Player Matchup

Charon
Charon
Doctor Dynamo11
Charon
Level 43
God Stats
2W - 6L
1,316 SR
Queue Stats
88W - 95L
1,364 Elo+
Solo
Janus
Janus
Poneygee
Janus
Level 42
God Stats
3W - 2L
1,500 SR
Queue Stats
68W - 45L
1,718 Elo+
Party 3
Bellona
Bellona
RagnarokH10
Bellona
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
1,093 Elo+
Party 2
Thor
Thor
SSetting
Thor
Level 96
God Stats
4W - 2L
1,548 SR
Queue Stats
69W - 45L
1,859 Elo+
Party 3
Danzaburou
Danzaburou
Seltorak
Danzaburou
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 50
1,473 SR
1,507 Elo+

VS

Team Averages
Level 34
1,467 SR
1,376 Elo+
Hercules
Hercules
CriticalCam
Hercules
Level 27
God Stats
9W - 5L
1,594 SR
Queue Stats
19W - 20L
1,367 Elo+
Party 1
Neith
Neith
Munchmania
Neith
Level 22
God Stats
1W - 1L
1,219 SR
Queue Stats
23W - 26L
1,364 Elo+
Party 1
Nemesis
Nemesis
SSaucy1LE
Nemesis
Level 47
God Stats
3W - 3L
1,729 SR
Queue Stats
167W - 153L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
SilentWarlock15
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,272 Elo+
Party 1
Cerberus
Cerberus
Suicidal__PANDAS
Cerberus
Level 46
God Stats
1W - 3L
1,292 SR
Queue Stats
23W - 27L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
5,001
417
1,809
5,539
3,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Poneygee
Janus
12
1 / 1 / 1
6,690
558
3,820
5,976
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
RagnarokH10
Bellona
10
0 / 3 / 0
5,761
480
4,564
12,050
7,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thor
12
4 / 0 / 0
7,013
584
6,299
10,809
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Seltorak
Danzaburou
7
0 / 4 / 1
5,078
423
3,033
7,130
2,233
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CriticalCam
Hercules
12
2 / 1 / 0
7,375
615
5,285
7,697
5,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
9
4 / 2 / 2
6,469
539
6,794
6,518
2,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
SSaucy1LE
Nemesis
13
1 / 1 / 0
7,029
586
5,693
9,872
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
SilentWarlock15
Baron Samedi
11
1 / 0 / 0
6,446
537
1,925
5,466
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
2 / 1 / 4
6,315
526
3,014
7,310
5,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
5
Kills
10
10
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
CriticalCam
Hercules
2
1
0
2
L
0
2
1
0.25
W
Neith
4
2
2
2.5
L
Janus
Poneygee
Janus
1
1
1
1.5
L
Bellona
RagnarokH10
Bellona
0
3
0
0
W
Nemesis
SSaucy1LE
Nemesis
1
1
0
1
L
Thor
4
0
0
4
L
Danzaburou
Seltorak
Danzaburou
0
4
1
0.13
W
Baron Samedi
SilentWarlock15
Baron Samedi
1
0
0
1
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,525
Damage
22,711
41,504
Taken
36,863
18,846
Mitigated
20,804
7,796
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CriticalCam
Hercules
5,285
3,051
0
4,164
7,697
5,096
0
0
7,697
0
46,456
L
1,809
343
0
556
5,539
3,104
0
1,352
4,187
10,104
0
W
Neith
6,794
2,180
0
1,391
6,518
2,193
775
594
5,924
0
30,770
L
Janus
Poneygee
Janus
3,820
441
0
1,170
5,976
2,215
0
324
5,652
59,116
0
L
Bellona
RagnarokH10
Bellona
4,564
2,595
0
3,106
12,050
7,271
0
403
11,647
0
34,060
W
Nemesis
SSaucy1LE
Nemesis
5,693
2,260
0
1,677
9,872
3,873
56
1,339
8,389
0
62,006
L
Thor
6,299
2,841
0
1,750
10,809
4,023
0
922
9,887
0
53,960
L
Danzaburou
Seltorak
Danzaburou
3,033
1,575
0
1,214
7,130
2,233
84
1,938
5,192
0
22,304
W
Baron Samedi
SilentWarlock15
Baron Samedi
1,925
37
56
708
5,466
4,098
306
2,274
3,032
38,569
0
W
3,014
214
0
2,309
7,310
5,544
244
1,118
6,192
22,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,543
Gold Earned
33,634
290
Minions Killed
339
0
Camps Cleared
0
1,123,296
Distance Traveled
1,220,826
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,375
615
87
7
0
230,826
0
L
Charon
5,001
417
10
1
0
152,179
1
W
Neith
6,469
539
51
4
0
214,798
0
L
Janus
6,690
558
118
10
0
241,930
0
L
Bellona
5,761
480
60
5
0
261,065
0
W
Nemesis
7,029
586
90
8
0
298,125
0
L
Thor
7,013
584
77
6
0
255,467
4
L
Danzaburou
5,078
423
25
2
0
212,655
0
W
Baron Samedi
6,446
537
58
5
0
233,652
0
W
Cerberus
6,315
526
53
4
0
243,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role