Player Matchup

Anubis
Anubis
Cinder2486545
Anubis
Level 46
God Stats
2W - 1L
1,535 SR
Queue Stats
354W - 38L
1,950 Elo+
Solo
Cthulhu
Cthulhu
NathanAput
Cthulhu
Level 56
God Stats
5W - 3L
1,500 SR
Queue Stats
69W - 61L
1,357 Elo+
Solo
Baron Samedi
Baron Samedi
cdeadpool8
Baron Samedi
Level 67
God Stats
12W - 7L
1,634 SR
Queue Stats
78W - 76L
1,422 Elo+
Solo
Cupid
Cupid
sinkingTitan76
Cupid
Level 28
God Stats
3W - 3L
1,380 SR
Queue Stats
114W - 154L
1,420 Elo+
Party 1
Arachne
Arachne
xDarkJesterGGx
Arachne
Level 40
God Stats
31W - 16L
1,593 SR
Queue Stats
168W - 195L
1,474 Elo+
Party 1
Team Averages
Level 47
1,529 SR
1,524 Elo+

VS

Team Averages
Level 65
1,485 SR
1,426 Elo+
Hachiman
Hachiman
AshWolfCat7
Hachiman
Level 15
God Stats
8W - 9L
1,572 SR
Queue Stats
40W - 48L
1,369 Elo+
Party 2
Yu Huang
Yu Huang
ChanceymsTTV
Yu Huang
Level 62
God Stats
4W - 5L
1,520 SR
Queue Stats
319W - 316L
1,459 Elo+
Solo
Zeus
Zeus
Godlyyfire22
Zeus
Level 67
God Stats
18W - 34L
1,347 SR
Queue Stats
498W - 522L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
Steven3732
Baron Samedi
Level 66
God Stats
28W - 18L
1,382 SR
Queue Stats
396W - 391L
1,444 Elo+
Solo
Chaac
Chaac
hellslastson5095
Chaac
Level 116
God Stats
0W - 2L
1,605 SR
Queue Stats
80W - 70L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 11
10,734
1,342
16,961
6,781
4,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
NathanAput
Cthulhu
15
3 / 1 / 13
9,432
1,179
9,800
11,382
11,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
cdeadpool8
Baron Samedi
15
3 / 1 / 10
9,396
1,175
9,264
5,677
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 0 / 15
9,448
1,181
10,621
6,125
2,533
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 8
9,590
1,199
9,565
8,508
5,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

355

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AshWolfCat7
Hachiman
14
1 / 3 / 1
8,826
1,103
4,911
9,715
3,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
ChanceymsTTV
Yu Huang
13
0 / 5 / 3
8,129
1,016
8,171
14,364
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 2 / 0
7,601
950
760
1,865
494
Baron Samedi
Steven3732
Baron Samedi
13
2 / 4 / 0
8,429
1,054
9,125
12,901
6,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 6 / 3
8,507
1,063
7,410
21,641
23,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
10
20
Kills
3
3
Deaths
20
57
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AshWolfCat7
Hachiman
1
3
1
0.5
L
Yu Huang
ChanceymsTTV
Yu Huang
0
5
3
0.3
W
6
0
11
11.5
L
0
2
0
0
W
Cthulhu
NathanAput
Cthulhu
3
1
13
9.5
L
Baron Samedi
Steven3732
Baron Samedi
2
4
0
0.5
W
Baron Samedi
cdeadpool8
Baron Samedi
3
1
10
8
L
0
6
3
0.25
W
3
0
15
10.5
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,211
Damage
30,377
38,473
Taken
60,486
26,456
Mitigated
37,951
12,381
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AshWolfCat7
Hachiman
4,911
3,915
0
0
9,715
3,406
0
5,960
3,625
0
25,209
L
Yu Huang
ChanceymsTTV
Yu Huang
8,171
835
0
0
14,364
4,862
0
9,477
4,513
21,871
0
W
16,961
390
0
3,976
6,781
4,216
0
3,758
2,758
42,598
0
L
760
27
0
0
1,865
494
0
947
883
1,951
0
W
Cthulhu
NathanAput
Cthulhu
9,800
229
622
1,546
11,382
11,172
0
6,673
4,559
15,289
96
L
Baron Samedi
Steven3732
Baron Samedi
9,125
220
1,049
1,290
12,901
6,044
0
8,169
4,537
12,972
0
W
Baron Samedi
cdeadpool8
Baron Samedi
9,264
561
1,326
1,360
5,677
3,490
0
2,200
3,252
26,146
0
L
7,410
778
242
3,838
21,641
23,145
0
10,330
10,399
0
26,039
W
10,621
4,500
794
1,647
6,125
2,533
0
3,632
2,193
0
20,438
W
9,565
6,640
0
1,110
8,508
5,045
0
4,749
3,759
0
15,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,600
Gold Earned
41,492
182
Minions Killed
149
5
Camps Cleared
4
820,579
Distance Traveled
610,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,826
1,103
47
6
1
128,149
0
L
Yu Huang
8,129
1,016
28
4
0
139,637
0
W
Anubis
10,734
1,342
70
9
3
163,524
0
L
Zeus
7,601
950
7
1
0
29,091
0
W
Cthulhu
9,432
1,179
6
1
0
179,532
0
L
Baron Samedi
8,429
1,054
15
2
1
158,363
0
W
Baron Samedi
9,396
1,175
43
5
0
144,725
0
L
Chaac
8,507
1,063
52
7
2
155,397
0
W
Cupid
9,448
1,181
36
5
2
158,359
0
W
Arachne
9,590
1,199
27
3
0
174,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role