Player Matchup

Ravana
Ravana
Billnye1905
Ravana
Level 44
God Stats
10W - 14L
1,512 SR
Queue Stats
128W - 164L
1,409 Elo+
Party 1
Jormungandr
Jormungandr
hippie4life7989
Jormungandr
Level 19
God Stats
4W - 0L
1,853 SR
Queue Stats
24W - 21L
1,414 Elo+
Party 1
Mulan
Mulan
zWizWu
Mulan
Level 29
God Stats
20W - 20L
1,481 SR
Queue Stats
135W - 146L
1,415 Elo+
Party 1
Team Averages
Level 31
1,615 SR
1,413 Elo+

VS

Team Averages
Level 46
1,162 SR
1,324 Elo+
Tyr
Tyr
Alien-ne75
Tyr
Level 30
God Stats
1W - 6L
1,300 SR
Queue Stats
47W - 66L
1,199 Elo+
Solo
Tiamat
Tiamat
Biscuit-__-9000
Tiamat
Level 28
God Stats
2W - 5L
1,241 SR
Queue Stats
100W - 108L
1,405 Elo+
Party 2
Ishtar
Ishtar
millerhighlife07
Ishtar
Level 80
God Stats
1W - 8L
946 SR
Queue Stats
141W - 138L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
2 / 0 / 2
9,726
748
5,961
5,546
2,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
hippie4life7989
Jormungandr
11
0 / 0 / 1
8,314
640
1,775
6,127
5,421
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
zWizWu
Mulan
13
2 / 0 / 1
9,406
724
7,307
9,343
7,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
7,514
578
1,731
6,013
4,585
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 0
8,302
639
5,093
5,208
2,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 1 / 0
8,186
630
5,109
6,777
2,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Ravana
2
0
2
3
L
0
2
0
0
W
Jormungandr
hippie4life7989
Jormungandr
0
0
1
0.5
L
0
1
0
0
W
Mulan
zWizWu
Mulan
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,043
Damage
11,933
21,016
Taken
17,998
15,196
Mitigated
9,763
4,160
Healing
5,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,731
199
151
1,254
6,013
4,585
0
672
5,341
0
10,928
W
Ravana
5,961
1,723
0
1,794
5,546
2,645
971
1,093
4,452
0
44,649
L
5,093
332
0
1,468
5,208
2,495
0
491
4,717
26,536
0
W
Jormungandr
hippie4life7989
Jormungandr
1,775
160
0
250
6,127
5,421
0
2,209
3,918
16,360
108
L
5,109
2,589
0
2,628
6,777
2,683
0
1,386
5,391
0
32,390
W
Mulan
zWizWu
Mulan
7,307
1,029
0
2,116
9,343
7,130
359
2,430
6,913
90
37,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,446
Gold Earned
24,002
160
Minions Killed
111
0
Camps Cleared
0
793,602
Distance Traveled
581,983
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,514
578
23
2
0
128,908
0
W
Ravana
9,726
748
75
6
0
278,379
0
L
Tiamat
8,302
639
36
3
0
210,450
0
W
Jormungandr
8,314
640
36
3
0
254,438
0
L
Ishtar
8,186
630
52
4
0
242,625
4
W
Mulan
9,406
724
49
4
0
260,785
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role