Player Matchup

Arachne
Arachne
FunkyFecalMatter
Arachne
Level 25
God Stats
15W - 11L
1,599 SR
Queue Stats
53W - 51L
1,435 Elo+
Solo
Lancelot
Lancelot
Mahkuss
Lancelot
Level 14
God Stats
1W - 2L
1,226 SR
Queue Stats
16W - 18L
1,463 Elo+
Party 1
Izanami
Izanami
Wheatthins777
Izanami
Level 25
God Stats
4W - 3L
1,612 SR
Queue Stats
60W - 65L
1,465 Elo+
Party 1
Olorun
Olorun
jhonny349
Olorun
Level 109
God Stats
2W - 0L
1,735 SR
Queue Stats
41W - 36L
1,511 Elo+
Party 1
Chaac
Chaac
xXFightMeAtPaxXx
Chaac
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 57L
1,481 Elo+
Party 1
Team Averages
Level 48
1,535 SR
1,471 Elo+

VS

Team Averages
Level 44
1,434 SR
1,372 Elo+
Ix Chel
Ix Chel
ANDREY_1393
Ix Chel
Level 10
God Stats
0W - 4L
1,159 SR
Queue Stats
41W - 49L
1,364 Elo+
Solo
Mercury
Mercury
BrokenLow
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,368 Elo+
Solo
Discordia
Discordia
Damian12524870
Discordia
Level 16
God Stats
3W - 2L
1,698 SR
Queue Stats
105W - 133L
1,353 Elo+
Solo
Jing Wei
Jing Wei
RESPONSE
Jing Wei
Level 156
God Stats
2W - 2L
1,573 SR
Queue Stats
525W - 492L
1,420 Elo+
Party 2
Guan Yu
Guan Yu
SantaWithNukes
Guan Yu
Level 8
God Stats
0W - 2L
1,239 SR
Queue Stats
3W - 12L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 8
11,937
918
10,905
10,707
5,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Mahkuss
Lancelot
18
6 / 1 / 7
11,411
878
8,480
8,079
4,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
19
3 / 0 / 12
11,618
894
8,304
9,053
4,442
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
jhonny349
Olorun
18
3 / 5 / 9
10,959
843
10,328
14,853
7,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
8 / 2 / 15
11,948
919
23,932
17,154
13,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ANDREY_1393
Ix Chel
14
0 / 2 / 2
8,696
669
2,945
6,221
2,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
BrokenLow
Mercury
16
3 / 9 / 2
10,046
773
9,179
16,398
6,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
Damian12524870
Discordia
16
1 / 8 / 3
9,206
708
3,095
10,797
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
RESPONSE
Jing Wei
18
4 / 3 / 4
10,628
818
16,319
20,070
8,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 7 / 2
8,289
638
2,852
14,724
16,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
21
29
Kills
8
8
Deaths
29
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ANDREY_1393
Ix Chel
0
2
2
0.5
L
Mercury
BrokenLow
Mercury
3
9
2
0.44
L
Discordia
Damian12524870
Discordia
1
8
3
0.31
W
9
0
8
13
W
Lancelot
Mahkuss
Lancelot
6
1
7
9.5
L
Jing Wei
RESPONSE
Jing Wei
4
3
4
2
L
0
7
2
0.14
W
Izanami
3
0
12
9
W
Olorun
jhonny349
Olorun
3
5
9
1.5
W
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,949
Damage
34,390
59,846
Taken
68,210
34,552
Mitigated
37,682
16,024
Healing
8,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ANDREY_1393
Ix Chel
2,945
168
350
1,663
6,221
2,499
0
325
5,896
20,294
0
L
Mercury
BrokenLow
Mercury
9,179
4,646
0
979
16,398
6,386
0
3,169
13,229
0
25,400
L
Discordia
Damian12524870
Discordia
3,095
427
0
250
10,797
3,458
0
681
10,116
19,879
0
W
10,905
6,930
0
5,281
10,707
5,515
969
882
9,825
0
42,420
W
Lancelot
Mahkuss
Lancelot
8,480
1,312
0
645
8,079
4,062
782
409
7,670
0
28,618
L
Jing Wei
RESPONSE
Jing Wei
16,319
11,866
0
3,473
20,070
8,774
0
4,299
15,771
0
47,762
L
2,852
499
640
1,417
14,724
16,565
0
1,854
12,870
0
4,788
W
Izanami
8,304
5,742
0
3,723
9,053
4,442
6,163
2,395
6,658
0
46,713
W
Olorun
jhonny349
Olorun
10,328
7,511
0
1,003
14,853
7,167
1,296
990
13,863
36,526
0
W
23,932
3,025
0
5,372
17,154
13,366
1,533
1,364
15,790
0
51,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,873
Gold Earned
46,865
317
Minions Killed
202
0
Camps Cleared
0
1,395,869
Distance Traveled
1,023,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,696
669
37
3
0
118,190
0
L
Mercury
10,046
773
58
4
0
234,574
0
L
Discordia
9,206
708
34
3
0
183,287
0
W
Arachne
11,937
918
49
4
0
309,950
0
W
Lancelot
11,411
878
45
3
0
290,869
0
L
Jing Wei
10,628
818
72
6
0
263,319
0
L
Guan Yu
8,289
638
1
0
0
224,465
0
W
Izanami
11,618
894
96
7
0
265,330
0
W
Olorun
10,959
843
54
4
0
253,943
0
W
Chaac
11,948
919
73
6
0
275,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role