Player Matchup

Shiva
Shiva
 
Shiva
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Atrocytus10
Hachiman
Level 123
God Stats
0W - 4L
1,249 SR
Queue Stats
80W - 70L
1,467 Elo+
Solo
Hun Batz
Hun Batz
DeathHead1943
Hun Batz
Level 56
God Stats
7W - 2L
1,830 SR
Queue Stats
140W - 144L
1,445 Elo+
Solo
Rama
Rama
GaruDenimore
Rama
Level 63
God Stats
1W - 7L
1,269 SR
Queue Stats
112W - 185L
1,275 Elo+
Party 2
Ymir
Ymir
Zae_Uzumaki
Ymir
Level 52
God Stats
5W - 4L
1,710 SR
Queue Stats
163W - 155L
1,434 Elo+
Solo
Team Averages
Level 80
1,512 SR
1,424 Elo+

VS

Team Averages
Level 68
1,453 SR
1,388 Elo+
Jing Wei
Jing Wei
LietKynes
Jing Wei
Level 51
God Stats
2W - 1L
1,414 SR
Queue Stats
59W - 80L
1,335 Elo+
Solo
Gilgamesh
Gilgamesh
Telyina
Gilgamesh
Level 34
God Stats
1W - 1L
1,324 SR
Queue Stats
38W - 46L
1,395 Elo+
Party 1
Ymir
Ymir
Tumbernwo
Ymir
Level 58
God Stats
1W - 1L
1,324 SR
Queue Stats
30W - 49L
1,384 Elo+
Party 1
Charon
Charon
azKato
Charon
Level 129
God Stats
1W - 1L
1,702 SR
Queue Stats
316W - 337L
1,428 Elo+
Solo
Janus
Janus
boloni4u
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 91L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 1 / 5
7,509
683
6,768
10,032
7,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
Atrocytus10
Hachiman
17
2 / 0 / 4
8,913
810
13,019
6,709
2,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
DeathHead1943
Hun Batz
13
2 / 3 / 4
7,529
684
14,318
11,505
6,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
0 / 4 / 3
7,070
643
4,988
8,899
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 2
8,264
751
7,290
12,895
14,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LietKynes
Jing Wei
15
3 / 2 / 4
8,208
746
10,742
9,100
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Telyina
Gilgamesh
14
2 / 1 / 7
7,729
703
6,981
10,812
7,832
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
13
1 / 1 / 7
7,991
726
5,181
12,300
14,068
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charon
azKato
Charon
14
2 / 1 / 6
7,834
712
5,594
9,476
11,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
boloni4u
Janus
16
3 / 2 / 6
8,651
786
12,229
8,153
3,894
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
7
Kills
11
11
Deaths
7
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
1
5
3.5
L
Hachiman
Atrocytus10
Hachiman
2
0
4
4
L
Hun Batz
DeathHead1943
Hun Batz
2
3
4
1.33
L
0
4
3
0.38
W
Jing Wei
LietKynes
Jing Wei
3
2
4
2.5
W
Gilgamesh
Telyina
Gilgamesh
2
1
7
5.5
W
Ymir
1
1
7
4.5
L
2
3
2
1
W
Charon
azKato
Charon
2
1
6
5
W
Janus
boloni4u
Janus
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,383
Damage
40,727
50,040
Taken
49,841
33,827
Mitigated
41,289
17,580
Healing
15,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,768
664
2,607
3,668
10,032
7,104
0
5,356
4,560
0
10,259
L
Hachiman
Atrocytus10
Hachiman
13,019
5,207
1,443
1,294
6,709
2,493
540
4,025
2,534
0
37,516
L
Hun Batz
DeathHead1943
Hun Batz
14,318
1,918
570
1,902
11,505
6,060
0
5,321
6,056
0
22,140
L
4,988
3,528
122
977
8,899
3,600
0
3,578
5,227
0
10,650
W
Jing Wei
LietKynes
Jing Wei
10,742
7,448
1,576
1,555
9,100
4,046
0
1,312
7,743
0
21,374
W
Gilgamesh
Telyina
Gilgamesh
6,981
2,188
1,471
1,987
10,812
7,832
0
1,024
9,387
0
11,238
W
Ymir
5,181
558
560
2,052
12,300
14,068
0
2,205
9,712
12,921
0
L
7,290
610
1,983
3,014
12,895
14,570
24
4,108
8,659
13,953
0
W
Charon
azKato
Charon
5,594
1,249
2,679
2,211
9,476
11,449
0
1,040
8,166
12,085
0
W
Janus
boloni4u
Janus
12,229
1,043
447
464
8,153
3,894
0
1,709
6,400
32,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,285
Gold Earned
40,413
125
Minions Killed
118
0
Camps Cleared
0
1,011,286
Distance Traveled
1,009,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,509
683
19
2
0
205,390
0
L
Hachiman
8,913
810
62
6
0
210,648
0
L
Hun Batz
7,529
684
22
2
0
212,274
0
L
Rama
7,070
643
11
1
0
194,358
0
W
Jing Wei
8,208
746
24
2
0
207,494
0
W
Gilgamesh
7,729
703
12
1
0
239,683
0
W
Ymir
7,991
726
21
2
0
191,917
0
L
Ymir
8,264
751
11
1
0
188,616
0
W
Charon
7,834
712
11
1
0
188,306
0
W
Janus
8,651
786
50
5
0
182,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role