Player Matchup

Bakasura
Bakasura
Kevinsotonunez
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 135L
1,479 Elo+
Solo
Shiva
Shiva
TTO Mr FunDip
Shiva
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,645 Elo+
Solo
Chang'e
Chang'e
chrisfast2furius
Chang'e
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 42L
1,494 Elo+
Solo
Agni
Agni
israelisreal_
Agni
Level 96
God Stats
4W - 0L
1,583 SR
Queue Stats
120W - 142L
1,481 Elo+
Solo
Raijin
Raijin
ogMASTER B
Raijin
Level 176
God Stats
9W - 18L
1,395 SR
Queue Stats
1,267W - 1,329L
1,470 Elo+
Solo
Team Averages
Level 90
1,496 SR
1,514 Elo+

VS

Team Averages
Level 89
1,420 SR
1,458 Elo+
Izanami
Izanami
Binggpot
Izanami
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,449 Elo+
Solo
Terra
Terra
BloodRedFire
Terra
Level 122
God Stats
1W - 2L
1,598 SR
Queue Stats
93W - 94L
1,451 Elo+
Solo
Xing Tian
Xing Tian
Disabled_Worm
Xing Tian
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 33L
1,547 Elo+
Solo
Kuzenbo
Kuzenbo
businessman66
Kuzenbo
Level 68
God Stats
2W - 3L
1,320 SR
Queue Stats
43W - 50L
1,387 Elo+
Solo
Lancelot
Lancelot
lapé
Lancelot
Level 61
God Stats
0W - 3L
1,182 SR
Queue Stats
290W - 343L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
1 / 2 / 8
9,309
621
3,796
14,853
12,419
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
4 / 1 / 11
10,962
731
13,905
21,267
28,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
1 / 3 / 13
10,131
675
14,637
19,011
9,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
4 / 1 / 13
11,190
746
22,698
8,535
4,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
ogMASTER B
Raijin
19
8 / 1 / 9
11,605
774
28,046
17,120
8,768
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Binggpot
Izanami
17
3 / 3 / 4
9,534
636
23,044
13,508
8,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 5
8,987
599
9,835
16,864
18,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xing Tian
Disabled_Worm
Xing Tian
16
2 / 5 / 2
9,004
600
11,570
25,236
29,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
14
0 / 3 / 6
9,110
607
12,780
19,741
18,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
lapé
Lancelot
15
1 / 4 / 3
8,757
584
9,320
16,178
13,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
27
18
Kills
7
8
Deaths
18
54
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
Binggpot
Izanami
3
3
4
1.67
L
1
3
5
1.17
L
Xing Tian
Disabled_Worm
Xing Tian
2
5
2
0.6
W
Bakasura
1
2
8
2.5
W
4
1
11
9.5
L
Kuzenbo
0
3
6
1
W
1
3
13
2.5
W
4
1
13
10.5
L
Lancelot
lapé
Lancelot
1
4
3
0.63
W
Raijin
ogMASTER B
Raijin
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,082
Damage
66,549
80,786
Taken
91,527
63,363
Mitigated
90,017
44,376
Healing
42,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Binggpot
Izanami
23,044
14,750
1,107
3,272
13,508
8,998
0
9,828
3,680
0
49,038
L
9,835
783
6,184
5,758
16,864
18,747
0
12,763
4,021
18,234
0
L
Xing Tian
Disabled_Worm
Xing Tian
11,570
737
1,117
5,447
25,236
29,970
0
18,813
6,423
16,733
0
W
Bakasura
3,796
2,531
1,965
3,784
14,853
12,419
481
5,955
8,523
0
8,314
W
13,905
2,188
1,535
3,859
21,267
28,427
758
8,180
12,583
0
28,903
L
Kuzenbo
12,780
3,159
6,175
7,739
19,741
18,537
0
13,955
5,666
26,841
0
W
14,637
1,897
16,468
9,103
19,011
9,062
1,012
9,076
9,515
28,442
0
W
22,698
2,287
899
1,646
8,535
4,687
793
3,144
5,222
49,625
0
L
Lancelot
lapé
Lancelot
9,320
1,178
2,769
2,441
16,178
13,765
0
10,022
5,895
0
20,248
W
Raijin
ogMASTER B
Raijin
28,046
4,252
2,323
2,794
17,120
8,768
1,095
6,130
10,758
44,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,197
Gold Earned
45,392
193
Minions Killed
136
0
Camps Cleared
0
1,359,022
Distance Traveled
1,403,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,534
636
72
5
0
226,859
0
L
Terra
8,987
599
18
1
0
302,558
0
L
Xing Tian
9,004
600
9
1
0
293,663
0
W
Bakasura
9,309
621
28
2
0
291,450
0
W
Shiva
10,962
731
38
3
0
312,324
0
L
Kuzenbo
9,110
607
13
1
0
310,633
0
W
Chang'e
10,131
675
36
2
0
279,580
0
W
Agni
11,190
746
56
4
0
249,890
0
L
Lancelot
8,757
584
24
2
0
269,459
0
W
Raijin
11,605
774
35
2
0
225,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role