3,438
7,002
2,625
0
3,543
3,459
0
60,841
W
Olorun
synGambit
Olorun
3,808
2,162
0
2,932
5,819
2,496
1,133
714
4,940
77,763
1,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,908
Gold Earned
33,492
520
Minions Killed
422
0
Camps Cleared
0
1,335,061
Distance Traveled
1,422,525
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,115
547
103
8
0
307,483
1
L
Surtr
6,717
517
73
6
0
294,612
1
L
Eset
6,522
502
108
8
0
280,929
1
L
Artio
6,097
469
19
1
0
281,028
2
W
He Bo
9,496
730
163
13
0
248,315
3
W
Fenrir
7,319
563
70
5
0
318,346
2
W
Aphrodite
7,674
590
31
2
0
249,413
1
W
Morgan Le Fay
7,431
572
122
9
0
270,941
0
L
Jing Wei
7,041
542
119
9
0
258,473
2
W
Olorun
7,988
614
134
10
0
248,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role