Player Matchup

Olorun
Olorun
Bällläääm
Olorun
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 83L
1,381 Elo+
Solo
Ao Kuang
Ao Kuang
D4rkFollower
Ao Kuang
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FNTUBZZZY
Cthulhu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,565 Elo+
Solo
Shiva
Shiva
NaaLehuu
Shiva
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 92L
1,477 Elo+
Solo
Izanami
Izanami
heitor18
Izanami
Level 138
God Stats
0W - 1L
1,124 SR
Queue Stats
2W - 5L
1,427 Elo+
Party 1
Team Averages
Level 116
1,425 SR
1,470 Elo+

VS

Team Averages
Level 115
1,643 SR
1,495 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Jo3o
Khepri
Level 89
God Stats
3W - 2L
1,495 SR
Queue Stats
105W - 96L
1,525 Elo+
Party 2
Olorun
Olorun
Kikipanik
Olorun
Level 136
God Stats
5W - 2L
1,934 SR
Queue Stats
505W - 511L
1,460 Elo+
Solo
Bellona
Bellona
Velkaparadajka
Bellona
Level 102
God Stats
3W - 3L
1,443 SR
Queue Stats
157W - 155L
1,506 Elo+
Party 2
Chronos
Chronos
pabloN1rs
Chronos
Level 121
God Stats
3W - 0L
1,845 SR
Queue Stats
149W - 152L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
8,169
743
11,718
8,698
4,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
D4rkFollower
Ao Kuang
14
3 / 3 / 5
7,917
720
8,588
14,154
13,425
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
FNTUBZZZY
Cthulhu
12
1 / 5 / 6
7,738
703
8,871
13,162
16,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
NaaLehuu
Shiva
13
0 / 5 / 7
7,319
665
5,125
11,526
10,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
heitor18
Izanami
14
2 / 6 / 4
7,695
700
14,263
13,019
5,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
6 / 0 / 15
10,104
919
12,727
8,342
5,202
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Jo3o
Khepri
14
2 / 5 / 7
9,173
834
2,839
15,845
15,189
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
Kikipanik
Olorun
16
2 / 1 / 13
9,080
825
16,090
9,498
5,162
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 2 / 7
8,574
779
5,698
11,196
10,672
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
pabloN1rs
Chronos
17
7 / 1 / 11
9,919
902
18,163
14,249
7,401
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
75
9
Kills
22
22
Deaths
9
27
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
0
15
13.5
L
3
3
5
1.83
L
Ao Kuang
D4rkFollower
Ao Kuang
3
3
5
1.83
L
Cthulhu
FNTUBZZZY
Cthulhu
1
5
6
0.8
W
Khepri
Jo3o
Khepri
2
5
7
1.1
W
Olorun
Kikipanik
Olorun
2
1
13
8.5
L
Shiva
NaaLehuu
Shiva
0
5
7
0.7
W
5
2
7
4.25
L
Izanami
heitor18
Izanami
2
6
4
0.67
W
Chronos
pabloN1rs
Chronos
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,565
Damage
55,517
60,559
Taken
59,130
50,648
Mitigated
43,626
14,940
Healing
27,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,727
190
2,760
3,050
8,342
5,202
618
4,320
3,877
27,635
0
L
11,718
5,744
135
1,197
8,698
4,634
0
6,976
1,722
21,791
0
L
Ao Kuang
D4rkFollower
Ao Kuang
8,588
2,311
1,143
3,881
14,154
13,425
0
10,292
3,862
13,233
0
L
Cthulhu
FNTUBZZZY
Cthulhu
8,871
227
1,833
1,555
13,162
16,374
0
11,453
1,709
18,101
0
W
Khepri
Jo3o
Khepri
2,839
246
1,926
1,677
15,845
15,189
150
6,550
8,816
4,887
0
W
Olorun
Kikipanik
Olorun
16,090
7,098
4,573
3,460
9,498
5,162
1,984
5,234
4,171
36,770
0
L
Shiva
NaaLehuu
Shiva
5,125
724
1,863
1,451
11,526
10,272
0
9,979
1,547
0
9,189
W
5,698
1,583
1,421
1,190
11,196
10,672
360
4,066
6,821
0
6,445
L
Izanami
heitor18
Izanami
14,263
8,322
230
1,652
13,019
5,943
0
11,119
1,900
0
26,764
W
Chronos
pabloN1rs
Chronos
18,163
8,303
3,351
3,638
14,249
7,401
1,022
8,620
5,582
32,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,838
Gold Earned
46,850
95
Minions Killed
117
0
Camps Cleared
0
996,456
Distance Traveled
994,912
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,104
919
32
3
0
203,596
0
L
Olorun
8,169
743
23
2
0
186,543
0
L
Ao Kuang
7,917
720
14
1
0
207,757
1
L
Cthulhu
7,738
703
25
2
0
212,666
0
W
Khepri
9,173
834
5
0
0
192,579
0
W
Olorun
9,080
825
55
5
0
188,470
0
L
Shiva
7,319
665
6
1
0
191,851
0
W
Bellona
8,574
779
3
0
0
201,095
0
L
Izanami
7,695
700
27
2
0
197,639
0
W
Chronos
9,919
902
22
2
0
209,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role