Player Matchup

Hercules
Hercules
DatJitDamien
Hercules
Level 108
God Stats
0W - 3L
1,403 SR
Queue Stats
31W - 30L
1,356 Elo+
Party 1
Bastet
Bastet
EAzY Snipe34
Bastet
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 76L
1,486 Elo+
Party 1
Set
Set
Keandre Reaves
Set
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,457 Elo+
Party 1
Lancelot
Lancelot
Misterphantom129
Lancelot
Level 37
God Stats
5W - 1L
1,931 SR
Queue Stats
190W - 172L
1,432 Elo+
Solo
Janus
Janus
Violеt
Janus
Level 139
God Stats
0W - 2L
1,297 SR
Queue Stats
15W - 11L
1,589 Elo+
Solo
Team Averages
Level 97
1,526 SR
1,464 Elo+

VS

Team Averages
Level 91
1,589 SR
1,381 Elo+
Chaac
Chaac
CallMeChefy
Chaac
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,445 Elo+
Party 2
Hachiman
Hachiman
ForTheRepublic02
Hachiman
Level 126
God Stats
1W - 2L
1,521 SR
Queue Stats
13W - 21L
1,362 Elo+
Party 2
Heimdallr
Heimdallr
Nevermore61636
Heimdallr
Level 48
God Stats
1W - 2L
1,580 SR
Queue Stats
8W - 21L
1,234 Elo+
Party 2
Ao Kuang
Ao Kuang
ethanpalwood-123
Ao Kuang
Level 146
God Stats
8W - 8L
1,443 SR
Queue Stats
561W - 612L
1,496 Elo+
Solo
Vamana
Vamana
kajh1
Vamana
Level 55
God Stats
2W - 1L
1,902 SR
Queue Stats
15W - 23L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DatJitDamien
Hercules
16
5 / 2 / 11
8,608
861
7,484
10,474
11,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
14
3 / 5 / 10
7,839
784
9,584
11,617
5,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
4 / 6 / 7
8,406
841
7,182
11,179
6,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
2 / 4 / 11
7,143
714
7,841
10,608
6,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Violеt
Janus
15
3 / 4 / 11
8,315
832
12,422
7,762
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 10
7,189
719
9,748
13,138
12,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 2 / 8
9,958
996
11,584
8,944
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
Nevermore61636
Heimdallr
12
0 / 6 / 11
7,308
731
7,043
10,217
4,247
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 2 / 6
8,519
852
6,798
10,945
9,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
kajh1
Vamana
15
4 / 3 / 10
8,478
848
10,915
13,355
14,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
66
17
Kills
21
21
Deaths
19
50
Assists
45
Player
Kills
Deaths
Assists
KDA
W
0
6
10
0.83
L
Hercules
DatJitDamien
Hercules
5
2
11
5.25
L
Bastet
3
5
10
1.6
W
10
2
8
7
L
4
6
7
1.25
L
2
4
11
1.88
W
Heimdallr
Nevermore61636
Heimdallr
0
6
11
0.92
L
Janus
Violеt
Janus
3
4
11
2.13
W
7
2
6
5
W
Vamana
kajh1
Vamana
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,513
Damage
46,088
51,640
Taken
56,599
33,547
Mitigated
44,458
9,902
Healing
14,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,748
434
874
2,552
13,138
12,269
0
3,055
9,913
0
15,454
L
Hercules
DatJitDamien
Hercules
7,484
1,241
337
2,904
10,474
11,717
0
739
9,344
0
15,086
L
Bastet
9,584
1,968
1,006
1,712
11,617
5,428
0
837
10,504
0
13,069
W
11,584
6,884
62
2,437
8,944
3,304
1,026
3,092
5,658
0
30,854
L
7,182
2,310
0
1,023
11,179
6,676
0
2,397
8,401
0
15,694
L
7,841
1,989
840
1,029
10,608
6,415
0
2,290
7,939
0
11,585
W
Heimdallr
Nevermore61636
Heimdallr
7,043
2,623
71
345
10,217
4,247
197
886
9,235
0
13,917
L
Janus
Violеt
Janus
12,422
844
641
410
7,762
3,311
0
1,010
6,525
26,930
0
W
6,798
1,940
1,987
3,581
10,945
9,973
334
2,008
8,787
8,272
0
W
Vamana
kajh1
Vamana
10,915
3,645
713
2,119
13,355
14,665
0
2,561
10,584
2,799
15,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,311
Gold Earned
41,452
89
Minions Killed
111
0
Camps Cleared
0
992,262
Distance Traveled
940,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,189
719
16
2
0
200,720
0
L
Hercules
8,608
861
16
2
0
214,176
0
L
Bastet
7,839
784
13
1
0
223,988
0
W
Hachiman
9,958
996
49
5
0
172,555
0
L
Set
8,406
841
14
1
0
157,685
0
L
Lancelot
7,143
714
8
1
0
186,773
0
W
Heimdallr
7,308
731
20
2
0
171,725
0
L
Janus
8,315
832
38
4
0
209,640
0
W
Ao Kuang
8,519
852
7
1
0
196,302
0
W
Vamana
8,478
848
19
2
0
198,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role