Player Matchup

Chang'e
Chang'e
BlooSiren
Chang'e
Level 4
God Stats
13W - 17L
1,196 SR
Queue Stats
13W - 26L
1,176 Elo+
Party 2
Khepri
Khepri
DylanMcChillen
Khepri
Level 106
God Stats
5W - 5L
1,664 SR
Queue Stats
282W - 305L
1,411 Elo+
Party 2
Ishtar
Ishtar
InkfullSquid
Ishtar
Level 33
God Stats
2W - 3L
1,476 SR
Queue Stats
33W - 70L
1,347 Elo+
Solo
Horus
Horus
hawaiianpunch047
Horus
Level 14
God Stats
16W - 21L
1,374 SR
Queue Stats
111W - 122L
1,344 Elo+
Party 2
Serqet
Serqet
sebastian_delta
Serqet
Level 105
God Stats
11W - 19L
1,285 SR
Queue Stats
293W - 302L
1,399 Elo+
Party 2
Team Averages
Level 52
1,399 SR
1,335 Elo+

VS

Team Averages
Level 57
1,516 SR
1,434 Elo+
Bacchus
Bacchus
Gavvvvv
Bacchus
Level 7
God Stats
6W - 4L
1,583 SR
Queue Stats
7W - 6L
1,407 Elo+
Party 3
Ra
Ra
Kangaroonce
Ra
Level 29
God Stats
3W - 3L
1,452 SR
Queue Stats
34W - 40L
1,431 Elo+
Party 1
Rama
Rama
Murasiro
Rama
Level 156
God Stats
1W - 0L
1,601 SR
Queue Stats
10W - 10L
1,349 Elo+
Party 3
Mercury
Mercury
biniesta
Mercury
Level 82
God Stats
10W - 7L
1,381 SR
Queue Stats
181W - 176L
1,514 Elo+
Party 1
Bellona
Bellona
unclesteppa
Bellona
Level 12
God Stats
2W - 1L
1,560 SR
Queue Stats
11W - 9L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BlooSiren
Chang'e
10
0 / 4 / 2
5,742
479
2,417
8,319
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 3 / 2
5,494
458
2,511
10,288
5,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
10
0 / 4 / 0
5,570
464
1,832
7,717
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
0 / 2 / 3
5,772
481
4,307
10,904
9,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 3 / 0
6,104
509
5,010
8,993
4,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gavvvvv
Bacchus
10
1 / 0 / 5
6,707
559
4,002
5,080
4,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 2 / 4
7,679
640
9,572
6,767
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
13
6 / 0 / 3
8,227
686
7,206
5,563
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mercury
biniesta
Mercury
13
3 / 2 / 3
7,779
648
4,723
10,045
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
unclesteppa
Bellona
13
1 / 1 / 3
7,937
661
6,175
9,711
8,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
4
Kills
16
16
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BlooSiren
Chang'e
0
4
2
0.25
L
0
3
2
0.33
W
Bacchus
Gavvvvv
Bacchus
1
0
5
3.5
L
Ishtar
0
4
0
0
W
5
2
4
3.5
W
Rama
6
0
3
7.5
W
Mercury
biniesta
Mercury
3
2
3
2.25
L
0
2
3
0.75
L
4
3
0
1.33
W
Bellona
unclesteppa
Bellona
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,077
Damage
31,678
46,221
Taken
37,166
25,167
Mitigated
22,036
11,912
Healing
17,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BlooSiren
Chang'e
2,417
823
301
2,295
8,319
3,052
0
2,977
5,342
29,961
0
L
2,511
196
1,278
1,804
10,288
5,518
0
4,712
5,576
13,688
0
W
Bacchus
Gavvvvv
Bacchus
4,002
640
0
2,712
5,080
4,631
0
1,475
3,190
11,568
0
L
Ishtar
1,832
1,553
0
1,492
7,717
2,748
0
1,111
6,551
0
32,901
W
9,572
1,750
1,272
1,919
6,767
2,589
316
2,240
4,487
47,065
0
W
Rama
7,206
5,486
0
3,698
5,563
2,280
448
784
4,779
0
60,665
W
Mercury
biniesta
Mercury
4,723
2,061
0
2,817
10,045
3,692
0
647
9,357
0
73,695
L
4,307
1,309
210
2,363
10,904
9,710
0
1,054
9,773
0
28,863
L
5,010
857
0
2,169
8,993
4,139
0
3,588
5,405
0
30,691
W
Bellona
unclesteppa
Bellona
6,175
3,046
0
4,835
9,711
8,844
117
174
8,841
0
50,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,682
Gold Earned
38,329
229
Minions Killed
378
0
Camps Cleared
0
1,171,232
Distance Traveled
1,257,284
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,742
479
56
5
0
202,316
0
L
Khepri
5,494
458
11
1
0
250,930
7
W
Bacchus
6,707
559
10
1
0
272,917
0
L
Ishtar
5,570
464
61
5
0
188,824
0
W
Ra
7,679
640
79
7
0
250,518
0
W
Rama
8,227
686
113
9
0
218,876
2
W
Mercury
7,779
648
103
9
0
295,962
0
L
Horus
5,772
481
49
4
0
237,037
0
L
Serqet
6,104
509
52
4
0
292,125
0
W
Bellona
7,937
661
73
6
0
219,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role