Player Matchup

Janus
Janus
FRACTURE 911
Janus
Level 168
God Stats
17W - 9L
1,598 SR
Queue Stats
834W - 748L
1,528 Elo+
Party 2
Nike
Nike
R1m_Reaper_69
Nike
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 82L
1,448 Elo+
Party 3
Sun Wukong
Sun Wukong
SavageShot_Frank
Sun Wukong
Level 155
God Stats
4W - 1L
1,859 SR
Queue Stats
77W - 82L
1,489 Elo+
Party 3
Medusa
Medusa
iRredbeard
Medusa
Level 80
God Stats
3W - 3L
1,604 SR
Queue Stats
216W - 206L
1,600 Elo+
Solo
Hel
Hel
o CARNEVIL23 o
Hel
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
550W - 456L
1,541 Elo+
Party 2
Team Averages
Level 141
1,612 SR
1,521 Elo+

VS

Team Averages
Level 132
1,351 SR
1,528 Elo+
Persephone
Persephone
Luckyfallen31
Persephone
Level 159
God Stats
4W - 5L
1,602 SR
Queue Stats
182W - 195L
1,566 Elo+
Solo
Yemoja
Yemoja
Sawkuma
Yemoja
Level 154
God Stats
0W - 5L
1,053 SR
Queue Stats
326W - 205L
1,612 Elo+
Solo
Tsukuyomi
Tsukuyomi
bradderzvilla2
Tsukuyomi
Level 129
God Stats
1W - 3L
1,417 SR
Queue Stats
117W - 111L
1,504 Elo+
Party 1
Izanami
Izanami
braddrzvilla
Izanami
Level 116
God Stats
0W - 3L
1,184 SR
Queue Stats
75W - 69L
1,530 Elo+
Party 1
Mercury
Mercury
kdiggy112
Mercury
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 17
10,666
820
15,335
9,398
4,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
6 / 5 / 12
10,251
789
7,917
18,029
16,184
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
SavageShot_Frank
Sun Wukong
18
7 / 2 / 17
10,621
817
10,640
15,580
21,283
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
iRredbeard
Medusa
18
6 / 2 / 12
10,875
837
16,353
14,786
7,616
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 2 / 18
9,868
759
11,052
12,864
5,869
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Luckyfallen31
Persephone
16
2 / 4 / 6
9,479
729
11,703
10,330
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Sawkuma
Yemoja
17
4 / 5 / 5
10,091
776
7,466
16,002
15,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
bradderzvilla2
Tsukuyomi
15
3 / 7 / 8
9,161
705
17,125
16,586
7,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
braddrzvilla
Izanami
16
2 / 5 / 7
9,472
729
10,452
12,226
5,818
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
kdiggy112
Mercury
15
1 / 7 / 7
8,986
691
5,933
14,945
6,686
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
45
28
Kills
12
12
Deaths
28
76
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
1
17
12.5
L
Persephone
Luckyfallen31
Persephone
2
4
6
1.25
W
6
5
12
2.4
W
Sun Wukong
SavageShot_Frank
Sun Wukong
7
2
17
7.75
L
Yemoja
Sawkuma
Yemoja
4
5
5
1.3
L
Tsukuyomi
bradderzvilla2
Tsukuyomi
3
7
8
1
L
Izanami
braddrzvilla
Izanami
2
5
7
1.1
W
Medusa
iRredbeard
Medusa
6
2
12
6
L
Mercury
kdiggy112
Mercury
1
7
7
0.64
W
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,297
Damage
52,679
70,657
Taken
70,089
55,122
Mitigated
40,037
36,198
Healing
16,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,335
249
716
407
9,398
4,170
1,285
2,227
7,171
43,023
0
L
Persephone
Luckyfallen31
Persephone
11,703
572
0
286
10,330
4,138
476
4,409
5,763
27,362
0
W
7,917
377
2,236
1,856
18,029
16,184
647
2,795
15,234
0
14,133
W
Sun Wukong
SavageShot_Frank
Sun Wukong
10,640
1,327
1,619
3,070
15,580
21,283
652
4,984
10,596
376
19,708
L
Yemoja
Sawkuma
Yemoja
7,466
1,539
6,666
2,695
16,002
15,602
324
4,572
11,430
18,729
0
L
Tsukuyomi
bradderzvilla2
Tsukuyomi
17,125
2,838
1,320
1,927
16,586
7,793
551
6,933
9,653
0
27,339
L
Izanami
braddrzvilla
Izanami
10,452
3,359
0
608
12,226
5,818
546
4,182
8,044
0
24,818
W
Medusa
iRredbeard
Medusa
16,353
7,665
796
2,103
14,786
7,616
4,031
4,536
10,250
0
45,404
L
Mercury
kdiggy112
Mercury
5,933
3,394
855
2,236
14,945
6,686
278
6,283
8,662
0
15,915
W
11,052
380
15,810
7,585
12,864
5,869
800
4,627
8,237
13,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,281
Gold Earned
47,189
143
Minions Killed
121
0
Camps Cleared
0
1,210,802
Distance Traveled
1,085,747
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,666
820
66
5
0
284,375
0
L
Persephone
9,479
729
42
3
0
243,733
0
W
Nike
10,251
789
6
0
0
193,358
1
W
Sun Wukong
10,621
817
13
1
0
250,121
0
L
Yemoja
10,091
776
14
1
0
175,625
0
L
Tsukuyomi
9,161
705
14
1
0
222,299
0
L
Izanami
9,472
729
25
2
0
196,383
0
W
Medusa
10,875
837
54
4
0
220,931
0
L
Mercury
8,986
691
26
2
0
247,707
0
W
Hel
9,868
759
4
0
0
262,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role