Player Matchup

Morgan Le Fay
Morgan Le Fay
IraVampira
Morgan Le Fay
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,427 Elo+
Party 3
Atlas
Atlas
PurplexWhale
Atlas
Level 47
God Stats
8W - 6L
1,606 SR
Queue Stats
121W - 110L
1,484 Elo+
Solo
Hou Yi
Hou Yi
ThatShrimpGuy
Hou Yi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,429 Elo+
Party 3
Chaac
Chaac
eatthebooty54
Chaac
Level 8
God Stats
1W - 1L
1,671 SR
Queue Stats
14W - 20L
1,379 Elo+
Party 3
Scylla
Scylla
xXThiago13Xx
Scylla
Level 41
God Stats
0W - 1L
1,479 SR
Queue Stats
0W - 2L
1,294 Elo+
Solo
Team Averages
Level 53
1,551 SR
1,403 Elo+

VS

Team Averages
Level 77
1,487 SR
1,464 Elo+
Tiamat
Tiamat
CruelEagle73222
Tiamat
Level 105
God Stats
11W - 14L
1,430 SR
Queue Stats
114W - 87L
1,570 Elo+
Party 1
Chaac
Chaac
GORILLA BUSTER
Chaac
Level 99
God Stats
17W - 11L
1,509 SR
Queue Stats
194W - 196L
1,419 Elo+
Party 2
Anhur
Anhur
PapaYogi
Anhur
Level 89
God Stats
6W - 4L
1,547 SR
Queue Stats
58W - 46L
1,467 Elo+
Party 1
Camazotz
Camazotz
RYchessKITTIE5
Camazotz
Level 57
God Stats
10W - 7L
1,448 SR
Queue Stats
221W - 217L
1,397 Elo+
Party 2
Cerberus
Cerberus
THETENDERMEAT
Cerberus
Level 35
God Stats
4W - 2L
1,500 SR
Queue Stats
66W - 53L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IraVampira
Morgan Le Fay
13
1 / 2 / 0
7,113
474
6,424
10,840
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 1
6,308
421
6,059
13,145
8,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 4 / 1
6,214
414
3,772
7,676
2,368
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 1 / 0
7,776
518
12,812
17,610
16,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
11
1 / 7 / 0
6,363
424
4,551
9,751
3,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 1
9,328
622
8,580
9,189
6,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 3
8,056
537
9,957
15,847
11,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Anhur
PapaYogi
Anhur
14
2 / 1 / 2
8,339
556
4,297
6,277
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
13
2 / 2 / 7
8,125
542
9,675
15,524
5,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
THETENDERMEAT
Cerberus
12
1 / 1 / 4
7,277
485
6,158
14,485
12,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
6
Kills
16
17
Deaths
8
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
10
2
1
5.25
W
1
2
3
1.25
L
Morgan Le Fay
IraVampira
Morgan Le Fay
1
2
0
0.5
W
Anhur
PapaYogi
Anhur
2
1
2
3
L
1
3
1
0.5
W
Camazotz
2
2
7
2.75
W
Cerberus
THETENDERMEAT
Cerberus
1
1
4
3
L
1
4
1
0.38
L
2
1
0
2
L
Scylla
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,618
Damage
38,667
59,022
Taken
61,322
34,909
Mitigated
39,284
13,171
Healing
21,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,580
517
0
2,460
9,189
6,478
545
3,667
5,522
52,656
0
W
9,957
3,447
0
5,337
15,847
11,727
492
1,574
14,273
0
55,184
L
Morgan Le Fay
IraVampira
Morgan Le Fay
6,424
427
0
4,124
10,840
4,350
0
2,199
8,449
53,312
0
W
Anhur
PapaYogi
Anhur
4,297
2,058
0
2,678
6,277
2,201
1,832
1,656
4,621
0
58,930
L
6,059
2,454
13
857
13,145
8,633
0
4,327
8,720
18,926
0
W
Camazotz
9,675
3,494
0
5,731
15,524
5,992
66
6,012
9,512
0
63,912
W
Cerberus
THETENDERMEAT
Cerberus
6,158
277
258
4,602
14,485
12,886
27
4,125
10,360
33,233
0
L
3,772
2,023
0
1,872
7,676
2,368
0
1,513
6,089
0
31,193
L
12,812
3,230
0
6,023
17,610
16,256
0
1,095
16,515
0
57,969
L
Scylla
4,551
549
0
282
9,751
3,302
204
4,902
4,511
38,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,774
Gold Earned
41,125
287
Minions Killed
424
0
Camps Cleared
0
1,436,684
Distance Traveled
1,465,226
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,328
622
95
6
0
305,339
0
W
Chaac
8,056
537
83
6
0
275,068
0
L
Morgan Le Fay
7,113
474
93
6
0
334,331
0
W
Anhur
8,339
556
95
6
0
269,550
1
L
Atlas
6,308
421
14
1
0
324,067
0
W
Camazotz
8,125
542
93
6
0
313,164
1
W
Cerberus
7,277
485
58
4
0
302,105
0
L
Hou Yi
6,214
414
57
4
0
233,175
0
L
Chaac
7,776
518
68
5
0
286,821
2
L
Scylla
6,363
424
55
4
0
258,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role