Player Matchup

Kuzenbo
Kuzenbo
AnicetG
Kuzenbo
Level 103
God Stats
4W - 5L
1,461 SR
Queue Stats
94W - 80L
1,480 Elo+
Solo
Charybdis
Charybdis
G-04-D
Charybdis
Level 29
God Stats
0W - 1L
1,361 SR
Queue Stats
1W - 3L
1,394 Elo+
Party 1
King Arthur
King Arthur
MC_R_Ash30
King Arthur
Level 63
God Stats
0W - 2L
1,185 SR
Queue Stats
8W - 10L
1,471 Elo+
Party 1
Da Ji
Da Ji
Panjankо
Da Ji
Level 148
God Stats
0W - 1L
1,703 SR
Queue Stats
44W - 39L
1,639 Elo+
Solo
Discordia
Discordia
robman1206
Discordia
Level 85
God Stats
0W - 3L
1,737 SR
Queue Stats
51W - 58L
1,385 Elo+
Solo
Team Averages
Level 86
1,490 SR
1,474 Elo+

VS

Team Averages
Level 136
1,508 SR
1,516 Elo+
Mercury
Mercury
Feelingadc
Mercury
Level 152
God Stats
3W - 0L
1,590 SR
Queue Stats
43W - 33L
1,569 Elo+
Party 2
Ne Zha
Ne Zha
GBD_Cash_Crypto
Ne Zha
Level 146
God Stats
66W - 68L
1,504 SR
Queue Stats
686W - 759L
1,455 Elo+
Solo
Anubis
Anubis
ImJustBronzeV
Anubis
Level 156
God Stats
3W - 2L
1,456 SR
Queue Stats
50W - 39L
1,566 Elo+
Party 2
Scylla
Scylla
Raph103
Scylla
Level 81
God Stats
37W - 31L
1,562 SR
Queue Stats
284W - 229L
1,488 Elo+
Solo
Sol
Sol
papoutouffu
Sol
Level 146
God Stats
2W - 3L
1,430 SR
Queue Stats
102W - 92L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AnicetG
Kuzenbo
11
2 / 3 / 6
7,345
490
3,094
14,072
14,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
G-04-D
Charybdis
11
0 / 4 / 1
6,197
413
1,280
8,838
2,956
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
MC_R_Ash30
King Arthur
11
0 / 5 / 0
6,278
419
2,467
13,387
7,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
Panjankо
Da Ji
17
11 / 2 / 2
9,828
655
15,856
16,845
7,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate

Breastplate

+20
Physical Protection

Discordia
robman1206
Discordia
11
0 / 6 / 6
6,849
457
4,262
9,264
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Feelingadc
Mercury
17
9 / 3 / 5
10,506
700
16,789
13,190
5,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 4 / 7
7,976
532
4,390
10,959
8,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 0
9,878
659
6,886
5,335
2,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
Raph103
Scylla
12
3 / 4 / 2
8,134
542
6,805
6,369
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
3 / 2 / 3
9,261
617
10,501
8,074
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
13
Kills
20
20
Deaths
13
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AnicetG
Kuzenbo
2
3
6
1.67
W
Mercury
Feelingadc
Mercury
9
3
5
3.83
L
Charybdis
G-04-D
Charybdis
0
4
1
0.13
W
1
4
7
1.13
W
4
0
0
4
L
King Arthur
MC_R_Ash30
King Arthur
0
5
0
0
L
Da Ji
Panjankо
Da Ji
11
2
2
6
W
Scylla
Raph103
Scylla
3
4
2
1
W
3
2
3
2.25
L
Discordia
robman1206
Discordia
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,959
Damage
45,371
62,406
Taken
43,927
36,143
Mitigated
22,859
14,315
Healing
10,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AnicetG
Kuzenbo
3,094
1,389
0
3,105
14,072
14,646
50
5,985
7,900
20,318
0
W
Mercury
Feelingadc
Mercury
16,789
10,147
0
1,561
13,190
5,975
0
1,545
11,645
0
98,422
L
Charybdis
G-04-D
Charybdis
1,280
897
0
1,459
8,838
2,956
150
6,196
2,584
0
30,129
W
4,390
895
0
665
10,959
8,789
0
3,970
6,989
0
23,082
W
6,886
868
0
3,571
5,335
2,524
126
0
5,335
76,766
0
L
King Arthur
MC_R_Ash30
King Arthur
2,467
208
0
1,510
13,387
7,589
0
6,315
7,072
0
32,464
L
Da Ji
Panjankо
Da Ji
15,856
4,985
0
7,781
16,845
7,854
0
3,153
13,608
0
79,746
W
Scylla
Raph103
Scylla
6,805
433
0
746
6,369
2,106
0
1,922
4,447
44,994
0
W
10,501
4,466
0
3,806
8,074
3,465
2,460
262
7,812
80,606
6,530
L
Discordia
robman1206
Discordia
4,262
88
0
460
9,264
3,098
0
2,005
7,077
45,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,497
Gold Earned
45,755
351
Minions Killed
535
0
Camps Cleared
0
1,423,902
Distance Traveled
1,533,051
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,345
490
16
1
0
276,672
4
W
Mercury
10,506
700
121
8
0
382,578
0
L
Charybdis
6,197
413
74
5
0
265,394
0
W
Ne Zha
7,976
532
39
3
0
302,220
6
W
Anubis
9,878
659
135
9
0
284,878
4
L
King Arthur
6,278
419
56
4
0
279,715
1
L
Da Ji
9,828
655
112
7
0
313,018
0
W
Scylla
8,134
542
96
6
0
286,373
6
W
Sol
9,261
617
144
10
0
277,002
1
L
Discordia
6,849
457
93
6
0
289,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role